mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
37 lines
1.4 KiB
C
37 lines
1.4 KiB
C
/****************************************************************************
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* PromptWindows
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* USB Loader GX 2009
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*
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* PromptWindows.h
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***************************************************************************/
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#ifndef _PROMPTWINDOWS_H_
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#define _PROMPTWINDOWS_H_
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#include "usbloader/partition.h"
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#define NOTFULLCHANNEL
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int WindowPrompt(const char *title, const char *msg = NULL, const char *btn1Label = NULL,
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const char *btn2Label = NULL, const char *btn3Label = NULL,
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const char *btn4Label = NULL, int wait = -1);
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void WindowCredits();
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int OnScreenKeyboard(char * var, u32 maxlen, int min);
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int WindowExitPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, const char *btn3Label, const char *btn4Label);
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int GameWindowPrompt();
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int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait);
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int FormatingPartition(const char *title, partitionEntry *entry);
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bool SearchMissingImages(int choice2);
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int ProgressDownloadWindow(int choice2);
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int ProgressUpdateWindow();
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bool NetworkInitPrompt();
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char * GetMissingFiles();
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int WindowScreensaver();
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int CodeDownload(const char *id);
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int HBCWindowPrompt(const char *name, const char *coder, const char *version,
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const char *release_date, const char *long_description,
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const char *iconPath, u64 filesize);
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#endif
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