usbloadergx/source/settings/CSettings.cpp
dimok321 6022ad060d *Added ThreadedTask instance class for easy one time run operations on another thread
*Added Free Space show option to the settings (can be enabled even on FAT partitions)
*Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions.
*Removed double "waiting for slow HDD" screens
*Fixed scrollbar in settings
2010-12-31 13:13:14 +00:00

776 lines
22 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "CGameStatistics.h"
#include "Controls/DeviceHandler.hpp"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "FileOperations/fileops.h"
#include "utils/encrypt.h"
CSettings Settings;
CSettings::CSettings()
{
CONF_Init();
strcpy(BootDevice, "sd:");
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
this->SetDefault();
}
CSettings::~CSettings()
{
}
void CSettings::SetDefault()
{
snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath);
snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
snprintf(theme_downloadpath, sizeof(theme_downloadpath), "%sthemes/", ConfigPath);
snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice);
snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice);
snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
strcpy(theme, "");
strcpy(language_path, "");
strcpy(ogg_path, "");
strcpy(unlockCode, "");
strcpy(db_url, "");
strcpy(db_language, "");
strcpy(returnTo, "");
godmode = 1;
videomode = VIDEO_MODE_SYSDEFAULT;
videopatch = OFF;
language = CONSOLE_DEFAULT;
ocarina = OFF;
hddinfo = CLOCK_HR12;
sinfo = ON;
rumble = ON;
GameSort = SORT_ABC;
volume = 80;
sfxvolume = 80;
gamesoundvolume = 80;
tooltips = ON;
gamesound = 1;
parentalcontrol = 4;
lockedgames = 0;
cios = 249;
xflip = XFLIP_NO;
quickboot = OFF;
wiilight = 1;
autonetwork = 0;
discart = 0;
patchcountrystrings = 0;
gridRows = 3;
error002 = 2;
titlesOverride = 1;
db_JPtoEN = 0;
screensaver = 3;
musicloopmode = 1;
partition = -1;
marknewtitles = 1;
ShowFreeSpace = 1;
InstallToDir = INSTALL_TO_NAME_GAMEID;
GameSplit = GAMESPLIT_4GB;
InstallPartitions = ONLY_GAME_PARTITION;
beta_upgrades = 0;
PlaylogUpdate = 1;
widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
Theme::SetDefault(); //! We need to move this later
}
bool CSettings::Load()
{
FindConfig();
//! Reset default path variables to the right device
SetDefault();
char line[1024];
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath);
file = fopen(filepath, "r");
if (!file) return false;
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#') continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CSettings::Reset()
{
this->SetDefault();
if (this->Save()) return true;
return false;
}
bool CSettings::Save()
{
if (!FindConfig()) return false;
char filedest[300];
snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath);
if(!CreateSubfolder(ConfigPath)) return false;
file = fopen(filedest, "w");
if (!file) return false;
fprintf(file, "# USB Loader global settings file\n");
fprintf(file, "# Note: This file is automatically generated\n ");
fprintf(file, "godmode = %d\n ", godmode);
fprintf(file, "videomode = %d\n ", videomode);
fprintf(file, "videopatch = %d\n ", videopatch);
fprintf(file, "language = %d\n ", language);
fprintf(file, "ocarina = %d\n ", ocarina);
fprintf(file, "hddinfo = %d\n ", hddinfo);
fprintf(file, "sinfo = %d\n ", sinfo);
fprintf(file, "rumble = %d\n ", rumble);
fprintf(file, "volume = %d\n ", volume);
fprintf(file, "sfxvolume = %d\n ", sfxvolume);
fprintf(file, "gamesoundvolume = %d\n ", gamesoundvolume);
fprintf(file, "tooltips = %d\n ", tooltips);
char EncryptedTxt[50];
EncryptString(unlockCode, EncryptedTxt);
fprintf(file, "password = %s\n ", EncryptedTxt);
fprintf(file, "GameSort = %d\n ", GameSort);
fprintf(file, "cios = %d\n ", cios);
fprintf(file, "keyset = %d\n ", keyset);
fprintf(file, "xflip = %d\n ", xflip);
fprintf(file, "gridRows = %d\n ", gridRows);
fprintf(file, "quickboot = %d\n ", quickboot);
