mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-09 13:05:24 +01:00
644e96b2d9
partition located before primary partition. (Thanks RCJayce) * Changed partition detection for Nintendont to allow logical and primary partitions before the first FAT32 partition. (ex. NTFS primary+FAT32 primary) * Moved IsWiiU() function to sys.c * Fixed French language file
576 lines
18 KiB
C++
576 lines
18 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <gccore.h>
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#include <ogc/machine/processor.h>
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#include <unistd.h>
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#include "FeatureSettingsMenu.hpp"
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#include "Channels/channels.h"
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#include "settings/CGameCategories.hpp"
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#include "settings/GameTitles.h"
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#include "settings/CSettings.h"
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#include "settings/SettingsPrompts.h"
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#include "network/Wiinnertag.h"
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#include "network/networkops.h"
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#include "network/FileDownloader.h"
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#include "FileOperations/fileops.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "prompts/filebrowser.h"
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#include "usbloader/GameList.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "wad/wad.h"
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#include "sys.h"
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static const char * OnOffText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * WiilightText[WIILIGHT_MAX] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Only for Install" )
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};
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FeatureSettingsMenu::FeatureSettingsMenu()
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: SettingsMenu(tr("Features Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Titles from GameTDB" ));
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Options->SetName(Idx++, "%s", tr( "Cache Titles" ));
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Options->SetName(Idx++, "%s", tr( "Force Titles from Disc" ));
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Options->SetName(Idx++, "%s", tr( "Wiilight" ));
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Options->SetName(Idx++, "%s", tr( "Rumble" ));
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Options->SetName(Idx++, "%s", tr( "AutoInit Network" ));
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Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
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Options->SetName(Idx++, "%s", tr( "Wiinnertag" ));
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Options->SetName(Idx++, "%s", tr( "Import Categories" ));
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Options->SetName(Idx++, "%s", tr( "Export All Saves to EmuNand" ));
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Options->SetName(Idx++, "%s", tr( "Export Miis to EmuNand" ));
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Options->SetName(Idx++, "%s", tr( "Export SYSCONF to EmuNand" ));
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Options->SetName(Idx++, "%s", tr( "Dump NAND to EmuNand" ));
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Options->SetName(Idx++, "%s", tr( "Install WAD to EmuNand" ));
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Options->SetName(Idx++, "%s", tr( "Update Nintendont" ));
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Options->SetName(Idx++, "%s", tr( "WiiU Widescreen" ));
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OldTitlesOverride = Settings.titlesOverride;
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OldCacheTitles = Settings.CacheTitles;
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OldForceDiscTitles = Settings.ForceDiscTitles;
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SetOptionValues();
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}
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FeatureSettingsMenu::~FeatureSettingsMenu()
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{
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if ( Settings.titlesOverride != OldTitlesOverride
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|| Settings.CacheTitles != OldCacheTitles
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|| Settings.ForceDiscTitles != OldForceDiscTitles)
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{
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if(Settings.ForceDiscTitles)
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Settings.titlesOverride = OFF;
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//! Remove cached titles and reload new titles
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GameTitles.SetDefault();
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if(Settings.titlesOverride) {
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
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}
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else
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{
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//! Don't override titles, in other words read them from disc header or directory names
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gameList.ReadGameList();
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gameList.LoadUnfiltered();
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}
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}
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}
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void FeatureSettingsMenu::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Titles from GameTDB
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.titlesOverride] ));
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//! Settings: Cache Titles
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.CacheTitles] ));
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//! Settings: Force Titles from Disc
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ForceDiscTitles] ));
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//! Settings: Wiilight
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Options->SetValue(Idx++, "%s", tr( WiilightText[Settings.wiilight] ));
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//! Settings: Rumble
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.rumble] ));
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//! Settings: AutoInit Network
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.autonetwork] ));
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//! Settings: Messageboard Update
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
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//! Settings: Wiinnertag
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.Wiinnertag] ));
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//! Settings: Import categories from GameTDB
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Options->SetValue(Idx++, " ");
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//! Settings: Export Savegames to EmuNand
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Options->SetValue(Idx++, " ");
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//! Settings: Export Miis to EmuNand
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Options->SetValue(Idx++, " ");
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//! Settings: Export SYSCONF to EmuNand
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Options->SetValue(Idx++, " ");
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//! Settings: Dump NAND to EmuNand
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Options->SetValue(Idx++, " ");
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//! Settings: Install WAD to EmuNand
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Options->SetValue(Idx++, " ");
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//! Settings: Update Nintendont
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Options->SetValue(Idx++, " ");
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//! Settings: WiiU Widescreen
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Options->SetValue(Idx++, " ");
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}
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int FeatureSettingsMenu::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Titles from GameTDB
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if (ret == ++Idx)
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{
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if (++Settings.titlesOverride >= MAX_ON_OFF) Settings.titlesOverride = 0;
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}
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//! Settings: Cache Titles
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else if (ret == ++Idx)
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{
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if (++Settings.CacheTitles >= MAX_ON_OFF) Settings.CacheTitles = 0;
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}
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//! Settings: Force Titles from Disc
