usbloadergx/source/settings/cfg.c
giantpune 6012536f67 oops
2010-09-19 13:21:36 +00:00

2242 lines
108 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <ctype.h>
#include <ogcsys.h>
#include "language/gettext.h"
#include "listfiles.h"
#include "xml/xml.h" /* XML - Lustar*/
#include "cfg.h"
#define isspace2(c) (c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' || c == '\v')
struct SSettings Settings;
char bootDevice[10] = "SD:";
struct CFG CFG;
struct THEME THEME;
u8 ocarinaChoice = 0;
u8 videoChoice = 0;
u8 faveChoice = no;
u8 languageChoice = 0;
u8 viChoice = 0;
u8 iosChoice = 0;
u8 parentalcontrolChoice = 0;
u8 fix002 = 0;
u8 reloadblock = 0;
u8 countrystrings = 0;
u8 alternatedol = 0;
u32 alternatedoloffset = 0;
u8 xflip = 0;
u8 sort = 0;
u8 fave = 0;
u8 qboot = 0;
u8 wsprompt = 0;
u8 keyset = 0;
u8 favoritevar = 0;
u16 playcount = 0;
u8 listDisplay = 0;
u8 partition = -1;
char alternatedname[40];
u8 returnToLoaderGV = 1; //global variable used for returnToLoaderShit. defaults to "yes, patch return to loader"
struct ID_Title
{
char id[6];
char * title;
};
struct ID_Control
{
char id[6];
u8 block;
};
// renamed titles
int num_title = 0; //number of titles
struct ID_Title *cfg_title = NULL;
int num_control = 0;
struct ID_Control *cfg_control = NULL;
#define MAX_SAVED_GAMES 1000
#define MAX_SAVED_GAME_NUM 1000
int num_saved_games = 0;
int num_saved_game_num = 0;
struct Game_CFG cfg_game[MAX_SAVED_GAMES];
struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
/* For Mapping */
static char *cfg_name, *cfg_val;
struct TextMap
{
char *name;
int id;
};
struct TextMap map_video[] =
{
{ "system", CFG_VIDEO_SYS },
{ "game", CFG_VIDEO_GAME },
{ "patch", CFG_VIDEO_PATCH },
{ "pal50", CFG_VIDEO_PAL50 },
{ "pal60", CFG_VIDEO_PAL60 },
{ "ntsc", CFG_VIDEO_NTSC },
{ NULL, -1 }
};
struct TextMap map_language[] =
{
{ "console", CFG_LANG_CONSOLE },
{ "japanese", CFG_LANG_JAPANESE },
{ "english", CFG_LANG_ENGLISH },
{ "german", CFG_LANG_GERMAN },
{ "french", CFG_LANG_FRENCH },
{ "spanish", CFG_LANG_SPANISH },
{ "italian", CFG_LANG_ITALIAN },
{ "dutch", CFG_LANG_DUTCH },
{ "schinese", CFG_LANG_S_CHINESE }, // without a dot between s and chinese to match the language filename "schinese.lang"
{ "tchinese", CFG_LANG_T_CHINESE },
{ "korean", CFG_LANG_KOREAN },
{ NULL, -1 }
};
struct TextMap map_alignment[] =
{
{ "left", CFG_ALIGN_LEFT },
{ "right", CFG_ALIGN_RIGHT },
{ "center", CFG_ALIGN_CENTRE },
{ "top", CFG_ALIGN_TOP },
{ "bottom", CFG_ALIGN_BOTTOM },
{ "middle", CFG_ALIGN_MIDDLE },
{ NULL, -1 }
};
int map_get_id( struct TextMap *map, char *name )
{
int i;
for ( i = 0; map[i].name != NULL; i++ )
{
if ( strcmp( name, map[i].name ) == 0 ) return map[i].id;
}
return -1;
}
char* map_get_name( struct TextMap *map, short id )
{
int i;
for ( i = 0; map[i].name != NULL; i++ )
{
if ( id == map[i].id ) return map[i].name;
}
return NULL;
}
bool map_auto( char *name, char *name2, char *val, struct TextMap *map, short *var )
{
if ( strcmp( name, name2 ) != 0 ) return false;
int id = map_get_id( map, val );
if ( id == -1 )
{
//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
return false;
}
*var = id;
//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
return true;
}
bool cfg_map_auto( char *name, struct TextMap *map, short *var )
{
return map_auto( name, cfg_name, cfg_val, map, var );
}
bool cfg_map( char *name, char *val, short *var, short id )
{
if ( strcmp( name, cfg_name ) == 0 && strcmpi( val, cfg_val ) == 0 )
{
*var = id;
return true;
}
return false;
}
bool cfg_bool( char *name, short *var )
{
return ( cfg_map( name, "0", var, 0 ) || cfg_map( name, "1", var, 1 ) );
}
void cfg_int( char *name, short *var, int count )
{
char tmp[6];
short i;
if ( count > 10 ) //avoid overflow
return;
for ( i = 0; i < count; i++ )
{
sprintf( tmp, "%d", i );
cfg_map( name, tmp, var, i );
}
}
/* Mapping */
//static char bg_path[100];
void CFG_Default( int widescreen ) // -1 = non forced Mode
{
if ( widescreen == -1 )
CFG.widescreen = CONF_GetAspectRatio();
else
CFG.widescreen = widescreen;
if ( CFG.widescreen )
{
snprintf( CFG.theme_path, sizeof( CFG.theme_path ), "%s/wtheme/", bootDevice );
}
else
{
snprintf( CFG.theme_path, sizeof( CFG.theme_path ), "%s/theme/", bootDevice );
}
if ( widescreen == -1 )
{
snprintf( Settings.covers_path, sizeof( Settings.covers_path ), "%s/images/", bootDevice ); //default image path
snprintf( Settings.covers2d_path, sizeof( Settings.covers2d_path ), "%s/images/2D/", bootDevice ); //default image path
snprintf( Settings.disc_path, sizeof( Settings.disc_path ), "%s/images/disc/", bootDevice );
snprintf( Settings.titlestxt_path, sizeof( Settings.titlestxt_path ), "%s/config/", bootDevice );//default path for disc images
char * empty = "";
snprintf( Settings.unlockCode, sizeof( Settings.unlockCode ), empty ); // default password
snprintf( Settings.language_path, sizeof( Settings.language_path ), "notset" );
snprintf( Settings.languagefiles_path, sizeof( Settings.languagefiles_path ), "%s/config/language/", bootDevice );
snprintf( Settings.update_path, sizeof( Settings.update_path ), "%s/apps/usbloader_gx/", bootDevice );
snprintf( Settings.theme_downloadpath, sizeof( Settings.theme_downloadpath ), "%s/config/themes/", bootDevice );
snprintf( Settings.homebrewapps_path, sizeof( Settings.homebrewapps_path ), "%s/apps/", bootDevice );
snprintf( Settings.Cheatcodespath, sizeof( Settings.Cheatcodespath ), "%s/codes/", bootDevice );
snprintf( Settings.TxtCheatcodespath, sizeof( Settings.TxtCheatcodespath ), "%s/txtcodes/", bootDevice );
snprintf( Settings.BcaCodepath, sizeof( Settings.BcaCodepath ), "%s/bca/", bootDevice );
snprintf( Settings.WipCodepath, sizeof( Settings.WipCodepath ), "%s/wip/", bootDevice );
snprintf( Settings.dolpath, sizeof( Settings.dolpath ), "%s/", bootDevice );
strcpy( Settings.ogg_path, "" );
}
//always set Theme defaults
//all alignments are left top here
THEME.gamelist_x = 200;
THEME.gamelist_y = 49;//40;
THEME.gamelist_w = 396;
THEME.gamelist_h = 280;
THEME.gamegrid_w = 640;
THEME.gamegrid_h = 400;
THEME.gamegrid_x = 0;
THEME.gamegrid_y = 20;
THEME.gamecarousel_w = 640;
THEME.gamecarousel_h = 400;
THEME.gamecarousel_x = 0;
THEME.gamecarousel_y = -20;
THEME.covers_x = 26;
THEME.covers_y = 58;
THEME.show_id = 1;
THEME.id_x = 68;
THEME.id_y = 305;
THEME.show_region = 1;
THEME.region_x = 68;
THEME.region_y = 30;
