mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
a66a30a771
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu) *fix reinit of cheatcount on download of new file *moved installation window to be on top of main window *added game installation cancel *added nand extract cancel *added back extract of save feature for a real nand channels *added auto position of progress window messages in vertical direction depending of how many are used at the same time
191 lines
5.5 KiB
C++
191 lines
5.5 KiB
C++
#include <string.h>
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#include <unistd.h>
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#include "GUI/gui.h"
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#include "GUI/gui_optionbrowser.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "themes/CTheme.h"
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#include "FileOperations/fileops.h"
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#include "menu.h"
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#include "sys.h"
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#include "gct.h"
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/****************************************************************************
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* CheatMenu
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***************************************************************************/
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int CheatMenu(const char * gameID)
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{
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int choice = 0;
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bool exit = false;
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int ret = 1;
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GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
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GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
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GuiImage settingsbackground(&settingsbg);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiText backBtnTxt(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
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backBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
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GuiImage backBtnImg(&btnOutline);
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GuiButton backBtn(&backBtnImg, &backBtnImg, 2, 3, -195, 400, &trigA, NULL, btnSoundClick2, 1);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetTrigger(&trigB);
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GuiText updateBtnTxt(tr( "Update" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
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updateBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
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GuiImage updateBtnImg(&btnOutline);
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GuiButton updateBtn(&updateBtnImg, &updateBtnImg, 2, 3, 0, 400, &trigA, NULL, btnSoundClick2, 1);
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updateBtn.SetLabel(&updateBtnTxt);
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GuiText createBtnTxt(tr( "Create" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
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createBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
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GuiImage createBtnImg(&btnOutline);
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GuiButton createBtn(&createBtnImg, &createBtnImg, 2, 3, 195, 400, &trigA, NULL, btnSoundClick2, 1);
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createBtn.SetLabel(&createBtnTxt);
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char txtfilename[55];
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snprintf(txtfilename, sizeof(txtfilename), "%s%s.txt", Settings.TxtCheatcodespath, gameID);
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GCTCheats c;
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int check = c.openTxtfile(txtfilename);
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int download = 0;
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switch (check)
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{
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case -1:
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WindowPrompt(tr( "Error" ), tr( "Cheatfile is blank" ), tr( "OK" ));
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break;
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case 0:
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download = WindowPrompt(tr( "Error" ), tr( "No Cheatfile found" ), tr( "Download Now" ), tr( "Cancel" ));
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if (download == 1)
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{
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download = CodeDownload(gameID);
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if (download < 0 || c.openTxtfile(txtfilename) != 1)
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break;
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}
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else
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break;
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case 1:
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int cntcheats = c.getCnt();
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OptionList cheatslst;
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GuiOptionBrowser chtBrowser(400, 280, &cheatslst, "bg_options_settings.png");
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chtBrowser.SetPosition(0, 90);
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chtBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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chtBrowser.SetClickable(true);
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GuiText titleTxt(c.getGameName().c_str(), 28, ( GXColor ) {0, 0, 0, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetMaxWidth(350, SCROLL_HORIZONTAL);
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titleTxt.SetPosition(12, 40);
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for (int i = 0; i < cntcheats; i++)
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{
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cheatslst.SetValue(i, "%s", c.getCheatName(i).c_str());
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cheatslst.SetName(i, "OFF");
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}
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&settingsbackground);
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w.Append(&titleTxt);
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w.Append(&backBtn);
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w.Append(&updateBtn);
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w.Append(&createBtn);
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w.Append(&chtBrowser);
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&w);
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ResumeGui();
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while (!exit)
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{
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VIDEO_WaitVSync();
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ret = chtBrowser.GetClickedOption();
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if (ret >= 0)
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{
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const char *strCheck = cheatslst.GetName(ret);
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if (strCheck && strncmp(strCheck, "ON", 2) == 0)
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{
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cheatslst.SetName(ret, "%s", "OFF");
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}
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else if (strCheck && strncmp(strCheck, "OFF", 3) == 0)
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{
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cheatslst.SetName(ret, "%s", "ON");
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}
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}
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if (createBtn.GetState() == STATE_CLICKED)
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{
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createBtn.ResetState();
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if (cntcheats > 0)
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{
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int selectednrs[30];
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int x = 0;
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for (int i = 0; i < cntcheats; i++)
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{
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const char *strCheck = cheatslst.GetName(i);
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if (strCheck && strncmp(strCheck, "ON", 2) == 0)
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{
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selectednrs[x] = i;
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x++;
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}
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}
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if (x == 0)
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{
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WindowPrompt(tr( "Error" ), tr( "No cheats were selected" ), tr( "OK" ));
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}
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else
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{
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CreateSubfolder(Settings.Cheatcodespath);
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string chtpath = Settings.Cheatcodespath;
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string gctfname = chtpath + c.getGameID() + ".gct";
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c.createGCT(selectednrs, x, gctfname.c_str());
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WindowPrompt(tr( "GCT File created" ), NULL, tr( "OK" ));
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exit = true;
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break;
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}
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}
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else WindowPrompt(tr( "Error" ), tr( "Could not create GCT file" ), tr( "OK" ));
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}
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if (backBtn.GetState() == STATE_CLICKED)
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{
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backBtn.ResetState();
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exit = true;
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break;
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}
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if(updateBtn.GetState() == STATE_CLICKED)
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{
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download = CodeDownload(gameID);
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if (download >= 0 && c.openTxtfile(txtfilename) == 1)
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{
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w.Remove(&chtBrowser);
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cheatslst.ClearList();
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cntcheats = c.getCnt();
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for (int i = 0; i < cntcheats; i++)
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{
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cheatslst.SetValue(i, "%s", c.getCheatName(i).c_str());
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cheatslst.SetName(i, "OFF");
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}
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w.Append(&chtBrowser);
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}
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updateBtn.ResetState();
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}
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}
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HaltGui();
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mainWindow->SetState(STATE_DEFAULT);
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mainWindow->Remove(&w);
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ResumeGui();
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break;
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}
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return choice;
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}
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