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else if (ret == ++Idx)
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{
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if (++Settings.ForceDiscTitles >= MAX_ON_OFF) Settings.ForceDiscTitles = 0;
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}
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//! Settings: Wiilight
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else if (ret == ++Idx)
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{
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if (++Settings.wiilight >= WIILIGHT_MAX) Settings.wiilight = 0;
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}
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//! Settings: Rumble
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else if (ret == ++Idx)
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{
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if (++Settings.rumble >= MAX_ON_OFF) Settings.rumble = 0; //RUMBLE
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}
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//! Settings: AutoInit Network
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else if (ret == ++Idx)
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{
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if (++Settings.autonetwork >= MAX_ON_OFF) Settings.autonetwork = 0;
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}
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//! Settings: Messageboard Update
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else if (ret == ++Idx )
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{
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if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
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}
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//! Settings: Winnertag
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else if (ret == ++Idx)
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{
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if (++Settings.Wiinnertag >= MAX_ON_OFF) Settings.Wiinnertag = 0;
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if(Settings.Wiinnertag == ON && !Settings.autonetwork)
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{
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int choice = WindowPrompt(tr("Warning"), tr("Wiinnertag requires you to enable automatic network connect on application start. Do you want to enable it now?"), tr("Yes"), tr("Cancel"));
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if(choice)
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{
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Settings.autonetwork = ON;
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if(!IsNetworkInit())
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Initialize_Network();
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}
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}
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%sWiinnertag.xml", Settings.WiinnertagPath);
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if(Settings.Wiinnertag == ON && !CheckFile(filepath))
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{
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int choice = WindowPrompt(tr("Warning"), tr("No Wiinnertag.xml found in the config path. Do you want an example file created?"), tr("Yes"), tr("No"));
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if(choice)
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{
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if(Wiinnertag::CreateExample(Settings.WiinnertagPath))
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{
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char text[200];
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snprintf(text, sizeof(text), "%s %s", tr("An example file was created here:"), filepath);
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WindowPrompt(tr("Success"), text, tr("OK"));
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}
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else
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{
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char text[200];
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snprintf(text, sizeof(text), "%s %s", tr("Could not write to:"), filepath);
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WindowPrompt(tr("Failed"), text, tr("OK"));
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}
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}
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}
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}
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//! Settings: Import categories from GameTDB
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr("Import Categories"), tr("Are you sure you want to import game categories from GameTDB?"), tr("Yes"), tr("Cancel"));
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if(choice)
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{
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char xmlpath[300];
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snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
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if(!GameCategories.ImportFromGameTDB(xmlpath))
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{
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WindowPrompt(tr("Error"), tr("Could not open the WiiTDB.xml file."), tr("OK"));
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}
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else
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{
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GameCategories.Save();
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GameCategories.CategoryList.goToFirst();
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WindowPrompt(tr("Import Categories"), tr("Import operation successfully completed."), tr("OK"));
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}
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}
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}
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//! Settings: Export Savegames to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "Do you want to extract all the save games?" ), tr("The save games will be extracted to your emu nand save and channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
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if (choice == 1)
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{
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting files:"), 0, 0, true, false);
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char filePath[512];
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char nandPath[ISFS_MAXPATH];
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bool noErrors = true;
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bool skipErrors = false;
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wString filter(gameList.GetCurrentFilter());
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gameList.LoadUnfiltered();
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//! extract the Mii file
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snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat");
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
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if(!CheckFile(filePath))
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NandTitle::ExtractDir(nandPath, filePath);
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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if(!CheckFile(filePath))
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NandTitle::ExtractDir(nandPath, filePath);
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for(int i = 0; i < gameList.size(); ++i)
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{
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if( gameList[i]->type != TYPE_GAME_WII_IMG
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&& gameList[i]->type != TYPE_GAME_NANDCHAN)
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continue;
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if(gameList[i]->tid != 0) //! Channels
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{
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snprintf(nandPath, sizeof(nandPath), "/title/%08x/%08x/data", (u32) (gameList[i]->tid >> 32), (u32) gameList[i]->tid );
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
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}
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else //! Wii games
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{
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snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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}
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ShowProgress(tr("Extracting files:"), GameTitles.GetTitle(gameList[i]), 0, 0, -1, true, false);
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int ret = NandTitle::ExtractDir(nandPath, filePath);
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if(ret == PROGRESS_CANCELED)
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{
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break;
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}
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else if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc.