THEME.sdcard_x = 160;
THEME.sdcard_y = 395;
THEME.homebrew_x = 410;
THEME.homebrew_y = 405;
THEME.power_x = 576;
THEME.power_y = 355;
THEME.home_x = 489;//215;
THEME.home_y = 371;
THEME.setting_x = 64;//-210
THEME.setting_y = 371;
THEME.install_x = 16;//-280
THEME.install_y = 355;
THEME.clock = ( GXColor ) {138, 138, 138, 240};
THEME.clock_align = CFG_ALIGN_CENTRE;
THEME.clock_x = 0;
THEME.clock_y = 335;//330;
THEME.info = ( GXColor ) {55, 190, 237, 255};
THEME.show_hddinfo = 1; //default
THEME.hddinfo_align = CFG_ALIGN_CENTRE;
THEME.hddinfo_x = 0;
THEME.hddinfo_y = 400;
THEME.show_gamecount = 1; //default
THEME.gamecount_align = CFG_ALIGN_CENTRE;
THEME.gamecount_x = 0;
THEME.gamecount_y = 420;
THEME.show_tooltip = 1; //1 means use settings, 0 means force turn off
THEME.tooltipAlpha = 255;
THEME.prompttext = ( GXColor ) {0, 0, 0, 255};
THEME.settingstext = ( GXColor ) {0, 0, 0, 255};
THEME.gametext = ( GXColor ) {0, 0, 0, 255};
THEME.pagesize = 9;
THEME.gamelist_favorite_x = CFG.widescreen ? 256 : 220;
THEME.gamelist_favorite_y = 13;
THEME.gamelist_search_x = CFG.widescreen ? 288 : 260;
THEME.gamelist_search_y = 13;
THEME.gamelist_abc_x = CFG.widescreen ? 320 : 300;
THEME.gamelist_abc_y = 13;
THEME.gamelist_count_x = CFG.widescreen ? 352 : 340;
THEME.gamelist_count_y = 13;
THEME.gamelist_list_x = CFG.widescreen ? 384 : 380;
THEME.gamelist_list_y = 13;
THEME.gamelist_grid_x = CFG.widescreen ? 416 : 420;
THEME.gamelist_grid_y = 13;
THEME.gamelist_carousel_x = CFG.widescreen ? 448 : 460;
THEME.gamelist_carousel_y = 13;
THEME.gamelist_lock_x = CFG.widescreen ? 480 : 500;
THEME.gamelist_lock_y = 13;
THEME.gamelist_dvd_x = CFG.widescreen ? 512 : 540;
THEME.gamelist_dvd_y = 13;
THEME.gamegrid_favorite_x = CFG.widescreen ? 192 : 160;
THEME.gamegrid_favorite_y = 13;
THEME.gamegrid_search_x = CFG.widescreen ? 224 : 200;
THEME.gamegrid_search_y = 13;
THEME.gamegrid_abc_x = CFG.widescreen ? 256 : 240;
THEME.gamegrid_abc_y = 13;
THEME.gamegrid_count_x = CFG.widescreen ? 288 : 280;
THEME.gamegrid_count_y = 13;
THEME.gamegrid_list_x = CFG.widescreen ? 320 : 320;
THEME.gamegrid_list_y = 13;
THEME.gamegrid_grid_x = CFG.widescreen ? 352 : 360;
THEME.gamegrid_grid_y = 13;
THEME.gamegrid_carousel_x = CFG.widescreen ? 384 : 400;
THEME.gamegrid_carousel_y = 13;
THEME.gamegrid_lock_x = CFG.widescreen ? 416 : 440;
THEME.gamegrid_lock_y = 13;
THEME.gamegrid_dvd_x = CFG.widescreen ? 448 : 480;
THEME.gamegrid_dvd_y = 13;
THEME.gamecarousel_favorite_x = CFG.widescreen ? 192 : 160;
THEME.gamecarousel_favorite_y = 13;
THEME.gamecarousel_search_x = CFG.widescreen ? 224 : 200;
THEME.gamecarousel_search_y = 13;
THEME.gamecarousel_abc_x = CFG.widescreen ? 256 : 240;
THEME.gamecarousel_abc_y = 13;
THEME.gamecarousel_count_x = CFG.widescreen ? 288 : 280;
THEME.gamecarousel_count_y = 13;
THEME.gamecarousel_list_x = CFG.widescreen ? 320 : 320;
THEME.gamecarousel_list_y = 13;
THEME.gamecarousel_grid_x = CFG.widescreen ? 352 : 360;
THEME.gamecarousel_grid_y = 13;
THEME.gamecarousel_carousel_x = CFG.widescreen ? 384 : 400;
THEME.gamecarousel_carousel_y = 13;
THEME.gamecarousel_lock_x = CFG.widescreen ? 416 : 440;
THEME.gamecarousel_lock_y = 13;
THEME.gamecarousel_dvd_x = CFG.widescreen ? 448 : 480;
THEME.gamecarousel_dvd_y = 13;
}
void Global_Default( void )
{
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.hddinfo = hr12;
Settings.sinfo = ( ( THEME.show_id ) ? GameID : Neither );
Settings.rumble = RumbleOn;
if ( THEME.show_region )
{
Settings.sinfo = ( ( Settings.sinfo == GameID ) ? Both : GameRegion );
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.gamesoundvolume = 80;
Settings.tooltips = TooltipsOn;
char * empty = "";
snprintf( Settings.unlockCode, sizeof( Settings.unlockCode ), empty );
snprintf( Settings.returnTo, sizeof( Settings.returnTo ), empty );
// Settings.godmode = 1;
Settings.gamesound = 1;
Settings.parentalcontrol = 0;
Settings.cios = ios249;
Settings.xflip = no;
Settings.qboot = no;
Settings.wiilight = 1;
Settings.autonetwork = 0;
Settings.discart = 0;
Settings.patchcountrystrings = 0;
Settings.gridRows = 3;
Settings.error002 = 2;
Settings.titlesOverride = 1;
snprintf( Settings.db_url, sizeof( Settings.db_url ), empty );
snprintf( Settings.db_language, sizeof( Settings.db_language ), empty );
Settings.db_JPtoEN = 0;
Settings.screensaver = 3;
Settings.musicloopmode = 1;
Settings.partition = -1;
Settings.marknewtitles = 1;
Settings.FatInstallToDir = 0;
Settings.partitions_to_install = install_game_only;
Settings.fullcopy = 0;
Settings.beta_upgrades = 0;
memset( &Settings.parental, 0, sizeof( struct SParental ) );
char buf[0x4a];
CONF_Init();
s32 res = CONF_Get( "IPL.PC", buf, 0x4A );
if ( res > 0 )
{
if ( buf[2] != 0x14 )
{
Settings.parental.enabled = 1;
Settings.parental.rating = buf[2];
}
Settings.parental.question = buf[7];
memcpy( Settings.parental.pin, buf + 3, 4 );
memcpy( Settings.parental.answer, buf + 8, 32 );
}
Settings.godmode = ( Settings.parental.enabled == 0 ) ? 1 : 0;
}
char *cfg_get_title( u8 *id )
{
if ( !id )
return NULL;
int i;
for ( i = 0; i < num_title; i++ )
{
if ( strncmp( ( char* ) id, cfg_title[i].id, 6 ) == 0 )
{
return cfg_title[i].title;
}
}
return NULL;
}
char *get_title( struct discHdr *header )
{
if ( !header )
return NULL;
char *title = cfg_get_title( header->id );
if ( title ) return title;
return header->title;
}
void title_set( char *id, char *title )
{
if ( !id || !title )
return;
if ( !cfg_title )
cfg_title = ( struct ID_Title * ) malloc( sizeof( struct ID_Title ) );
char *idt = cfg_get_title( ( u8* )id );
if ( idt )
{
// replace
free( idt );
idt = strdup( title );
}
else
{
struct ID_Title * tmpStruct = ( struct ID_Title * ) realloc( cfg_title, ( num_title + 1 ) * sizeof( struct ID_Title ) );
if ( !tmpStruct )
{
// error
CFG_Cleanup();
num_title = 0;
return;
}
cfg_title = tmpStruct;
// add
strncpy( cfg_title[num_title].id, id, 6 );
cfg_title[num_title].title = strdup( title );
num_title++;
}
}
void titles_default()
{
int i;
for ( i = 0; i < num_title; i++ )
{
memset( cfg_title[i].id, 0, 6 );
free( cfg_title[i].title );
cfg_title[i].title = NULL;
}
}
u8 cfg_get_block( u8 *id )
{
int i;
for ( i = 0; i < num_control; i++ )
{
if ( memcmp( id, cfg_control[i].id, 6 ) == 0 )
{
return cfg_control[i].block;
}
}
return 0;
}
u8 get_block( struct discHdr *header )
{
return cfg_get_block( header->id );
}
s8 get_pegi_block( struct discHdr *header )