fprintf(file, "wsprompt = %d\n ", wsprompt);
fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
fprintf(file, "lockedgames = %d\n ", lockedgames);
fprintf(file, "covers_path = %s\n ", covers_path);
fprintf(file, "covers2d_path = %s\n ", covers2d_path);
fprintf(file, "theme_path = %s\n ", theme_path);
fprintf(file, "theme = %s\n ", theme);
fprintf(file, "disc_path = %s\n ", disc_path);
fprintf(file, "language_path = %s\n ", language_path);
fprintf(file, "languagefiles_path = %s\n ", languagefiles_path);
fprintf(file, "TxtCheatcodespath = %s\n ", TxtCheatcodespath);
fprintf(file, "titlestxt_path = %s\n ", titlestxt_path);
fprintf(file, "gamesound = %d\n ", gamesound);
fprintf(file, "dolpath = %s\n ", dolpath);
fprintf(file, "ogg_path = %s\n ", ogg_path);
fprintf(file, "wiilight = %d\n ", wiilight);
fprintf(file, "gameDisplay = %d\n ", gameDisplay);
fprintf(file, "update_path = %s\n ", update_path);
fprintf(file, "theme_downloadpath = %s\n ", theme_downloadpath);
fprintf(file, "homebrewapps_path = %s\n ", homebrewapps_path);
fprintf(file, "Cheatcodespath = %s\n ", Cheatcodespath);
fprintf(file, "BcaCodepath = %s\n ", BcaCodepath);
fprintf(file, "WipCodepath = %s\n ", WipCodepath);
fprintf(file, "titlesOverride = %d\n ", titlesOverride);
fprintf(file, "patchcountrystrings = %d\n ", patchcountrystrings);
fprintf(file, "screensaver = %d\n ", screensaver);
fprintf(file, "musicloopmode = %d\n ", musicloopmode);
fprintf(file, "error002 = %d\n ", error002);
fprintf(file, "autonetwork = %d\n ", autonetwork);
fprintf(file, "discart = %d\n ", discart);
fprintf(file, "partition = %d\n ", partition);
fprintf(file, "marknewtitles = %d\n ", marknewtitles);
fprintf(file, "ShowFreeSpace = %d\n ", ShowFreeSpace);
fprintf(file, "InstallToDir = %d\n ", InstallToDir);
fprintf(file, "GameSplit = %d\n ", GameSplit);
fprintf(file, "InstallPartitions = %08X\n ", InstallPartitions);
fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
fprintf(file, "PlaylogUpdate = %d\n ", PlaylogUpdate);
fprintf(file, "returnTo = %s\n ", returnTo);
fclose(file);
return true;
}
bool CSettings::SetSetting(char *name, char *value)
{
int i = 0;
if (strcmp(name, "godmode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
godmode = i;
}
return true;
}
else if (strcmp(name, "videomode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videomode = i;
}
return true;
}
else if (strcmp(name, "videopatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videopatch = i;
}
return true;
}
else if (strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
language = i;
}
return true;
}
else if (strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
ocarina = i;
}
return true;
}
else if (strcmp(name, "hddinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
hddinfo = i;
}
return true;
}
else if (strcmp(name, "sinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sinfo = i;
}
return true;
}
else if (strcmp(name, "rumble") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
rumble = i;
}
return true;
}
else if (strcmp(name, "volume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
volume = i;
}
return true;
}
else if (strcmp(name, "sfxvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sfxvolume = i;
}
return true;
}
else if (strcmp(name, "gamesoundvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
gamesoundvolume = i;
}
return true;
}
else if (strcmp(name, "tooltips") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
tooltips = i;
}
return true;
}
else if (strcmp(name, "password") == 0)
{
char EncryptedTxt[50];
strcpy(EncryptedTxt, value);
DecryptString(EncryptedTxt, unlockCode);
return true;
}
else if (strcmp(name, "GameSort") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSort = i;
return true;
}
else if (strcmp(name, "cios") == 0)
{
if (sscanf(value, "%d", &i) == 1) cios = i;
return true;
}
else if (strcmp(name, "keyset") == 0)
{
