mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-26 05:04:16 +01:00
9e79c9d99b
* code cleanup
79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
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#ifndef _XML_H_
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#define _XML_H_
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#include <mxml.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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// open database, close database, load info for a game
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bool OpenXMLDatabase( char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool keepopen );
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void CloseXMLDatabase();
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bool LoadGameInfoFromXML( char* gameid, char* langcode );
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#define XML_ELEMMAX 15
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#define XML_SYNOPSISLEN 4000
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struct gameXMLinfo
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{
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char id[7];
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char version[50];
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char region[7];
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char title[200];
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char synopsis[XML_SYNOPSISLEN];
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char title_EN[200];
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char synopsis_EN[XML_SYNOPSISLEN];
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char locales[XML_ELEMMAX+1][5];
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int localeCnt;
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char developer[75];
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char publisher[75];
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char publisherfromid[75];
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char year[5];
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char month[3];
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char day[3];
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char genre[75];
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char genresplit[XML_ELEMMAX+1][20];
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int genreCnt;
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char ratingtype[5];
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char ratingvalue[5];
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char ratingdescriptors[XML_ELEMMAX+1][40];
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int descriptorCnt;
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char ratingvalueCERO[5];
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char ratingvalueESRB[5];
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char ratingvaluePEGI[5];
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char wifiplayers[4];
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char wififeatures[XML_ELEMMAX+1][20];
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int wifiCnt;
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char players[4];
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char accessories[XML_ELEMMAX+1][20];
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int accessoryCnt;
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char accessoriesReq[XML_ELEMMAX+1][20];
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int accessoryReqCnt;
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char iso_crc[9];
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char iso_md5[33];
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char iso_sha1[41];
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} ;
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bool OpenXMLFile( char* filename );
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void LoadTitlesFromXML( char *langcode, bool forcejptoen );
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void GetPublisherFromGameid( char *idtxt, char *dest, int destsize );
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char *ConvertLangTextToCode( char *langtext );
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void ConvertRating( char *ratingvalue, char *fromrating, char *torating, char *destvalue, int destsize );
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void PrintGameInfo( bool showfullinfo );
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char *MemInfo();
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void GetTextFromNode( mxml_node_t *currentnode, mxml_node_t *topnode, char *nodename,
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char *attributename, char *value, int descend, char *dest, int destsize );
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int GetRatingForGame( char *gameid );
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char * get_nodetext( mxml_node_t *node, char *buffer, int buflen );
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#ifdef __cplusplus
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}
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#endif
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#endif
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