{
switch ( get_block( header ) )
{
case 1: return 7;
case 2: return 12;
case 3: return 16;
case 4: return 18;
default: return -1;
}
}
// trim leading and trailing whitespace
// copy at max n or at max size-1
char* trim_n_copy( char *dest, char *src, int n, int size )
{
int len;
// trim leading white space
while ( isspace2( *src ) )
{
src++;
n--;
}
len = strlen( src );
if ( len > n ) len = n;
// trim trailing white space
while ( len > 0 && isspace2( src[len-1] ) ) len--;
if ( len >= size ) len = size - 1;
strlcpy( dest, src, len + 1 );
//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
return dest;
}
char* trimcopy( char *dest, char *src, int size )
{
int len;
while ( *src == ' ' ) src++;
len = strlen( src );
// trim trailing " \r\n"
while ( len > 0 && strchr( " \r\n", src[len-1] ) ) len--;
if ( len >= size ) len = size - 1;
strlcpy( dest, src, len + 1 );
return dest;
}
void widescreen_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
short widescreen;
if ( cfg_bool( "widescreen", &widescreen ) && CFG.widescreen != widescreen )
CFG_Default( widescreen ); //reset default when forced an other Screenmode
}
void path_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
// if these are defined in txt file, use them. otherwise use defaults
if ( !CFG.widescreen && ( strcmp( name, "theme_path" ) == 0 ) ) // if in 4:3
{
strlcpy( CFG.theme_path, val, sizeof( CFG.theme_path ) );
return;
}
if ( CFG.widescreen && strcmp( name, "wtheme_path" ) == 0 ) // if in 16:9
{
strlcpy( CFG.theme_path, val, sizeof( CFG.theme_path ) );
return;
}
if ( strcmp( name, "cover_path" ) == 0 )
{
strlcpy( Settings.covers_path, val, sizeof( Settings.covers_path ) );
return;
}
if ( strcmp( name, "cover2d_path" ) == 0 )
{
strlcpy( Settings.covers2d_path, val, sizeof( Settings.covers2d_path ) );
return;
}
if ( strcmp( name, "disc_path" ) == 0 )
{
strlcpy( Settings.disc_path, val, sizeof( Settings.disc_path ) );
return;
}
if ( strcmp( name, "titlestxt_path" ) == 0 )
{
strlcpy( Settings.titlestxt_path, val, sizeof( Settings.titlestxt_path ) );
return;
}
if ( strcmp( name, "language_path" ) == 0 )
{
strlcpy( Settings.language_path, val, sizeof( Settings.language_path ) );
return;
}
if ( strcmp( name, "languagefiles_path" ) == 0 )
{
strlcpy( Settings.languagefiles_path, val, sizeof( Settings.languagefiles_path ) );
return;
}
if ( strcmp( name, "update_path" ) == 0 )
{
strlcpy( Settings.update_path, val, sizeof( Settings.update_path ) );
return;
}
if ( strcmp( name, "theme_downloadpath" ) == 0 )
{
strlcpy( Settings.theme_downloadpath, val, sizeof( Settings.theme_downloadpath ) );
return;
}
if ( strcmp( name, "homebrewapps_path" ) == 0 )
{
strlcpy( Settings.homebrewapps_path, val, sizeof( Settings.homebrewapps_path ) );
return;
}
if ( strcmp( name, "Cheatcodespath" ) == 0 )
{
strlcpy( Settings.Cheatcodespath, val, sizeof( Settings.Cheatcodespath ) );
return;
}
if ( strcmp( name, "TxtCheatcodespath" ) == 0 )
{
strlcpy( Settings.TxtCheatcodespath, val, sizeof( Settings.TxtCheatcodespath ) );
return;
}
if ( strcmp( name, "dolpath" ) == 0 )
{
strlcpy( Settings.dolpath, val, sizeof( Settings.dolpath ) );
return;
}
if ( strcmp( name, "ogg_path" ) == 0 )
{
strlcpy( Settings.ogg_path, val, sizeof( Settings.ogg_path ) );
return;
}
if ( strcmp( name, "BcaCodepath" ) == 0 )
{
strlcpy( Settings.BcaCodepath, val, sizeof( Settings.BcaCodepath ) );
return;
}
if ( strcmp( name, "WipCodepath" ) == 0 )
{
strlcpy( Settings.WipCodepath, val, sizeof( Settings.WipCodepath ) );
return;
}
return;
}
static u32 wCOORDS_FLAGS[2] = {0, 0}; // space for 64 coords - this is enough, also for the future
#define GET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] & (1UL << (i%32)))
#define SET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] |= (1UL << (i%32)))
#define CLEAR_wCOORD_FLAGS (wCOORDS_FLAGS[0] = wCOORDS_FLAGS[1] = 0)
#define CFG_COORDS2(name) \
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
strcmp(cfg_name, #name "_coords") == 0) { \
short x,y; \
if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
} \
} \
else if (CFG.widescreen && \
strcmp(cfg_name, "w" #name "_coords") == 0) { \
short x,y; \
if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
SET_wCOORD_FLAG(wcoords_idx); \
} \
}
#define CFG_COORDS4(name) \
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
strcmp(cfg_name, #name "_coords") == 0) { \
short x,y,w,h; \
if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
THEME.name##_w = w; \
THEME.name##_h = h; \
} \
} \
else if (CFG.widescreen && \
strcmp(cfg_name, "w" #name "_coords") == 0) { \
short x,y,w,h; \
if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
THEME.name##_w = w; \
THEME.name##_h = h; \
SET_wCOORD_FLAG(wcoords_idx); \
} \
}
#define CFG_COLOR(name) \
if (strcmp(cfg_name, #name "_color") == 0) { \
short r,g,b,a; \
int c = sscanf(val, "%hd,%hd,%hd,%hd", &r, &g, &b, &a); \
if(c >= 3) { \
THEME.name.r = r; \
THEME.name.g = g; \
THEME.name.b = b; \
if(c >= 4) \
THEME.name.a = a; \
} \
}
#define CFG_VAL(name) \
if (strcmp(cfg_name, #name) == 0) { \
short v; \
if (sscanf(val, "%hd", &v) == 1) { \
THEME.name = v; \
} \
}
#define CFG_BOOL(name) if(cfg_bool(#name, &THEME.name));
#define CFG_ALIGN(name) if(cfg_map_auto(#name "_align", map_alignment, &THEME.name##_align));
#define OLD_FAV_ICON 1
#define OLD_ABC_ICON 2
#define OLD_COUNT_ICON 4
#define OLD_LIST_ICON 8
#define OLD_GRID_ICON 16
#define OLD_CAROUSEL_ICON 32
static short WorkAroundIconSet = 0;
static short WorkAroundBarOffset = 100;
void theme_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
int wcoords_idx = -1;
CFG_COORDS4( gamelist )
else CFG_COORDS4( gamegrid )
else CFG_COORDS4( gamecarousel )
else CFG_COORDS2( covers )
else CFG_BOOL( show_id )
else CFG_COORDS2( id )
else CFG_BOOL( show_region )
else CFG_COORDS2( region )
else CFG_COORDS2( sdcard )
else CFG_COORDS2( homebrew )
else CFG_COORDS2( power )
else CFG_COORDS2( home )
else CFG_COORDS2( setting )
else CFG_COORDS2( install )
else CFG_COORDS2( clock )
else CFG_ALIGN( clock )
else CFG_COLOR( clock )
else CFG_COLOR( info )
else CFG_BOOL( show_hddinfo )
else CFG_ALIGN( hddinfo )
else CFG_COORDS2( hddinfo )
else CFG_BOOL( show_gamecount )
else CFG_ALIGN( gamecount )
else CFG_COORDS2( gamecount )
else CFG_BOOL( show_tooltip )
else CFG_VAL( tooltipAlpha )
else CFG_COLOR( prompttext )
else CFG_COLOR( settingstext )
