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![Cyan](/assets/img/avatar_default.png)
* Fixed crashing problem when launching a game before banner caching is completed. (Dimok) * Fixed theme downloader stuck at 100% after unzipping. * Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu. * Renamed string "Rename Game on WBFS" to "Rename Game Title".
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef CHECKBOXBROWSER_HPP_
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#define CHECKBOXBROWSER_HPP_
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#include <vector>
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#include <string>
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#include "gui_checkbox.hpp"
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#include "gui_scrollbar.hpp"
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using namespace std;
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class GuiCheckboxBrowser : public GuiElement, public sigslot::has_slots<>
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{
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public:
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GuiCheckboxBrowser(int w, int h, int maxSize = 7);
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virtual ~GuiCheckboxBrowser();
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bool AddEntrie(const string &text, bool checked = false, int style = GuiCheckbox::CHECKSIGN, bool multistates = false);
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int GetSelected() const { return pageIndex+selectedItem; }
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bool IsChecked(u32 i) { if(i >= checkBoxList.size()) return false; else return checkBoxList[i]->IsChecked(); }
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GuiCheckbox *GetCheckbox(u32 i) { if(i >= checkBoxList.size()) return NULL; else return checkBoxList[i]; }
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void SetMaxTextWidth(u32 w) { maxTextWidth = w; }
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void SetImage(GuiImage *Img);
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void RefreshList();
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void Clear();
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void Draw();
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void Update(GuiTrigger *t);
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sigslot::signal2<GuiCheckbox *, int> checkBoxClicked;
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private:
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void onListChange(int SelItem, int SelInd);
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void OnCheckboxClick(GuiButton *sender, int chan, const POINT &pointer);
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u16 maxSize;
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int selectedItem;
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int pageIndex;
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int pressedChan;
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int maxTextWidth;
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bool blocked;
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GuiScrollbar scrollBar;
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GuiTrigger trigA;
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GuiImage *backgroundImg;
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GuiImageData *markImgData;
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GuiImage *markImg;
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vector<GuiText *> textLineDrawn;
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vector<GuiCheckbox *> checkBoxDrawn;
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vector<GuiText *> textLineList;
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vector<GuiCheckbox *> checkBoxList;
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};
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#endif
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