mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
9e79c9d99b
* code cleanup
215 lines
8.2 KiB
C++
215 lines
8.2 KiB
C++
#include <unistd.h>
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#include "menus.h"
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#include "fatmounter.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/utils.h"
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#include "usbloader/wbfs.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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extern int load_from_fs;
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extern char game_partition[6];
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/****************************************************************************
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* MenuFormat
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***************************************************************************/
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int MenuFormat()
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{
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USBDevice_deInit();
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sleep( 1 );
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USBStorage2_Init();
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int menu = MENU_NONE;
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char imgPath[100];
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customOptionList options( MAX_PARTITIONS_EX );
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extern PartList partitions;
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u32 cnt, counter = 0;
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int choice, ret;
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char text[ISFS_MAXPATH];
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//create the partitionlist
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for ( cnt = 0; cnt < ( u32 ) partitions.num; cnt++ )
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{
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partitionEntry *entry = &partitions.pentry[cnt];
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/* Calculate size in gigabytes */
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f32 size = entry->size * ( partitions.sector_size / GB_SIZE );
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if ( size )
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{
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options.SetName( counter, "%s %d:", tr( "Partition" ), cnt + 1 );
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options.SetValue( counter, "%.2fGB", size );
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}
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else
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{
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options.SetName( counter, "%s %d:", tr( "Partition" ), cnt + 1 );
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options.SetValue( counter, tr( "Can't be formatted" ) );
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}
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counter++;
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}
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GuiSound btnSoundOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume );
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if ( !btnClick2 ) btnClick2 = new GuiSound( button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume );
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// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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snprintf( imgPath, sizeof( imgPath ), "%swiimote_poweroff.png", CFG.theme_path );
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GuiImageData btnpwroff( imgPath, wiimote_poweroff_png );
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snprintf( imgPath, sizeof( imgPath ), "%swiimote_poweroff_over.png", CFG.theme_path );
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GuiImageData btnpwroffOver( imgPath, wiimote_poweroff_over_png );
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snprintf( imgPath, sizeof( imgPath ), "%smenu_button.png", CFG.theme_path );
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GuiImageData btnhome( imgPath, menu_button_png );
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snprintf( imgPath, sizeof( imgPath ), "%smenu_button_over.png", CFG.theme_path );
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GuiImageData btnhomeOver( imgPath, menu_button_over_png );
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GuiImageData battery( battery_png );
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GuiImageData batteryBar( battery_bar_png );
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GuiImageData batteryRed( battery_red_png );
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GuiImageData batteryBarRed( battery_bar_red_png );
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GuiTrigger trigA;
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trigA.SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
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GuiTrigger trigHome;
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trigHome.SetButtonOnlyTrigger( -1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0 );
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GuiImage poweroffBtnImg( &btnpwroff );
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GuiImage poweroffBtnImgOver( &btnpwroffOver );
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poweroffBtnImg.SetWidescreen( CFG.widescreen );
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poweroffBtnImgOver.SetWidescreen( CFG.widescreen );
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GuiButton poweroffBtn( &poweroffBtnImg, &poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, btnClick2, 1 );
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GuiImage exitBtnImg( &btnhome );
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GuiImage exitBtnImgOver( &btnhomeOver );
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exitBtnImg.SetWidescreen( CFG.widescreen );
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exitBtnImgOver.SetWidescreen( CFG.widescreen );
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GuiButton exitBtn( &exitBtnImg, &exitBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, btnClick2, 1 );
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exitBtn.SetTrigger( &trigHome );
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GuiCustomOptionBrowser optionBrowser( 396, 280, &options, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 0, 10 );
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optionBrowser.SetPosition( 0, 40 );
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optionBrowser.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
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HaltGui();
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GuiWindow w( screenwidth, screenheight );
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w.Append( &poweroffBtn );
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w.Append( &exitBtn );
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mainWindow->Append( &w );
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mainWindow->Append( &optionBrowser );
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ResumeGui();
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while ( menu == MENU_NONE )
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{
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VIDEO_WaitVSync ();
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ret = optionBrowser.GetClickedOption();
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if ( ret >= 0 )
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{
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if ( Settings.godmode == 1 )
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{
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partitionEntry *entry = &partitions.pentry[ret];
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if ( entry->size )
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{
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if ( load_from_fs == PART_FS_FAT )
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{
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WBFS_OpenPart( partitions.pinfo[ret].part_fs, partitions.pinfo[ret].index, entry->sector,
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entry->size, ( char * ) &game_partition );
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load_from_fs = partitions.pinfo[ret].part_fs;
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menu = MENU_DISCLIST;
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Settings.partition = ret;
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if ( isInserted( bootDevice ) )cfg_save_global();
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}
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else
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{
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sprintf( text, "%s %d : %.2fGB", tr( "Partition" ), ret + 1, entry->size * ( partitions.sector_size / GB_SIZE ) );
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choice = WindowPrompt( tr( "Do you want to format:" ), text, tr( "Yes" ), tr( "No" ) );
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if ( choice == 1 )
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{
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ret = FormatingPartition( tr( "Formatting, please wait..." ), entry );
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if ( ret < 0 )
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{
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WindowPrompt( tr( "Error !" ), tr( "Failed formating" ), tr( "Return" ) );
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menu = MENU_SETTINGS;
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}
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else
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{
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sleep( 1 );
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ret = WBFS_Open();
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sprintf( text, "%s %s", text, tr( "formatted!" ) );
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WindowPrompt( tr( "Success:" ), text, tr( "OK" ) );
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if ( ret < 0 )
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{
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WindowPrompt( tr( "ERROR" ), tr( "Failed to open partition" ), tr( "OK" ) );
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Sys_LoadMenu();
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}
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menu = MENU_DISCLIST;
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}
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}
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}
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}
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else if ( Settings.godmode == 0 )
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{
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mainWindow->Remove( &optionBrowser );
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char entered[20] = "";
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int result = OnScreenKeyboard( entered, 20, 0 );
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mainWindow->Append( &optionBrowser );
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if ( result == 1 )
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{
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if ( !strcmp( entered, Settings.unlockCode ) ) //if password correct
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{
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if ( Settings.godmode == 0 )
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{
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WindowPrompt( tr( "Correct Password" ), tr( "All the features of USB Loader GX are unlocked." ), tr( "OK" ) );
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Settings.godmode = 1;
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}
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}
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else
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{
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WindowPrompt( tr( "Wrong Password" ), tr( "USB Loader GX is protected" ), tr( "OK" ) );
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}
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}
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}
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}
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}
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if ( shutdown == 1 )
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Sys_Shutdown();
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if ( reset == 1 )
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Sys_Reboot();
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if ( poweroffBtn.GetState() == STATE_CLICKED )
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{
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choice = WindowPrompt ( tr( "Shutdown System" ), tr( "Are you sure?" ), tr( "Yes" ), tr( "No" ) );
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if ( choice == 1 )
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{
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Sys_Shutdown();
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}
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}
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else if ( exitBtn.GetState() == STATE_CLICKED )
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{
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choice = WindowPrompt ( tr( "Return to Wii Menu" ), tr( "Are you sure?" ), tr( "Yes" ), tr( "No" ) );
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if ( choice == 1 )
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{
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Sys_LoadMenu();
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}
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}
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}
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HaltGui();
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mainWindow->Remove( &optionBrowser );
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mainWindow->Remove( &w );
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ResumeGui();
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return menu;
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}
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