else CFG_COLOR( gametext )
else CFG_VAL( pagesize )
else CFG_COORDS2( gamelist_favorite )
else CFG_COORDS2( gamegrid_favorite )
else CFG_COORDS2( gamecarousel_favorite )
else CFG_COORDS2( gamelist_search )
else CFG_COORDS2( gamegrid_search )
else CFG_COORDS2( gamecarousel_search )
else CFG_COORDS2( gamelist_abc )
else CFG_COORDS2( gamegrid_abc )
else CFG_COORDS2( gamecarousel_abc )
else CFG_COORDS2( gamelist_count )
else CFG_COORDS2( gamegrid_count )
else CFG_COORDS2( gamecarousel_count )
else CFG_COORDS2( gamelist_list )
else CFG_COORDS2( gamegrid_list )
else CFG_COORDS2( gamecarousel_list )
else CFG_COORDS2( gamelist_grid )
else CFG_COORDS2( gamegrid_grid )
else CFG_COORDS2( gamecarousel_grid )
else CFG_COORDS2( gamelist_carousel )
else CFG_COORDS2( gamegrid_carousel )
else CFG_COORDS2( gamecarousel_carousel )
else CFG_COORDS2( gamelist_lock )
else CFG_COORDS2( gamegrid_lock )
else CFG_COORDS2( gamecarousel_lock )
else CFG_COORDS2( gamelist_dvd )
else CFG_COORDS2( gamegrid_dvd )
else CFG_COORDS2( gamecarousel_dvd )
//**********************************
// Workaround for old Themes
//**********************************
else if ( strcmp( cfg_name, "favorite_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x -= 20;
// old themes have no search_coords
// set the searchIcon to the Position of the favIcon
THEME.gamelist_search_x = x;
THEME.gamegrid_search_x = THEME.gamecarousel_search_x = x - WorkAroundBarOffset;
THEME.gamelist_search_y = THEME.gamegrid_search_y = THEME.gamecarousel_search_y = y;
// place the favIcon to the left side of the searchIcon
if ( !CFG.widescreen ) x -= CFG.widescreen ? 32 : 40;
THEME.gamelist_favorite_x = x;
THEME.gamegrid_favorite_x = THEME.gamecarousel_favorite_x = x - WorkAroundBarOffset;
THEME.gamelist_favorite_y = THEME.gamegrid_favorite_y = THEME.gamecarousel_favorite_y = y;
WorkAroundIconSet |= OLD_FAV_ICON;
}
}
else if ( strcmp( cfg_name, "abc_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x -= 12;
THEME.gamelist_abc_x = x;
THEME.gamegrid_abc_x = THEME.gamecarousel_abc_x = x - WorkAroundBarOffset;
THEME.gamelist_abc_y = THEME.gamegrid_abc_y = THEME.gamecarousel_abc_y = y;
WorkAroundIconSet |= OLD_ABC_ICON;
}
}
else if ( strcmp( cfg_name, "count_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x -= 4;
THEME.gamelist_count_x = x;
THEME.gamegrid_count_x = THEME.gamecarousel_count_x = x - WorkAroundBarOffset;
THEME.gamelist_count_y = THEME.gamegrid_count_y = THEME.gamecarousel_count_y = y;
WorkAroundIconSet |= OLD_COUNT_ICON;
}
}
else if ( strcmp( cfg_name, "list_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x += 4;
THEME.gamelist_list_x = x;
THEME.gamegrid_list_x = THEME.gamecarousel_list_x = x - WorkAroundBarOffset;
THEME.gamelist_list_y = THEME.gamegrid_list_y = THEME.gamecarousel_list_y = y;
WorkAroundIconSet |= OLD_LIST_ICON;
}
}
else if ( strcmp( cfg_name, "grid_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x += 12;
THEME.gamelist_grid_x = x;
THEME.gamegrid_grid_x = THEME.gamecarousel_grid_x = x - WorkAroundBarOffset;
THEME.gamelist_grid_y = THEME.gamegrid_grid_y = THEME.gamecarousel_grid_y = y;
WorkAroundIconSet |= OLD_GRID_ICON;
}
}
else if ( strcmp( cfg_name, "carousel_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x += 20;
THEME.gamelist_carousel_x = x;
THEME.gamegrid_carousel_x = THEME.gamecarousel_carousel_x = x - WorkAroundBarOffset;
THEME.gamelist_carousel_y = THEME.gamegrid_carousel_y = THEME.gamecarousel_carousel_y = y;
WorkAroundIconSet |= OLD_CAROUSEL_ICON;
// old themes have no dvd_coords
// place the dvdIcon to the right side of the carouselIcon
if ( !CFG.widescreen ) x += CFG.widescreen ? 32 : 40;
THEME.gamelist_lock_x = x;
THEME.gamegrid_lock_x = THEME.gamecarousel_lock_x = x - WorkAroundBarOffset;
THEME.gamelist_lock_y = THEME.gamegrid_lock_y = THEME.gamecarousel_lock_y = y;
x += CFG.widescreen ? 32 : 40;
THEME.gamelist_dvd_x = x;
THEME.gamegrid_dvd_x = THEME.gamecarousel_dvd_x = x - WorkAroundBarOffset;
THEME.gamelist_dvd_y = THEME.gamegrid_dvd_y = THEME.gamecarousel_dvd_y = y;
}
}
else if ( strcmp( cfg_name, "sortBarOffset" ) == 0 )
{
short o;
if ( sscanf( val, "%hd", &o ) == 1 )
{
if ( WorkAroundIconSet & OLD_FAV_ICON )
{
THEME.gamegrid_favorite_x += WorkAroundBarOffset - o;
THEME.gamecarousel_favorite_x += WorkAroundBarOffset - o;
THEME.gamegrid_search_x += WorkAroundBarOffset - o;
THEME.gamecarousel_search_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_ABC_ICON )
{
THEME.gamegrid_abc_x += WorkAroundBarOffset - o;
THEME.gamecarousel_abc_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_COUNT_ICON )
{
THEME.gamegrid_count_x += WorkAroundBarOffset - o;
THEME.gamecarousel_count_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_LIST_ICON )
{
THEME.gamegrid_list_x += WorkAroundBarOffset - o;
THEME.gamecarousel_list_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_GRID_ICON )
{
THEME.gamegrid_grid_x += WorkAroundBarOffset - o;
THEME.gamecarousel_grid_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_CAROUSEL_ICON )
{
THEME.gamegrid_carousel_x += WorkAroundBarOffset - o;
THEME.gamecarousel_carousel_x += WorkAroundBarOffset - o;
THEME.gamegrid_lock_x += WorkAroundBarOffset - o;
THEME.gamecarousel_lock_x += WorkAroundBarOffset - o;
THEME.gamegrid_dvd_x += WorkAroundBarOffset - o;
THEME.gamecarousel_dvd_x += WorkAroundBarOffset - o;
}
WorkAroundBarOffset = o;
}
}
}
void global_cfg_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
if ( strcmp( name, "video" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.video = i;
}
return;
}
else if ( strcmp( name, "vpatch" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.vpatch = i;
}
return;
}
else if ( strcmp( name, "language" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.language = i;
}
return;
}
else if ( strcmp( name, "ocarina" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.ocarina = i;
}
return;
}
else if ( strcmp( name, "sort" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.sort = i;
}
return;
}
else if ( strcmp( name, "fave" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.fave = i;
}
return;
}
else if ( strcmp( name, "keyset" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.keyset = i;
}
return;
}
else if ( strcmp( name, "hddinfo" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.hddinfo = i;
}
return;
}
else if ( strcmp( name, "sinfo" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.sinfo = i;
