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![Cyan](/assets/img/avatar_default.png)
You can now easily hide games on category basis. Click on a category to cycle through possible checkbox states. The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories. The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef GUICHECKBOX_HPP_
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#define GUICHECKBOX_HPP_
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#include "GUI/gui.h"
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#include "GUI/gui_box.hpp"
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#include "GUI/gui_cross.hpp"
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#include "GUI/gui_checksign.hpp"
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#include "GUI/gui_plus.hpp"
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class GuiCheckbox : public GuiButton
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{
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public:
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GuiCheckbox(int style = CHECKSIGN);
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GuiCheckbox(int w, int h, int style = CHECKSIGN);
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void SetTransparent(bool b);
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void SetSize(int w, int h);
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void SetClickSize(int w, int h);
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void SetAlignment(int h, int v);
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void SetChecked(bool c) { LOCK(this); Checked = c; }
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void SetStyle(int st) { LOCK(this); style = st; }
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void SetMultiStates(bool m) { LOCK(this); MultiStates = m; }
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bool IsChecked() const { return Checked; }
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int GetStyle() { return style; }
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virtual void SetState(int s, int c = -1);
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virtual void Draw();
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enum
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{
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CHECKSIGN,
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CROSS,
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PLUS,
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MAX_CHECKBOX_STYLE
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};
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protected:
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GuiChecksign Checksign;
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GuiCross Cross;
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GuiPlus Plus;
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GuiBox Blackbox;
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GuiBox Whitebox;
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int style;
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bool Checked;
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bool MultiStates;
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};
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#endif
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