mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-10 13:35:07 +01:00
1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
/****************************************************************************
|
|
* USB Loader GX Team
|
|
* openingbnr
|
|
*
|
|
* Extract opening.bnr/banner.bin/sound.bin/icon.bin
|
|
***************************************************************************/
|
|
|
|
#ifndef _OPENINGBNR_H_
|
|
#define _OPENINGBNR_H_
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
/***********************************************************
|
|
* Error description:
|
|
* 0 Successfully extracted
|
|
* -1 No U8 tag
|
|
* -2 Unknown type
|
|
* -3 Archive inconsistency, too much padding
|
|
* -4 No IMD5 tag
|
|
* -5 MD5 mismatch
|
|
* -6 Size mismatch
|
|
* -7 Inconsistency in LZ77 encoding
|
|
************************************************************/
|
|
|
|
//! Extract opening.bnr from filepath to destpath
|
|
//! Files extracted: banner.bin icon.bin and sound.bin
|
|
int extractbnrfile(const char * filepath, const char * destpath);
|
|
int unpackBin(const char * filename,const char * outdir);
|
|
//int unpackBanner(const char * filename,const char * outdir);
|
|
int unpackBanner(const char * gameid, const char * outdir);
|
|
//! Extract the lz77 compressed banner, icon and sound .bin
|
|
u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size);
|
|
|
|
u16 be16(const u8 *p);
|
|
u32 be32(const u8 *p);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|