}
return;
}
else if ( strcmp( name, "rumble" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.rumble = i;
}
return;
}
else if ( strcmp( name, "volume" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.volume = i;
}
return;
}
else if ( strcmp( name, "sfxvolume" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.sfxvolume = i;
}
return;
}
else if ( strcmp( name, "gamesoundvolume" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gamesoundvolume = i;
}
return;
}
else if ( strcmp( name, "tooltips" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.tooltips = i;
}
return;
}
else if ( strcmp( name, "password" ) == 0 )
{
strlcpy( Settings.unlockCode, val, sizeof( Settings.unlockCode ) );
return;
}
else if ( strcmp( name, "returnTo" ) == 0 )
{
strlcpy( Settings.returnTo, val, sizeof( Settings.returnTo ) );
return;
}
else if ( strcmp( name, "parentalcontrol" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.parentalcontrol = i;
}
return;
}
else if ( strcmp( name, "cios" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.cios = i;
}
return;
}
else if ( strcmp( name, "gridRows" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gridRows = i;
}
return;
}
else if ( strcmp( name, "xflip" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.xflip = i;
}
return;
}
else if ( strcmp( name, "qboot" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.qboot = i;
}
return;
}
else if ( strcmp( name, "wsprompt" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.wsprompt = i;
}
return;
}
else if ( strcmp( name, "wiilight" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.wiilight = i;
}
return;
}
else if ( strcmp( name, "autonetwork" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.autonetwork = i;
}
return;
}
else if ( strcmp( name, "discart" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.discart = i;
}
return;
}
else if ( strcmp( name, "patchcountrystrings" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.patchcountrystrings = i;
}
return;
}
else if ( strcmp( name, "error002" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.error002 = i;
}
return;
}
else if ( strcmp( name, "gamesound" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gamesound = i;
}
return;
}
else if ( strcmp( name, "titlesOverride" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.titlesOverride = i;
}
return;
}
else if ( strcmp( name, "db_JPtoEN" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.db_JPtoEN = i;
}
return;
}
else if ( strcmp( name, "gameDisplay" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gameDisplay = i;
}
return;
}
else if ( strcmp( name, "screensaver" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.screensaver = i;
}
return;
}
else if ( strcmp( name, "musicloopmode" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.musicloopmode = i;
}
return;
}
else if ( strcmp( name, "partition" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.partition = i;
}
return;
}
else if ( strcmp( name, "marknewtitles" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.marknewtitles = i;
}
return;
}
else if ( strcmp( name, "fatInstallToDir" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.FatInstallToDir = i;
}
}
else if ( strcmp( name, "partitions" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.partitions_to_install = i;
}
}
else if ( strcmp( name, "fullcopy" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.fullcopy = i;
}
}
else if ( strcmp( name, "beta_upgrades" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.beta_upgrades = i;
}
}
cfg_bool( "godmode", &Settings.godmode );
return;
}
// split line to part1 delimiter part2
bool trimsplit( char *line, char *part1, char *part2, char delim, int size )
{
char *eq = strchr( line, delim );
if ( !eq ) return false;
trim_n_copy( part1, line, eq - line, size );
trimcopy( part2, eq + 1, size );
return true;
}
void cfg_parseline( char *line, void ( *set_func )( char*, char* ) )
{
// split name = value
char tmp[300], name[200], val[200];
strlcpy( tmp, line, sizeof( tmp ) );
char *eq = strchr( tmp, '=' );
if ( !eq ) return;
*eq = 0;
trimcopy( name, tmp, sizeof( name ) );
trimcopy( val, eq + 1, sizeof( val ) );
//printf("CFG: %s = %s\n", name, val);
set_func( name, val );
}
void cfg_parsetitleline( char *line, void ( *set_func )( char*, char*, u8 ) )
{
// split name = value
char tmp[200], name[200], val[200];
int block = 0;
strlcpy( tmp, line, sizeof( tmp ) );
char *eq = strchr( tmp, '=' );
if ( !eq ) return;
*eq = 0;
trimcopy( name, tmp, sizeof( name ) );
char *blockpos = strrchr( eq + 1, '=' );
if ( !blockpos )
trimcopy( val, eq + 1, sizeof( val ) );
else
{
*blockpos = 0;
trimcopy( val, eq + 1, sizeof( val ) );
if ( sscanf( blockpos + 1, "%d", &block ) != 1 )
{
block = 0;
}
}
set_func( name, val, block );
}
bool cfg_parsefile( char *fname, void ( *set_func )( char*, char* ) )
{
FILE *f;
char line[300];
//printf("opening(%s)\n", fname);
f = fopen( fname, "r" );
if ( !f )
{
//printf("error opening(%s)\n", fname);
return false;
}
while ( fgets( line, sizeof( line ), f ) )
{
// lines starting with # are comments
if ( line[0] == '#' ) continue;
cfg_parseline( line, set_func );
}
fclose( f );
return true;
}
bool cfg_parsetitlefile( char *fname, void ( *set_func )( char*, char*, u8 ) )
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen( fname, "r" );
if ( !f )
{
//printf("error opening(%s)\n", fname);
return false;
}
while ( fgets( line, sizeof( line ), f ) )
{
// lines starting with # are comments
if ( line[0] == '#' ) continue;
cfg_parsetitleline( line, set_func );
}
fclose( f );
return true;
}
/*
void cfg_parsearg(int argc, char **argv)
{
int i;
char *eq;
char pathname[200];
for (i=1; i<argc; i++) {
//printf("arg[%d]: %s\n", i, argv[i]);
eq = strchr(argv[i], '=');
if (eq) {
cfg_parseline(argv[i], &cfg_set);
} else {
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
cfg_parsefile(pathname, &cfg_set);
}
}
}
*/
// PER-GAME SETTINGS
// return existing or new
struct Game_CFG* cfg_get_game( u8 *id )
{
struct Game_CFG *game = CFG_get_game_opt( id );
if ( game ) return game;
if ( num_saved_games >= MAX_SAVED_GAMES ) return NULL;
game = &cfg_game[num_saved_games];
num_saved_games++;
return game;
}
// current options to game
void cfg_set_game_opt( struct Game_CFG *game, u8 *id )
{
strncpy( ( char* )game->id, ( char* )id, 6 );
