mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
5a52016f92
You can now easily hide games on category basis. Click on a category to cycle through possible checkbox states. The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories. The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2012
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include "gui_plus.hpp"
|
|
|
|
void GuiPlus::Draw()
|
|
{
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
|
|
|
|
f32 x1 = GetLeft() + width*0.15f;
|
|
f32 x2 = GetLeft() + width*0.5f;
|
|
f32 x3 = GetLeft() + width - width*0.15f;
|
|
f32 y1 = GetTop() + height*0.15f;
|
|
f32 y2 = GetTop() + height*0.5f;
|
|
f32 y3 = GetTop() + height - height*0.15f;
|
|
|
|
int alpha = GetAlpha();
|
|
|
|
GX_Begin(GX_LINES, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x2, y1, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_Position3f32(x2, y3, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_Position3f32(x1, y2, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_Position3f32(x3, y2, 0.0f);
|
|
GX_Color4u8(color.r, color.g, color.b, alpha);
|
|
GX_End();
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
}
|