if (sscanf(value, "%d", &i) == 1) keyset = i;
return true;
}
else if (strcmp(name, "xflip") == 0)
{
if (sscanf(value, "%d", &i) == 1) xflip = i;
return true;
}
else if (strcmp(name, "gridRows") == 0)
{
if (sscanf(value, "%d", &i) == 1) gridRows = i;
return true;
}
else if (strcmp(name, "quickboot") == 0)
{
if (sscanf(value, "%d", &i) == 1) quickboot = i;
return true;
}
else if (strcmp(name, "partition") == 0)
{
if (sscanf(value, "%d", &i) == 1) partition = i;
return true;
}
else if (strcmp(name, "wsprompt") == 0)
{
if (sscanf(value, "%d", &i) == 1) wsprompt = i;
return true;
}
else if (strcmp(name, "gameDisplay") == 0)
{
if (sscanf(value, "%d", &i) == 1) gameDisplay = i;
return true;
}
else if (strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1) parentalcontrol = i;
return true;
}
else if (strcmp(name, "lockedgames") == 0)
{
if (sscanf(value, "%d", &i) == 1) lockedgames = i;
return true;
}
else if (strcmp(name, "screensaver") == 0)
{
if (sscanf(value, "%d", &i) == 1) screensaver = i;
return true;
}
else if (strcmp(name, "titlesOverride") == 0)
{
if (sscanf(value, "%d", &i) == 1) titlesOverride = i;
return true;
}
else if (strcmp(name, "musicloopmode") == 0)
{
if (sscanf(value, "%d", &i) == 1) musicloopmode = i;
return true;
}
else if (strcmp(name, "gamesound") == 0)
{
if (sscanf(value, "%d", &i) == 1) gamesound = i;
return true;
}
else if (strcmp(name, "wiilight") == 0)
{
if (sscanf(value, "%d", &i) == 1) wiilight = i;
return true;
}
else if (strcmp(name, "marknewtitles") == 0)
{
if (sscanf(value, "%d", &i) == 1) marknewtitles = i;
return true;
}
else if (strcmp(name, "ShowFreeSpace") == 0)
{
if (sscanf(value, "%d", &i) == 1) ShowFreeSpace = i;
return true;
}
else if (strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
return true;
}
else if (strcmp(name, "discart") == 0)
{
if (sscanf(value, "%d", &i) == 1) discart = i;
return true;
}
else if (strcmp(name, "error002") == 0)
{
if (sscanf(value, "%d", &i) == 1) error002 = i;
return true;
}
else if (strcmp(name, "autonetwork") == 0)
{
if (sscanf(value, "%d", &i) == 1) autonetwork = i;
return true;
}
else if (strcmp(name, "InstallToDir") == 0)
{
if (sscanf(value, "%d", &i) == 1) InstallToDir = i;
return true;
}
else if (strcmp(name, "GameSplit") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSplit = i;
return true;
}
else if (strcmp(name, "beta_upgrades") == 0)
{
if (sscanf(value, "%d", &i) == 1) beta_upgrades = i;
return true;
}
else if (strcmp(name, "PlaylogUpdate") == 0)
{
if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i;
return true;
}
else if (strcmp(name, "InstallPartitions") == 0)
{
InstallPartitions = strtoul(value, 0, 16);
return true;
}
else if (strcmp(name, "covers_path") == 0)
{
strcpy(covers_path, value);
return true;
}
else if (strcmp(name, "covers2d_path") == 0)
{
strcpy(covers2d_path, value);
return true;
}
else if (strcmp(name, "theme_path") == 0)
{
strcpy(theme_path, value);
return true;
}
else if (strcmp(name, "theme") == 0)
{
strcpy(theme, value);
return true;
}
else if (strcmp(name, "disc_path") == 0)
{
strcpy(disc_path, value);
return true;
}
else if (strcmp(name, "language_path") == 0)
{
strcpy(language_path, value);
return true;
}
else if (strcmp(name, "languagefiles_path") == 0)
{
strcpy(languagefiles_path, value);
return true;
}
else if (strcmp(name, "TxtCheatcodespath") == 0)
{
strcpy(TxtCheatcodespath, value);
return true;
}
else if (strcmp(name, "titlestxt_path") == 0)
{
strcpy(titlestxt_path, value);
return true;
}
else if (strcmp(name, "dolpath") == 0)
{
strcpy(dolpath, value);
return true;
}
else if (strcmp(name, "ogg_path") == 0)
{
strcpy(ogg_path, value);
return true;
}
else if (strcmp(name, "update_path") == 0)
{
strcpy(update_path, value);
return true;
}
else if (strcmp(name, "theme_downloadpath") == 0)
{
strcpy(theme_downloadpath, value);
return true;
}
else if (strcmp(name, "homebrewapps_path") == 0)
{
strcpy(homebrewapps_path, value);