game->id[6] = 0;
game->video = videoChoice;
game->language = languageChoice;
game->ocarina = ocarinaChoice;
game->vipatch = viChoice;
game->ios = iosChoice;
game->parentalcontrol = parentalcontrolChoice;
game->errorfix002 = fix002;
game->iosreloadblock = reloadblock;
game->patchcountrystrings = countrystrings;
game->loadalternatedol = alternatedol;
if ( game->loadalternatedol == 0 )
{
alternatedoloffset = 0;
strcpy( alternatedname, "" );
}
game->alternatedolstart = alternatedoloffset;
strlcpy( game->alternatedolname, alternatedname, sizeof( game->alternatedolname ) );
game->returnTo = returnToLoaderGV;
}
struct Game_NUM* cfg_get_game_num( u8 *id )
{
struct Game_NUM *game = CFG_get_game_num( id );
if ( game ) return game;
if ( num_saved_game_num >= MAX_SAVED_GAME_NUM ) return NULL;
game = &cfg_game_num[num_saved_game_num];
num_saved_game_num++;
return game;
}
// current options to game
void cfg_set_game_num( struct Game_NUM *game, u8 *id )
{
strncpy( ( char* )game->id, ( char* )id, 6 );
game->id[6] = 0;
game->favorite = favoritevar;
game->count = playcount;
}
bool cfg_save_global() // save global settings
{
char GXGlobal_cfg[26];
sprintf( GXGlobal_cfg, "%s/config", bootDevice );
struct stat st;
if ( stat( GXGlobal_cfg, &st ) != 0 )
{
mkdir( GXGlobal_cfg, 0777 );
}
FILE *f;
sprintf( GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice );
f = fopen( GXGlobal_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", GXGlobal_cfg );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader global settings file\n" );
fprintf( f, "# Note: This file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGlobal_cfg, "w" );
fprintf( f, "# USB Loader global settings file\n" );
fprintf( f, "# Note: This file is automatically generated\n " );
fprintf( f, "video = %d\n ", Settings.video );
fprintf( f, "vpatch = %d\n ", Settings.vpatch );
fprintf( f, "language = %d\n ", Settings.language );
fprintf( f, "ocarina = %d\n ", Settings.ocarina );
fprintf( f, "hddinfo = %d\n ", Settings.hddinfo );
fprintf( f, "sinfo = %d\n ", Settings.sinfo );
fprintf( f, "rumble = %d\n ", Settings.rumble );
fprintf( f, "volume = %d\n ", Settings.volume );
fprintf( f, "sfxvolume = %d\n ", Settings.sfxvolume );
fprintf( f, "gamesoundvolume = %d\n ", Settings.gamesoundvolume );
fprintf( f, "tooltips = %d\n ", Settings.tooltips );
fprintf( f, "password = %s\n ", Settings.unlockCode );
fprintf( f, "sort = %d\n ", Settings.sort );
fprintf( f, "fave = %d\n ", Settings.fave );
fprintf( f, "cios = %d\n ", Settings.cios );
fprintf( f, "keyset = %d\n ", Settings.keyset );
fprintf( f, "xflip = %d\n ", Settings.xflip );
fprintf( f, "gridRows = %d\n ", Settings.gridRows );
fprintf( f, "qboot = %d\n ", Settings.qboot );
fprintf( f, "wsprompt = %d\n ", Settings.wsprompt );
fprintf( f, "parentalcontrol = %d\n ", Settings.parentalcontrol );
fprintf( f, "cover_path = %s\n ", Settings.covers_path );
fprintf( f, "cover2d_path = %s\n ", Settings.covers2d_path );
if ( CFG.widescreen )
{
fprintf( f, "wtheme_path = %s\n ", CFG.theme_path );
}
else
{
fprintf( f, "theme_path = %s\n ", CFG.theme_path );
}
fprintf( f, "disc_path = %s\n ", Settings.disc_path );
fprintf( f, "language_path = %s\n ", Settings.language_path );
fprintf( f, "languagefiles_path = %s\n ", Settings.languagefiles_path );
fprintf( f, "TxtCheatcodespath = %s\n ", Settings.TxtCheatcodespath );
fprintf( f, "titlestxt_path = %s\n ", Settings.titlestxt_path );
fprintf( f, "gamesound = %d\n ", Settings.gamesound );
fprintf( f, "dolpath = %s\n ", Settings.dolpath );
fprintf( f, "ogg_path = %s\n ", Settings.ogg_path );
fprintf( f, "wiilight = %d\n ", Settings.wiilight );
fprintf( f, "gameDisplay = %d\n ", Settings.gameDisplay );
fprintf( f, "update_path = %s\n ", Settings.update_path );
fprintf( f, "theme_downloadpath = %s\n ", Settings.theme_downloadpath );
fprintf( f, "homebrewapps_path = %s\n ", Settings.homebrewapps_path );
fprintf( f, "Cheatcodespath = %s\n ", Settings.Cheatcodespath );
fprintf( f, "BcaCodepath = %s\n ", Settings.BcaCodepath );
fprintf( f, "WipCodepath = %s\n ", Settings.WipCodepath );
fprintf( f, "titlesOverride = %d\n ", Settings.titlesOverride );
//fprintf(f, "db_url = %s\n ", Settings.db_url);
//fprintf(f, "db_JPtoEN = %d\n ", Settings.db_JPtoEN);
//fprintf(f, "db_language = %d\n ", Settings.language);
fprintf( f, "patchcountrystrings = %d\n ", Settings.patchcountrystrings );
fprintf( f, "screensaver = %d\n ", Settings.screensaver );
fprintf( f, "musicloopmode = %d\n ", Settings.musicloopmode );
fprintf( f, "error002 = %d\n ", Settings.error002 );
fprintf( f, "autonetwork = %d\n ", Settings.autonetwork );
fprintf( f, "discart = %d\n ", Settings.discart );
fprintf( f, "partition = %d\n ", Settings.partition );
fprintf( f, "marknewtitles = %d\n ", Settings.marknewtitles );
fprintf( f, "fatInstallToDir = %d\n ", Settings.FatInstallToDir );
fprintf( f, "partitions = %d\n ", Settings.partitions_to_install );
fprintf( f, "fullcopy = %d\n ", Settings.fullcopy );
fprintf( f, "beta_upgrades = %d\n ", Settings.beta_upgrades );
fprintf( f, "returnTo = %s\n ", Settings.returnTo );
fclose( f );
return true;
}
void game_set( char *name, char *val )
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
struct Game_CFG *game;
if ( strncmp( name, "game:", 5 ) != 0 ) return;
trimcopy( ( char* )id, name + 5, sizeof( id ) );
game = cfg_get_game( id );
// set id and current options as default
cfg_set_game_opt( game, id );
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
// parse val
// first split options by ;
char opt[300], *p, *np;
p = val;
while ( p )
{
np = strchr( p, ';' );
if ( np ) trim_n_copy( opt, p, np - p, sizeof( opt ) );
else trimcopy( opt, p, sizeof( opt ) );
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if ( trimsplit( opt, opt_name, opt_val, ':', sizeof( opt_name ) ) )
{
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_v, opt_l, opt_c;
if ( map_auto( "video", opt_name, opt_val, map_video, &opt_v ) )
{
// valid option, assign
game->video = opt_v;
}
if ( map_auto( "language", opt_name, opt_val, map_language, &opt_l ) )
{
// valid option, assign
game->language = opt_l;
}
if ( strcmp( "ocarina", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->ocarina = opt_c;
}
}
if ( strcmp( "vipatch", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->vipatch = opt_c;
}
}
if ( strcmp( "ios", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->ios = opt_c;
