usbloadergx/source/settings/CSettings.h
dimok321 6022ad060d *Added ThreadedTask instance class for easy one time run operations on another thread
*Added Free Space show option to the settings (can be enabled even on FAT partitions)
*Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions.
*Removed double "waiting for slow HDD" screens
*Fixed scrollbar in settings
2010-12-31 13:13:14 +00:00

129 lines
3.6 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef _CSETTINGS_H_
#define _CSETTINGS_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include "SettingsEnums.h"
class CSettings
{
public:
//!Constructor
CSettings();
//!Destructor
~CSettings();
//!Set Default Settings
void SetDefault();
//!Load Settings
bool Load();
//!Save Settings
bool Save();
//!Reset Settings
bool Reset();
//!Load a languagefile
//!\param language
bool LoadLanguage(const char *path, int language = -1);
/** Variables **/
char BootDevice[10];
char ConfigPath[80];
short videomode;
short language;
short ocarina;
short videopatch;
short sinfo;
short hddinfo;
short rumble;
short xflip;
int volume;
int sfxvolume;
int gamesoundvolume;
short tooltips;
char unlockCode[20];
short parentalcontrol;
short lockedgames;
short cios;
short quickboot;
short wsprompt;
short keyset;
short GameSort;
short wiilight;
short gameDisplay;
short patchcountrystrings;
short screensaver;
short partition;
short musicloopmode;
short widescreen;
short godmode;
char covers_path[100];
char covers2d_path[100];
char theme_path[100];
char theme[100];
char theme_downloadpath[100];
char disc_path[100];
char titlestxt_path[100];
char language_path[100];
char languagefiles_path[100];
char ogg_path[250];
char dolpath[150];
char update_path[150];
char homebrewapps_path[150];
char Cheatcodespath[100];
char TxtCheatcodespath[100];
char BcaCodepath[100];
char WipCodepath[100];
short error002;
short titlesOverride; // db_titles
char db_url[200];
char db_language[20];
short db_JPtoEN;
short gridRows;
short autonetwork;
short discart;
short gamesound;
short marknewtitles;
short InstallToDir;
short GameSplit;
u32 InstallPartitions;
short beta_upgrades;
short PlaylogUpdate;
short ShowFreeSpace;
char returnTo[20];
protected:
bool SetSetting(char *name, char *value);
//!Find the config file in the default paths
bool FindConfig();
void ParseLine(char *line);
void TrimLine(char *dest, char *src, int size);
FILE * file;
};
extern CSettings Settings;
#endif