mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
6f63f9cf05
*Added additional sort mode - "Sort by number of players" *Added support for multiple game partitions. Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
424 lines
9.7 KiB
C++
424 lines
9.7 KiB
C++
/***************************************************************************
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* Copyright (C) 2009
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* fileops.cpp
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* File operations for the WiiXplorer
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* Handling all the needed file operations
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***************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <gccore.h>
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#include <sys/dir.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <vector>
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#include "fileops.h"
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#define BLOCKSIZE 70*1024 //70KB
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#define VectorResize(List) if(List.capacity()-List.size() == 0) List.reserve(List.size()+100)
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static bool actioncanceled = false;
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/****************************************************************************
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* CheckFile
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*
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* Check if file is existing
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***************************************************************************/
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extern "C" bool CheckFile(const char * filepath)
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{
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if(!filepath)
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return false;
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struct stat filestat;
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char dirnoslash[strlen(filepath)+2];
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snprintf(dirnoslash, sizeof(dirnoslash), "%s", filepath);
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while(dirnoslash[strlen(dirnoslash)-1] == '/')
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dirnoslash[strlen(dirnoslash)-1] = '\0';
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char * notRoot = strrchr(dirnoslash, '/');
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if(!notRoot)
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{
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strcat(dirnoslash, "/");
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}
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if (stat(dirnoslash, &filestat) == 0)
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return true;
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return false;
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}
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/****************************************************************************
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* FileSize
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*
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* Get filesize in bytes. u64 for files bigger than 4GB
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***************************************************************************/
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extern "C" u64 FileSize(const char * filepath)
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{
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struct stat filestat;
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if (stat(filepath, &filestat) != 0)
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return 0;
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return filestat.st_size;
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}
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/****************************************************************************
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* LoadFileToMem
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*
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* Load up the file into a block of memory
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***************************************************************************/
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extern "C" int LoadFileToMem(const char *filepath, u8 **inbuffer, u64 *size)
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{
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int ret = -1;
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u64 filesize = FileSize(filepath);
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char * filename = strrchr(filepath, '/');
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if(filename)
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filename++;
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*inbuffer = NULL;
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*size = 0;
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FILE *file = fopen(filepath, "rb");
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if (file == NULL)
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return -1;
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u8 *buffer = (u8 *) malloc(filesize);
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if (buffer == NULL)
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{
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fclose(file);
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return -2;
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}
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u64 done = 0;
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u32 blocksize = BLOCKSIZE;
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do
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{
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if(actioncanceled)
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{
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free(buffer);
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fclose(file);
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return -10;
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}
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if(blocksize > filesize-done)
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blocksize = filesize-done;
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ret = fread(buffer+done, 1, blocksize, file);
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if(ret < 0)
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{
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free(buffer);
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fclose(file);
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return -3;
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}
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else if(ret == 0)
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{
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//we are done
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break;
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}
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done += ret;
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}
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while(done < filesize);
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fclose(file);
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if (done != filesize)
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{
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free(buffer);
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return -3;
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}
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*inbuffer = buffer;
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*size = filesize;
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return 1;
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}
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/****************************************************************************
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* LoadFileToMemWithProgress
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*
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* Load up the file into a block of memory, while showing a progress dialog
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***************************************************************************/
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extern "C" int LoadFileToMemWithProgress(const char *progressText, const char *filepath, u8 **inbuffer, u64 *size)
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{
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int ret = LoadFileToMem(filepath, inbuffer, size);
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return ret;
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}
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/****************************************************************************
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* CreateSubfolder
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*
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* Create recursive all subfolders to the given path
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***************************************************************************/
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extern "C" bool CreateSubfolder(const char * fullpath)
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{
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if(!fullpath)
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return false;
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bool result = false;
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char dirnoslash[strlen(fullpath)+1];
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strcpy(dirnoslash, fullpath);
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int pos = strlen(dirnoslash)-1;
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while(dirnoslash[pos] == '/')
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{
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dirnoslash[pos] = '\0';
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pos--;
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}
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if(CheckFile(dirnoslash))
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{
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return true;
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}
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else
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{
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char parentpath[strlen(dirnoslash)+2];
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strcpy(parentpath, dirnoslash);
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char * ptr = strrchr(parentpath, '/');
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if(!ptr)
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{
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//!Device root directory (must be with '/')
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strcat(parentpath, "/");
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struct stat filestat;
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if (stat(parentpath, &filestat) == 0)
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return true;
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return false;
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}
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ptr++;
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ptr[0] = '\0';