}
}
if ( strcmp( "pctrl", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->parentalcontrol = opt_c;
}
}
if ( strcmp( "errorfix002", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->errorfix002 = opt_c;
}
}
if ( strcmp( "iosreloadblock", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->iosreloadblock = opt_c;
}
}
if ( strcmp( "patchcountrystrings", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->patchcountrystrings = opt_c;
}
}
if ( strcmp( "loadalternatedol", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->loadalternatedol = opt_c;
}
}
if ( strcmp( "alternatedolstart", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->alternatedolstart = opt_c;
}
}
if ( strcmp( "alternatedolname", opt_name ) == 0 )
{
strlcpy( game->alternatedolname, opt_val, sizeof( game->alternatedolname ) );
}
if ( strcmp( "returnTo", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->returnTo = opt_c;
}
}
}
// next opt
if ( np ) p = np + 1;
else p = NULL;
}
}
void parental_set( char *name, char *val )
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
if ( strncmp( name, "game:", 5 ) != 0 ) return;
trimcopy( ( char* )id, name + 5, sizeof( id ) );
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while ( p )
{
np = strchr( p, ';' );
if ( np ) trim_n_copy( opt, p, np - p, sizeof( opt ) );
else trimcopy( opt, p, sizeof( opt ) );
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if ( trimsplit( opt, opt_name, opt_val, ':', sizeof( opt_name ) ) )
{
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_c;
if ( strcmp( "pctrl", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
cfg_control = realloc( cfg_control, ( num_control + 1 ) * sizeof( struct ID_Control ) );
if ( !cfg_control )
{
// error
num_control = 0;
return;
}
// add
strcpy( cfg_control[num_control].id, ( char* ) id );
cfg_control[num_control].block = opt_c;
num_control++;
}
}
}
// next opt
if ( np ) p = np + 1;
else p = NULL;
}
}
void game_set_num( char *name, char *val )
{
u8 id[8];
struct Game_NUM *game;
if ( strncmp( name, "game:", 5 ) != 0 ) return;
trimcopy( ( char* )id, name + 5, sizeof( id ) );
game = cfg_get_game_num( id );
cfg_set_game_num( game, id );
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while ( p )
{
np = strchr( p, ';' );
if ( np ) trim_n_copy( opt, p, np - p, sizeof( opt ) );
else trimcopy( opt, p, sizeof( opt ) );
char opt_name[200], opt_val[200];
if ( trimsplit( opt, opt_name, opt_val, ':', sizeof( opt_name ) ) )
{
short opt_c;
if ( strcmp( "favorite", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->favorite = opt_c;
}
}
if ( strcmp( "count", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->count = opt_c;
}
}
}
if ( np ) p = np + 1;
else p = NULL;
}
}
bool cfg_load_games()
{
char GXGameSettings_cfg[32];
sprintf( GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice );
return cfg_parsefile( GXGameSettings_cfg, &game_set );
}
bool cfg_load_game_num()
{
char GXGameFavorites_cfg[32];
sprintf( GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice );
return cfg_parsefile( GXGameFavorites_cfg, &game_set_num );
}
bool cfg_save_games()
{
FILE *f;
int i;
char GXGameSettings_cfg[50];
sprintf( GXGameSettings_cfg, "%s/config", bootDevice );
mkdir( GXGameSettings_cfg, 0777 );
sprintf( GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice );
f = fopen( GXGameSettings_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", "GXGameSettings.cfg" );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGameSettings_cfg, "w" );
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fprintf( f, "# Num Games: %d\n", num_saved_games );
for ( i = 0; i < num_saved_games; i++ )
{
char *s;
fprintf( f, "game:%s = ", cfg_game[i].id );
s = map_get_name( map_video, cfg_game[i].video );
if ( s ) fprintf( f, "video:%s; ", s );
s = map_get_name( map_language, cfg_game[i].language );
if ( s ) fprintf( f, "language:%s; ", s );
fprintf( f, "ocarina:%d; ", cfg_game[i].ocarina );
fprintf( f, "vipatch:%d; ", cfg_game[i].vipatch );
fprintf( f, "ios:%d; ", cfg_game[i].ios );
fprintf( f, "pctrl:%d; ", cfg_game[i].parentalcontrol );
fprintf( f, "errorfix002:%d; ", cfg_game[i].errorfix002 );
fprintf( f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock );
fprintf( f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings );
fprintf( f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol );
fprintf( f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart );
fprintf( f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname );
fprintf( f, "returnTo:%d;\n", cfg_game[i].returnTo );
}
fprintf( f, "# END\n" );
fclose( f );
return true;
}
bool cfg_save_game_num()
{
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf( GXGameFavorites_cfg, "%s/config", bootDevice );
mkdir( GXGameFavorites_cfg, 0777 );
sprintf( GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice );
f = fopen( GXGameFavorites_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", "GXGameFavorites.cfg" );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGameFavorites_cfg, "w" );
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fprintf( f, "# Num Games: %d\n", num_saved_game_num );
for ( i = 0; i < num_saved_game_num; i++ )
{
fprintf( f, "game:%s = ", cfg_game_num[i].id );
fprintf( f, "favorite:%d; ", cfg_game_num[i].favorite );
fprintf( f, "count:%d;\n", cfg_game_num[i].count );
}
fprintf( f, "# END\n" );
fclose( f );
return true;
}
bool CFG_reset_all_playcounters()
{
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf( GXGameFavorites_cfg, "%s/config", bootDevice );
mkdir( GXGameFavorites_cfg, 0777 );
sprintf( GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice );
f = fopen( GXGameFavorites_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", "GXGameFavorites.cfg" );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGameFavorites_cfg, "w" );
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fprintf( f, "# Num Games: %d\n", num_saved_game_num );
for ( i = 0; i < num_saved_game_num; i++ )
{
fprintf( f, "game:%s = ", cfg_game_num[i].id );
fprintf( f, "favorite:%d; ", cfg_game_num[i].favorite );
fprintf( f, "count:0;\n" );
}
fprintf( f, "# END\n" );
fclose( f );
return true;
}
#if 0
bool cfg_load_global()
{
char GXGlobal_cfg[26];
sprintf( GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice );
//Default values defined by dev team
