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63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#ifndef _GUIGAMEGRID_H_
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#define _GUIGAMEGRID_H_
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#include <vector>
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#include "gui_gamebrowser.h"
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#include "gui_image_async.h"
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#include "usbloader/disc.h"
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class GuiGameGrid : public GuiGameBrowser
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{
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public:
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GuiGameGrid(int w, int h, const char *themePath, int selectedGame = 0);
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virtual ~GuiGameGrid();
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int FindMenuItem(int c, int d);
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int GetClickedOption();
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int GetSelectedOption();
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void SetSelectedOption(int ind);
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void setListOffset(int off) { listOffset = off; Reload(rows, listOffset); }
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int getListOffset() const { return listOffset; }
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void ResetState();
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void SetFocus(int f);
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void Draw();
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void Update(GuiTrigger * t);
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void Reload(int Rows, int ListOffset);
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void ChangeRows(int n);
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protected:
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GuiImageData noCover;
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int selectedItem;
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int listOffset;
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int pagesize;
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int clickedItem;
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int rows;
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int goLeft;
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int goRight;
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int theme_posX;
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int theme_posY;
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std::vector<int> gameIndex;
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std::vector<GuiButton *> game;
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std::vector<GuiTooltip *> titleTT;
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std::vector<GuiImageAsync *> coverImg;
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GuiButton * btnRight;
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GuiButton * btnLeft;
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GuiButton * btnRowUp;
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GuiButton * btnRowDown;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiTrigger * trigA;
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GuiTrigger * trigL;
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GuiTrigger * trigR;
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GuiTrigger * trigPlus;
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GuiTrigger * trigMinus;
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GuiTrigger * trig1;
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GuiTrigger * trig2;
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};
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#endif
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