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result = CreateSubfolder(parentpath);
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}
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if(!result)
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return false;
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if (mkdir(dirnoslash, 0777) == -1)
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{
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return false;
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}
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return true;
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}
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/****************************************************************************
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* CompareDevices
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*
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* Compare if its the devices are equal
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***************************************************************************/
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static bool CompareDevices(const char *src, const char *dest)
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{
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if(!src || !dest)
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return false;
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char *device1 = strchr(src, ':');
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char *device2 = strchr(dest, ':');
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if(!device1 || !device2)
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return false;
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int position1 = device1-src+1;
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int position2 = device2-dest+1;
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char temp1[50];
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char temp2[50];
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snprintf(temp1, position1, "%s", src);
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snprintf(temp2, position2, "%s", dest);
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if(strcasecmp(temp1, temp2) == 0)
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return true;
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return false;
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}
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/****************************************************************************
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* CopyFile
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*
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* Copy the file from source filepath to destination filepath
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***************************************************************************/
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extern "C" int CopyFile(const char * src, const char * dest)
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{
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u32 read = 1;
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u32 wrote = 1;
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char * filename = strrchr(src, '/');
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if(filename)
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filename++;
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else
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return -1;
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u64 sizesrc = FileSize(src);
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FILE * source = fopen(src, "rb");
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if(!source)
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return -2;
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u32 blksize = BLOCKSIZE;
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u8 * buffer = (u8 *) malloc(blksize);
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if(buffer == NULL){
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//no memory
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fclose(source);
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return -1;
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}
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FILE * destination = fopen(dest, "wb");
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if(destination == NULL)
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{
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free(buffer);
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fclose(source);
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return -3;
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}
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u64 done = 0;
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do
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{
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if(actioncanceled)
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{
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fclose(source);
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fclose(destination);
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free(buffer);
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RemoveFile((char *) dest);
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return -10;
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}
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if(blksize > sizesrc - done)
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blksize = sizesrc - done;
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//Display progress
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read = fread(buffer, 1, blksize, source);
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if(read < 0)
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{
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fclose(source);
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fclose(destination);
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free(buffer);
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RemoveFile((char *) dest);
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return -3;
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}
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wrote = fwrite(buffer, 1, read, destination);
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if(wrote < 0)
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{
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fclose(source);
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fclose(destination);
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free(buffer);
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RemoveFile((char *) dest);
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return -3;
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}
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done += wrote;
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}
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while (read > 0);
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free(buffer);
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fclose(source);
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fclose(destination);
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if(sizesrc != done)
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return -4;
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return 1;
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}
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/****************************************************************************
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* ClearList
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*
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* Clearing a vector list
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****************************************************************************/
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static inline void ClearList(std::vector<char *> &List)
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{
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for(u32 i = 0; i < List.size(); ++i)
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{
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if(List[i])
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free(List[i]);
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List[i] = NULL;
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}
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List.clear();
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std::vector<char *>().swap(List);
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}
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/****************************************************************************
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* MoveFile
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*
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* Move a file from srcpath to destdir
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***************************************************************************/
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extern "C" int MoveFile(const char *srcpath, char *destdir)
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{
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if(CompareDevices(srcpath, destdir))
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{
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if(RenameFile(srcpath, destdir))
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return 1;
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else
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return -1;
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}
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int res = CopyFile(srcpath, destdir);
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if(res < 0)
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return -1;
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if(RemoveFile(srcpath))
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return 1;
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return -1;
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}
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/****************************************************************************
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* RemoveFile
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*
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* Delete the file from a given filepath
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***************************************************************************/
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extern "C" bool RemoveFile(const char * filepath)
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{
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return (remove(filepath) == 0);
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}
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/****************************************************************************
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* RenameFile
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*
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* Rename the file from a given srcpath to a given destpath
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***************************************************************************/
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extern "C" bool RenameFile(const char * srcpath, const char * destpath)
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{
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return (rename(srcpath, destpath) == 0);
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}
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