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{
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snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", gameList[i]->id[0], gameList[i]->id[1], gameList[i]->id[2], gameList[i]->id[3]);
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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ret = NandTitle::ExtractDir(nandPath, filePath);
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}
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if(ret < 0 && !skipErrors)
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{
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noErrors = false;
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char text[200];
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snprintf(text, sizeof(text), "%s %s. %s. %s", tr("Could not extract files for:"), GameTitles.GetTitle(gameList[i]), tr("Savegame might not exist for this game."), tr("Continue?"));
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ProgressStop();
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int ret = WindowPrompt(tr("Error"), text, tr("Yes"), tr("No"), tr("Skip Errors"));
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if(ret == 0)
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skipErrors = true;
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else if(ret == 2)
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break;
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}
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}
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ProgressStop();
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ProgressCancelEnable(false);
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if(ret != PROGRESS_CANCELED)
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{
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if(noErrors)
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
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else
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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}
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gameList.FilterList(filter.c_str());
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}
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}
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//! Settings: Export Miis to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "Extract Miis to the Emu NAND?" ), tr("The Miis will be extracted to your emu nand path and emu nand channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
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if (choice == 1)
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{
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char filePath[512];
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char nandPath[ISFS_MAXPATH];
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bool Error = false;
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting file:"), 0, 0, true, false);
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//! extract the Mii file
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snprintf(nandPath, sizeof(nandPath), "/shared2/menu/FaceLib/RFL_DB.dat");
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
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if(NandTitle::ExtractFile(nandPath, filePath) < 0)
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Error = true;
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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if(NandTitle::ExtractFile(nandPath, filePath) < 0)
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Error = true;
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ProgressStop();
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ProgressCancelEnable(false);
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if(Error)
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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else
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
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}
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}
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//! Settings: Export SYSCONF to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "Extract SYSCONF to the Emu NAND?" ), tr("The SYSCONF file will be extracted to your emu nand path and emu nand channel path. Attention: All existing files will be overwritten."), tr( "Yes" ), tr( "Cancel" ));
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if (choice == 1)
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{
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char filePath[512];
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char nandPath[ISFS_MAXPATH];
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bool Error = false;
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting file:"), 0, 0, true, false);
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//! extract the Mii file
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snprintf(nandPath, sizeof(nandPath), "/shared2/sys/SYSCONF");
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuChanPath, nandPath);
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if(NandTitle::ExtractFile(nandPath, filePath) < 0)
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Error = true;
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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if(NandTitle::ExtractFile(nandPath, filePath) < 0)
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Error = true;
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ProgressStop();
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ProgressCancelEnable(false);
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if(Error)
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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else
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
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}
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}
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//! Settings: Dump NAND to EmuNand
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else if (ret == ++Idx)
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{