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.xflip = off;
Settings.qboot = off;
Settings.wsprompt = off;
Settings.keyset = us;
Settings.hddinfo = hr12;
Settings.gameDisplay = list;
Settings.sinfo = ( ( THEME.show_id ) ? GameID : Neither );
Settings.rumble = RumbleOn;
if ( THEME.show_region )
{
Settings.sinfo = ( ( Settings.sinfo == GameID ) ? Both : GameRegion );
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.gamesoundvolume = 80;
Settings.titlesOverride = 1;
Settings.partition = -1;
char * empty = "";
snprintf( Settings.db_url, sizeof( Settings.db_url ), empty );
snprintf( Settings.db_language, sizeof( Settings.db_language ), empty );
Settings.db_JPtoEN = 0;
return cfg_parsefile( GXGlobal_cfg, &global_cfg_set );
}
#endif
struct Game_CFG* CFG_get_game_opt( const u8 *id )
{
int i;
for ( i = 0; i < num_saved_games; i++ )
{
if ( memcmp( id, cfg_game[i].id, 6 ) == 0 )
{
return &cfg_game[i];
}
}
return NULL;
}
struct Game_NUM* CFG_get_game_num( const u8 *id )
{
int i;
for ( i = 0; i < num_saved_game_num; i++ )
{
if ( memcmp( id, cfg_game_num[i].id, 6 ) == 0 )
{
return &cfg_game_num[i];
}
}
return NULL;
}
bool CFG_save_game_opt( u8 *id )
{
struct Game_CFG *game = cfg_get_game( id );
if ( !game ) return false;
cfg_set_game_opt( game, id );
return cfg_save_games();
}
bool CFG_save_game_num( u8 *id )
{
struct Game_NUM *game = cfg_get_game_num( id );
if ( !game ) return false;
cfg_set_game_num( game, id );
return cfg_save_game_num();
}
bool CFG_forget_game_opt( u8 *id )
{
struct Game_CFG *game = CFG_get_game_opt( id );
int i;
if ( !game ) return true;
// move entries down
num_saved_games--;
for ( i = game - cfg_game; i < num_saved_games; i++ )
{
cfg_game[i] = cfg_game[i+1];
}
memset( &cfg_game[num_saved_games], 0, sizeof( struct Game_CFG ) );
return cfg_save_games();
}
bool CFG_forget_game_num( u8 *id )
{
struct Game_NUM *game = CFG_get_game_num( id );
int i;
if ( !game ) return true;
// move entries down
num_saved_game_num--;
for ( i = game - cfg_game_num; i < num_saved_game_num; i++ )
{
cfg_game[i] = cfg_game[i+1];
}
memset( &cfg_game[num_saved_game_num], 0, sizeof( struct Game_NUM ) );
return cfg_save_game_num();
}
void CFG_Load( void )
{
// GUI should be stopped at the time of calling CFG_Load() to prevent default settings from having any effect
char pathname[200];
// bool ret = false;
//set app path
// chdir_app(argv[0]);
CFG_Default( -1 ); // set defaults non forced
snprintf( pathname, sizeof( pathname ), "%s/config/GXGlobal.cfg", bootDevice );
cfg_parsefile( pathname, &widescreen_set ); //first set widescreen
cfg_parsefile( pathname, &path_set ); //then set config and layout options
WorkAroundIconSet = 0; WorkAroundBarOffset = 100; // set Workaroundstuff to defaults
CLEAR_wCOORD_FLAGS;
snprintf( pathname, sizeof( pathname ), "%sGXtheme.cfg", CFG.theme_path );
cfg_parsefile( pathname, &theme_set ); //finally set theme information
// set GUI language, use Wii's language setting if language is set to default
int wiilang;
bool langisdefault = false;
wiilang = CONF_GetLanguage();
if ( !strcmp( "notset", Settings.language_path ) )
{
snprintf( Settings.language_path, sizeof( Settings.language_path ), "%s%s.lang", Settings.languagefiles_path, map_get_name( map_language, wiilang + 1 ) ); // + 1 because because CONF_LANG starts at 0
if ( !checkfile( Settings.language_path ) )
{
sprintf( Settings.language_path, "notset" );
}
gettextLoadLanguage( Settings.language_path );
langisdefault = true;
}
snprintf( pathname, sizeof( pathname ), Settings.language_path );
gettextLoadLanguage( pathname );
// cfg_parsefile(pathname, &language_set);
snprintf( pathname, sizeof( pathname ), "%s/config/GXGameSettings.cfg", bootDevice );
cfg_parsefile( pathname, &parental_set );
// load per-game settings
cfg_load_games();
cfg_load_game_num();
Global_Default(); //global default depends on theme information
CFG_LoadGlobal();
// use GUI language for the database (Settings.db_language is used for game info/titles and covers)
char * languagefile;
languagefile = strrchr( Settings.language_path, '/' ) + 1;
int mainlangid = -1;
int i;
if ( strcmp( "notset", Settings.language_path ) )
{
for ( i = 0; map_language[i].name != NULL; i++ )
{
if ( strstr( languagefile, map_language[i].name ) != NULL )
{
mainlangid = i - 1; // - 1 because CONF_LANG starts at 0
break;
}
}
}
else
{
mainlangid = wiilang;
}
GetLanguageToLangCode( &mainlangid, Settings.db_language );
// set language code for countries that don't have a language setting on the Wii
if ( !strcmp( Settings.db_language, "" ) )
{
if ( strstr( languagefile, "portuguese" ) != NULL )
strcpy( Settings.db_language, "PT" );
}
if ( CONF_GetArea() == CONF_AREA_AUS )
strcpy( Settings.db_language, "AU" );
// if GUI language is set to default Settings.language_path needs to remain "notset" (if the detected setting was kept detection wouldn't work next time)
if ( langisdefault )
sprintf( Settings.language_path, "notset" );
Settings.godmode = ( Settings.parental.enabled == 0 && ( Settings.parentalcontrol == 0 || strlen( Settings.unlockCode ) == 0 ) ) ? 1 : 0;
}
void CFG_LoadGlobal( void )
{
char GXGlobal_cfg[26];
sprintf( GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice );
cfg_parsefile( GXGlobal_cfg, &global_cfg_set );
}
void CFG_Cleanup( void )
{
int i = 0;
for ( i = 0; i < num_title; i++ )
{
if ( cfg_title[i].title )
free( cfg_title[i].title );
cfg_title[i].title = NULL;
}
if ( cfg_title )
{
free( cfg_title );
cfg_title = NULL;
}
num_title = 0;
}
/* map language id (or Wii language settting if langid is set to -1) to language code. CONF_LANG_JAPANESE = 0, not 1 */
void GetLanguageToLangCode( int *langid, char *langcode )
{
if ( langid < 0 )
*langid = CONF_GetLanguage();
switch ( *langid )
{
case CONF_LANG_JAPANESE:
sprintf( langcode, "JA" );
break;
case CONF_LANG_ENGLISH:
sprintf( langcode, "EN" );
break;
case CONF_LANG_GERMAN:
sprintf( langcode, "DE" );
break;
case CONF_LANG_FRENCH:
sprintf( langcode, "FR" );
break;
case CONF_LANG_SPANISH:
sprintf( langcode, "ES" );
break;
case CONF_LANG_ITALIAN:
sprintf( langcode, "IT" );
break;
case CONF_LANG_DUTCH:
sprintf( langcode, "NL" );
break;
case CONF_LANG_SIMP_CHINESE:
sprintf( langcode, "ZHCN" ); // People's Republic of China
break;
case CONF_LANG_TRAD_CHINESE:
sprintf( langcode, "ZHTW" ); // Taiwan
break;
case CONF_LANG_KOREAN:
sprintf( langcode, "KO" );
break;
}
}