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56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#ifndef _GUIGAMECAROUSEL_H_
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#define _GUIGAMECAROUSEL_H_
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#include <vector>
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#include "gui_gamebrowser.h"
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#include "gui_image_async.h"
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#include "usbloader/disc.h"
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class GuiGameCarousel : public GuiGameBrowser
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{
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public:
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GuiGameCarousel(int w, int h, const char *themePath, int listOffset = 0);
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virtual ~GuiGameCarousel();
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int FindMenuItem(int c, int d);
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int GetClickedOption();
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int GetSelectedOption();
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void SetSelectedOption(int ind);
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void setListOffset(int off);
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int getListOffset() const;
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void Refresh();
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void ResetState();
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void SetFocus(int f);
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void Draw();
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void Update(GuiTrigger * t);
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protected:
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GuiImageData noCover;
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int selectedItem;
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int listOffset;
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int scrollbaron;
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int pagesize;
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int speed;
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int clickedItem;
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int * gameIndex;
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std::vector<GuiButton *> game;
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std::vector<GuiImageAsync *> coverImg;
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GuiText * gamename;
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GuiButton * btnRight;
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GuiButton * btnLeft;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiTrigger * trigA;
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GuiTrigger * trigL;
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GuiTrigger * trigR;
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GuiTrigger * trigPlus;
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GuiTrigger * trigMinus;
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};
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#endif
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