mirror of
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101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_tooltip.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "themes/CTheme.h"
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/**
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* Constructor for the GuiTooltip class.
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*/
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GuiTooltip::GuiTooltip(const char *t, int Alpha/*=255*/)
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{
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tooltipLeft = Resources::GetImageData("tooltip_left.png");
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tooltipTile = Resources::GetImageData("tooltip_tile.png");
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tooltipRight = Resources::GetImageData("tooltip_right.png");
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leftImage = new GuiImage(tooltipLeft);
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tileImage = new GuiImage(tooltipTile);
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rightImage = new GuiImage(tooltipRight);
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text = NULL;
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height = leftImage->GetHeight();
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leftImage->SetParent(this);
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tileImage->SetParent(this);
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rightImage->SetParent(this);
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leftImage->SetParentAngle(false);
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tileImage->SetParentAngle(false);
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rightImage->SetParentAngle(false);
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SetText(t);
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SetAlpha(Alpha);
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}
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/*
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* Destructor for the GuiTooltip class.
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*/
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GuiTooltip::~GuiTooltip()
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{
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if (text) delete text;
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delete tooltipLeft;
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delete tooltipTile;
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delete tooltipRight;
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delete leftImage;
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delete tileImage;
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delete rightImage;
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}
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float GuiTooltip::GetScale()
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{
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float s = scale * scaleDyn;
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return s;
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}
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/* !Sets the text of the GuiTooltip element
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* !\param t Text
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*/
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void GuiTooltip::SetText(const char * t)
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{
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LOCK( this );
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if (text)
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{
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delete text;
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text = NULL;
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}
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int tile_cnt = 0;
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if (t && (text = new GuiText(t, 22, ( GXColor )
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{ 0, 0, 0, 255})))
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{
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text->SetParent(this);
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tile_cnt = (text->GetTextWidth() - 12) / tileImage->GetWidth();
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if (tile_cnt < 0) tile_cnt = 0;
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}
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tileImage->SetPosition(leftImage->GetWidth(), 0);
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tileImage->SetTileHorizontal(tile_cnt);
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rightImage->SetPosition(leftImage->GetWidth() + tile_cnt * tileImage->GetWidth(), 0);
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width = leftImage->GetWidth() + tile_cnt * tileImage->GetWidth() + rightImage->GetWidth();
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}
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void GuiTooltip::SetWidescreen(bool )
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{
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}
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/*
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* Draw the Tooltip on screen
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*/
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void GuiTooltip::Draw()
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{
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LOCK( this );
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if (!this->IsVisible()) return;
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leftImage->Draw();
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tileImage->Draw();
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rightImage->Draw();
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if (text) text->Draw();
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this->UpdateEffects();
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}
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