usbloadergx/source/sys.cpp
dimok321 6022ad060d *Added ThreadedTask instance class for easy one time run operations on another thread
*Added Free Space show option to the settings (can be enabled even on FAT partitions)
*Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions.
*Removed double "waiting for slow HDD" screens
*Fixed scrollbar in settings
2010-12-31 13:13:14 +00:00

208 lines
4.1 KiB
C++

#include <gctypes.h>
#include <ogc/system.h>
#include <wiiuse/wpad.h>
#include "mload/mload.h"
#include "Controls/DeviceHandler.hpp"
#include "settings/CSettings.h"
#include "settings/newtitles.h"
#include "language/gettext.h"
#include "network/networkops.h"
#include "utils/ResourceManager.h"
#include "usbloader/playlog.h"
#include "usbloader/wbfs.h"
#include "themes/CTheme.h"
#include "utils/ThreadedTask.hpp"
#include "audio.h"
#include "lstub.h"
#include "menu.h"
#include "video.h"
#include "gecko.h"
#include "xml/xml.h"
extern char game_partition[6];
extern u8 load_from_fs;
//Wiilight stuff
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{
u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void AppCleanUp(void)
{
extern u8 mountMethod;
gprintf("Exiting main GUI. mountMethod = %d\n", mountMethod);
Settings.Save();
ExitGUIThreads();
delete bgMusic;
delete btnSoundClick;
delete btnSoundOver;
delete btnSoundClick2;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
gettextCleanUp();
CloseXMLDatabase();
Theme::CleanUp();
NewTitles::DestroyInstance();
ThreadedTask::DestroyInstance();
DeinitNetwork();
StopGX();
ShutdownAudio();
ResourceManager::DestroyInstance();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
}
void ExitApp(void)
{
AppCleanUp();
WBFS_Close();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.PlaylogUpdate)
Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
}
void Sys_Reboot(void)
{
/* Restart console */
ExitApp();
STM_RebootSystem();
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
ExitApp();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
== ShutdownToIdle)
{
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
}
else
{
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void)
{
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdle(void)
{
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void)
{
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void)
{
ExitApp();
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void)
{
ExitApp();
if (hbcStubAvailable())
exit(0);
// Channel Version
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
#define HBC_HAXX 0x0001000148415858LL
#define HBC_JODI 0x000100014A4F4449LL
#define HBC_1_0_7 0x00010001AF1BF516LL
void Sys_LoadHBC(void)
{
ExitApp();
WII_Initialize();
int ret = WII_LaunchTitle(HBC_1_0_7);
if(ret < 0)
WII_LaunchTitle(HBC_JODI);
if(ret < 0)
WII_LaunchTitle(HBC_HAXX);
//Back to system menu if all fails
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void ScreenShot()
{
time_t rawtime;
struct tm * timeinfo;
char buffer[150];
char buffer2[300];
time(&rawtime);
timeinfo = localtime(&rawtime);
//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
sprintf(buffer2, "%s%s", Settings.ConfigPath, buffer);
TakeScreenshot(buffer2);
}