return true;
}
else if (strcmp(name, "Cheatcodespath") == 0)
{
strcpy(Cheatcodespath, value);
return true;
}
else if (strcmp(name, "BcaCodepath") == 0)
{
strcpy(BcaCodepath, value);
return true;
}
else if (strcmp(name, "WipCodepath") == 0)
{
strcpy(WipCodepath, value);
return true;
}
else if (strcmp(name, "returnTo") == 0)
{
strcpy(returnTo, value);
return true;
}
return false;
}
bool CSettings::FindConfig()
{
bool found = false;
char CheckDevice[10];
char CheckPath[300];
for (int i = SD; i < MAXDEVICES; ++i)
{
sprintf(CheckDevice, "%s:", DeviceName[i]);
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
}
if (!found)
{
FILE * testFp = NULL;
//! No existing config so try to find a place where we can write it too
for (int i = SD; i < MAXDEVICES; ++i)
{
sprintf(CheckDevice, "%s:", DeviceName[i]);
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
CreateSubfolder(ConfigPath);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
}
}
return found;
}
void CSettings::ParseLine(char *line)
{
char temp[1024], name[1024], value[1024];
strncpy(temp, line, sizeof(temp));
char * eq = strchr(temp, '=');
if (!eq) return;
*eq = 0;
this->TrimLine(name, temp, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
this->SetSetting(name, value);
}
void CSettings::TrimLine(char *dest, char *src, int size)
{
int len;
while (*src == ' ')
src++;
len = strlen(src);
while (len > 0 && strchr(" \r\n", src[len - 1]))
len--;
if (len >= size) len = size - 1;
strncpy(dest, src, len);
dest[len] = 0;
}
//! Get language code from the selected language file
//! eg. german.lang = DE and default to EN
static inline const char * GetLangCode(const char * langpath)
{
if(strcasestr(langpath, "japanese"))
return "JA";
else if(strcasestr(langpath, "german"))
return "DE";
else if(strcasestr(langpath, "french"))
return "FR";
else if(strcasestr(langpath, "spanish"))
return "ES";
else if(strcasestr(langpath, "italian"))
return "IT";
else if(strcasestr(langpath, "dutch"))
return "NL";
else if(strcasestr(langpath, "schinese"))
return "ZHCN";
else if(strcasestr(langpath, "tchinese"))
return "ZHTW";
else if(strcasestr(langpath, "korean"))
return "KO";
return "EN";
}
bool CSettings::LoadLanguage(const char *path, int lang)
{
bool ret = false;
if (path && strlen(path) > 3)
{
ret = gettextLoadLanguage(path);
if (ret)
{
strncpy(language_path, path, sizeof(language_path));
strcpy(db_language, GetLangCode(language_path));
}
else
return LoadLanguage(NULL, CONSOLE_DEFAULT);
}
else if (lang >= 0)
{
char filepath[150];
char langpath[150];
snprintf(langpath, sizeof(langpath), "%s", language_path);
if (langpath[strlen(langpath) - 1] != '/')
{
char * ptr = strrchr(langpath, '/');
if (ptr)
{
ptr++;
ptr[0] = '\0';
}
}
if (lang == CONSOLE_DEFAULT)
{
return LoadLanguage(NULL, CONF_GetLanguage());
}
else if (lang == JAPANESE)
{
snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath);
}
else if (lang == ENGLISH)
{
snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath);
}
else if (lang == GERMAN)
{
snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath);
}
else if (lang == FRENCH)
{
snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath);
}
else if (lang == SPANISH)
{
snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath);
}
else if (lang == ITALIAN)
{
snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath);
}
else if (lang == DUTCH)
{
snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath);
}
else if (lang == S_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/schinese.lang", langpath);
}
else if (lang == T_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/tchinese.lang", langpath);
}
else if (lang == KOREAN)
{
snprintf(filepath, sizeof(filepath), "%s/korean.lang", langpath);
}
ret = gettextLoadLanguage(filepath);
if (ret)
{
strncpy(language_path, filepath, sizeof(language_path));
strcpy(db_language, GetLangCode(language_path));
}
}
return ret;
}