mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
6022ad060d
*Added Free Space show option to the settings (can be enabled even on FAT partitions) *Moved partition free space determination to a ThreadedTask because it takes up to 10 seconds on FAT. This speeds up the build up of the main game menu (on start and on change from other menu) on all partitions. *Removed double "waiting for slow HDD" screens *Fixed scrollbar in settings
203 lines
4.1 KiB
C++
203 lines
4.1 KiB
C++
#include <ogcsys.h>
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#include <unistd.h>
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#include <time.h>
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/usbstorage2.h"
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#include "wbfs.h"
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#include "usbloader/wbfs/wbfs_base.h"
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#include "usbloader/wbfs/wbfs_wbfs.h"
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#include "usbloader/wbfs/wbfs_fat.h"
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#include "usbloader/wbfs/wbfs_ntfs.h"
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#include "usbloader/wbfs/wbfs_ext.h"
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#include "usbloader/GameList.h"
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#include "menu/menus.h"
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#include "gecko.h"
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static Wbfs *current = NULL;
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/* WBFS device */
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s32 wbfsDev = WBFS_MIN_DEVICE;
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u32 wbfs_part_idx = 0;
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid)
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{
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return current->OpenDisc(discid);
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}
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void WBFS_CloseDisc(wbfs_disc_t *disc)
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{
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current->CloseDisc(disc);
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}
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wbfs_t *GetHddInfo(void)
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{
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return current->GetHddInfo();
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}
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s32 WBFS_Init(u32 device)
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{
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return Wbfs::Init(device);
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}
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s32 WBFS_OpenPart(int part_num)
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{
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PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
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if(part_num < 0 || part_num > usbHandle->GetPartitionCount())
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return -1;
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// close
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WBFS_Close();
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gprintf("\tWBFS_OpenPart: start sector %u, sector count: %u\n", usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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if (strncmp(usbHandle->GetFSName(part_num), "FAT", 3) == 0)
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{
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current = new Wbfs_Fat(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "NTFS", 4) == 0)
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{
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current = new Wbfs_Ntfs(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "LINUX", 5) == 0)
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{
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current = new Wbfs_Ext(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "WBFS", 4) == 0)
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{
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current = new Wbfs_Wbfs(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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if (current->Open())
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{
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delete current;
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current = NULL;
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return -1;
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}
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wbfs_part_idx = usbHandle->GetPartitionNum(part_num);
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return 0;
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}
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bool WBFS_Close(void)
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{
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if (current != NULL)
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{
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current->Close();
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delete current;
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current = NULL;
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}
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gameList.clear();
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return 0;
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}
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bool WBFS_Mounted()
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{
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return (current != NULL && current->IsMounted());
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}
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s32 WBFS_Format(u32 lba, u32 size)
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{
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return current->Format();
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}
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s32 WBFS_GetCount(u32 *count)
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{
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return current->GetCount(count);
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}
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s32 WBFS_GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
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{
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return current->GetHeaders(outbuf, cnt, len);
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}
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s32 WBFS_CheckGame(u8 *discid)
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{
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return current->CheckGame(discid);
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}
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s32 WBFS_AddGame(void)
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{
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s32 retval = current->AddGame();
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if (retval == 0) gameList.clear();
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return retval;
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}
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s32 WBFS_RemoveGame(u8 *discid)
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{
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s32 retval = current->RemoveGame(discid);
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if (retval == 0) gameList.clear();
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return retval;
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}
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s32 WBFS_GameSize(u8 *discid, f32 *size)
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{
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return current->GameSize(discid, size);
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}
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s32 WBFS_DiskSpace(f32 *used, f32 *free)
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{
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return current->DiskSpace(used, free);
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}
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s32 WBFS_RenameGame(u8 *discid, const void *newname)
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{
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s32 retval = current->RenameGame(discid, newname);
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if (retval == 0) gameList.clear();
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return retval;
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}
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s32 WBFS_ReIDGame(u8 *discid, const void *newID)
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{
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s32 retval = current->ReIDGame(discid, newID);
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if (retval == 0) gameList.clear();
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return retval;
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}
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f32 WBFS_EstimeGameSize(void)
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{
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return current->EstimateGameSize();
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}
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int WBFS_GetFragList(u8 *id)
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{
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return current->GetFragList(id);
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}
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bool WBFS_ShowFreeSpace(void)
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{
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return current->ShowFreeSpace();
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}
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int MountWBFS(bool ShowGUI)
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{
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if(ShowGUI)
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return WBFS_Init(WBFS_DEVICE_USB);
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int ret = -1;
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time_t currTime = time(0);
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while (time(0) - currTime < 30)
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{
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ret = WBFS_Init(WBFS_DEVICE_USB);
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printf("%i...", int(time(0) - currTime));
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if (ret < 0)
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sleep(1);
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else
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break;
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DeviceHandler::Instance()->UnMountAllUSB();
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DeviceHandler::Instance()->MountAllUSB();
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}
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printf("\n");
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return ret;
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}
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