mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
5cbb7e69fd
*Optimized TMD loading. Removed unnecessary accesses to it. *Fixed ocarina path loading for channels *Optimized device shutdown before game/channel start *A few code optimizations
37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2009-2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GAMEBOOTER_HPP_
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#define GAMEBOOTER_HPP_
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#include <gctypes.h>
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class GameBooter
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{
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public:
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static int BootGame(const char * gameID);
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static int BootGCMode();
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private:
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static int FindDiscHeader(const char * gameID, struct discHdr &gameHeader);
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static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
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static void SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader);
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static int SetupDisc(u8 *gameID);
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static u32 BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset);
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static void ShutDownDevices(int gameUSBPort);
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};
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#endif
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