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int choice = WindowPrompt(tr( "What to extract from NAND?" ), tr("The files will be extracted to your emu nand save and channel path. Attention: All existing files will be overwritten."), tr( "Everything" ), tr("Enter Path"), tr( "Cancel" ));
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if (choice)
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{
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char filePath[255];
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char *nandPath = (char *) memalign(32, ISFS_MAXPATH);
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if(!nandPath)
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{
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WindowPrompt(tr("Error"), tr("Not enough memory."), tr("OK"));
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return MENU_NONE;
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}
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snprintf(nandPath, sizeof(nandPath), "/");
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if(choice == 2)
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{
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choice = OnScreenKeyboard(nandPath, ISFS_MAXPATH, 1);
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if(strlen(nandPath) > 1 && nandPath[strlen(nandPath)-1] == '/')
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nandPath[strlen(nandPath)-1] = 0;
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}
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snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
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if(choice)
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{
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u32 dummy;
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int ret = -1;
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ProgressCancelEnable(true);
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StartProgress(tr("Extracting nand files:"), 0, 0, true, false);
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ShowProgress(tr("Extracting nand files:"), 0, 0, -1, true, false);
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if(ISFS_ReadDir(nandPath, NULL, &dummy) < 0)
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ret = NandTitle::ExtractFile(nandPath, filePath);
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else
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ret = NandTitle::ExtractDir(nandPath, filePath);
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ProgressStop();
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ProgressCancelEnable(false);
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if(ret != PROGRESS_CANCELED)
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{
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if(ret < 0)
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WindowPrompt(tr("Process finished."), tr("Errors occured."), tr("OK"));
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else
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WindowPrompt(tr("Success."), tr("All files extracted."), tr("OK"));
|
|
}
|
|
}
|
|
free(nandPath);
|
|
}
|
|
}
|
|
|
|
//! Settings: Install WAD to EmuNand
|
|
else if (ret == ++Idx)
|
|
{
|
|
GuiWindow * parent = (GuiWindow *) parentElement;
|
|
if(parent) parent->SetState(STATE_DISABLED);
|
|
this->SetState(STATE_DEFAULT);
|
|
this->Remove(optionBrowser);
|
|
|
|
char wadpath[150];
|
|
snprintf(wadpath, sizeof(wadpath), "%s/wad/", Settings.BootDevice);
|
|
|
|
int result = BrowseDevice(wadpath, sizeof(wadpath), FB_DEFAULT);
|
|
if(result)
|
|
{
|
|
int choice = WindowPrompt(tr("WAD Installation"), tr("What do you want to do?"), tr("Install"), tr("Uninstall"), tr("Cancel"));
|
|
if(choice == 1)
|
|
{
|
|
Wad wadFile(wadpath);
|
|
wadFile.Install(Settings.NandEmuChanPath);
|
|
Channels::Instance()->GetEmuChannelList();
|
|
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
|
|
}
|
|
else if(choice == 2)
|
|
{
|
|
Wad wadFile(wadpath);
|
|
wadFile.UnInstall(Settings.NandEmuChanPath);
|
|
Channels::Instance()->GetEmuChannelList();
|
|
}
|
|
}
|
|
|
|
if(parent) parent->SetState(STATE_DEFAULT);
|
|
this->Append(optionBrowser);
|
|
}
|
|
|
|
//! Settings: Update Nintendont
|
|
else if (ret == ++Idx)
|
|
{
|
|
char NINUpdatePath[100];
|
|
snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%sboot.dol", Settings.NINLoaderPath);
|
|
char NINUpdatePathBak[100];
|
|
snprintf(NINUpdatePathBak, sizeof(NINUpdatePathBak), "%sboot.bak", Settings.NINLoaderPath);
|
|
|
|
int choice = WindowPrompt(tr( "Do you want to update this file?" ), NINUpdatePath, tr( "Yes" ), tr( "Cancel" ));
|
|
if (choice == 1)
|
|
{
|
|
if (!IsNetworkInit() && !NetworkInitPrompt())
|
|
{
|
|
WindowPrompt(tr("Error !"), tr("Could not initialize network!"), tr("OK"));
|
|
}
|
|
else
|
|
{
|
|
// Rename existing boot.dol file to boot.bak
|
|
if(CheckFile(NINUpdatePath))
|
|
RenameFile(NINUpdatePath, NINUpdatePathBak);
|
|
|
|
// Download latest loader.dol as boot.dol
|
|
int filesize = DownloadFileToPath("http://nintendon-t.googlecode.com/svn/trunk/loader/loader.dol", NINUpdatePath, false);
|
|
|
|
if(filesize <= 0)
|
|
{
|
|
RemoveFile(NINUpdatePath);
|
|
if(CheckFile(NINUpdatePathBak))
|
|
RenameFile(NINUpdatePathBak, NINUpdatePath);
|
|
WindowPrompt(tr( "Update failed" ), 0, tr( "OK" ));
|
|
}
|
|
else
|
|
{
|
|
//remove existing loader.dol file if found as it has priority over boot.dol, and boot.bak
|
|
snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%s/loader.dol", Settings.NINLoaderPath);
|
|
RemoveFile(NINUpdatePath);
|
|
RemoveFile(NINUpdatePathBak);
|
|
|
|
WindowPrompt(tr( "Successfully Updated" ), 0, tr( "OK" ));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// WiiU Aspect switcher (Thanks Tueidj)
|
|
else if (ret == ++Idx)
|
|
{
|
|
if(isWiiU()) // vWii only
|
|
{
|
|
if( read32(0xd8006a0) == 0x30000004)
|
|
{
|
|
write32(0xd8006a0, 0x30000002), mask32(0xd8006a8, 0, 2); // Set 4:3
|
|
Settings.widescreen = OFF;
|
|
}
|
|
else
|
|
{
|
|
write32(0xd8006a0, 0x30000004), mask32(0xd8006a8, 0, 2); // Set 16:9
|
|
Settings.widescreen = ON;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetOptionValues();
|
|
|
|
return MENU_NONE;
|
|
}
|