mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
8943592d0e
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now. *Several small bug fixes and cleanups *Fixed "Bannersound + BG Music after it" mode *Updated language files
381 lines
7.7 KiB
C++
381 lines
7.7 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include <unistd.h>
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#include "libwiigui/gui.h"
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#include "utils/uncompress.h"
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#include "FileOperations/fileops.h"
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#include "SoundHandler.hpp"
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#include "WavDecoder.hpp"
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#define MAX_SND_VOICES 16
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static bool VoiceUsed[MAX_SND_VOICES] =
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{
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true, false, false, false, false, false,
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false, false, false, false, false, false,
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false, false, false, false
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};
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static inline int GetFirstUnusedVoice()
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{
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for(int i = 1; i < MAX_SND_VOICES; i++)
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{
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if(VoiceUsed[i] == false)
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return i;
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}
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return -1;
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}
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extern "C" void SoundCallback(s32 voice)
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{
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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return;
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if(decoder->IsBufferReady())
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{
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if(ASND_AddVoice(voice, decoder->GetBuffer(), decoder->GetBufferSize()) == SND_OK)
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{
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decoder->LoadNext();
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SoundHandler::Instance()->ThreadSignal();
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}
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}
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else if(decoder->IsEOF())
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{
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ASND_StopVoice(voice);
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//if(voice == 0)
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//MusicPlayer::Instance()->SetPlaybackFinished(true); //see if next music must be played
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}
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else
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{
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SoundHandler::Instance()->ThreadSignal();
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}
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}
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GuiSound::GuiSound(const char * filepath)
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{
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sound = NULL;
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length = 0;
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voice = GetFirstUnusedVoice();
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if(voice > 0)
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VoiceUsed[voice] = true;
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volume = 255;
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SoundEffectLength = 0;
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loop = 0;
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allocated = false;
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Load(filepath);
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}
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GuiSound::GuiSound(const u8 * snd, s32 len, int vol, bool isallocated, int v)
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{
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sound = NULL;
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length = 0;
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if(v < 0)
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voice = GetFirstUnusedVoice();
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else
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voice = v;
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if(voice > 0)
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VoiceUsed[voice] = true;
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volume = vol;
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SoundEffectLength = 0;
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loop = 0;
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allocated = false;
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Load(snd, len, isallocated);
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}
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GuiSound::~GuiSound()
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{
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FreeMemory();
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if(voice > 0)
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VoiceUsed[voice] = false;
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}
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void GuiSound::FreeMemory()
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{
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this->Stop();
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SoundHandler::Instance()->RemoveDecoder(voice);
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if(allocated && sound != NULL)
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{
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free(sound);
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sound = NULL;
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allocated = false;
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}
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SoundEffectLength = 0;
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}
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bool GuiSound::Load(const char * filepath)
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{
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FreeMemory();
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if(!filepath)
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return false;
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u32 magic;
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FILE * f = fopen(filepath, "rb");
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if(!f)
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return false;
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fread(&magic, 1, 4, f);
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fclose(f);
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if(magic == 'IMD5')
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{
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u8 * snd = NULL;
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u64 filesize = 0;
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LoadFileToMem(filepath, &snd, &filesize);
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return Load(snd, filesize, true);
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}
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SoundHandler::Instance()->AddDecoder(voice, filepath);
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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return false;
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if(!decoder->IsBufferReady())
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{
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SoundHandler::Instance()->RemoveDecoder(voice);
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return false;
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}
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SetLoop(loop);
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return true;
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}
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bool GuiSound::Load(const u8 * snd, s32 len, bool isallocated)
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{
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FreeMemory();
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if(!snd)
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return false;
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if(!isallocated && *((u32 *) snd) == 'RIFF')
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{
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return LoadSoundEffect(snd, len);
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}
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if(*((u32 *) snd) == 'IMD5')
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{
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UncompressSoundbin(snd, len, isallocated);
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}
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else
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{
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sound = (u8 *) snd;
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length = len;
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allocated = isallocated;
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}
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SoundHandler::Instance()->AddDecoder(voice, sound, length);
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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return false;
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if(!decoder->IsBufferReady())
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{
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SoundHandler::Instance()->RemoveDecoder(voice);
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return false;
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}
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SetLoop(loop);
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return true;
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}
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bool GuiSound::LoadSoundEffect(const u8 * snd, s32 len)
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{
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WavDecoder decoder(snd, len);
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decoder.Rewind();
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u32 done = 0;
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sound = (u8 *) malloc(4096);
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memset(sound, 0, 4096);
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while(1)
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{
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u8 * tmpsnd = (u8 *) realloc(sound, done+4096);
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if(!tmpsnd)
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{
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free(sound);
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sound = NULL;
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return false;
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}
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sound = tmpsnd;
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int read = decoder.Read(sound+done, 4096, done);
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if(read <= 0)
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break;
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done += read;
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}
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sound = (u8 *) realloc(sound, done);
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SoundEffectLength = done;
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allocated = true;
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return true;
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}
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void GuiSound::Play()
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{
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if(SoundEffectLength > 0)
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{
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ASND_StopVoice(voice);
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ASND_SetVoice(voice, VOICE_STEREO_16BIT, 32000, 0, sound, SoundEffectLength, volume, volume, NULL);
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return;
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}
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if(IsPlaying())
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return;
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if(voice < 0 || voice >= 16)
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return;
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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return;
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if(decoder->IsEOF())
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{
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ASND_StopVoice(voice);
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decoder->ClearBuffer();
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decoder->Rewind();
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decoder->Decode();
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}
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u8 * curbuffer = decoder->GetBuffer();
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int bufsize = decoder->GetBufferSize();
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decoder->LoadNext();
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SoundHandler::Instance()->ThreadSignal();
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ASND_SetVoice(voice, decoder->GetFormat(), decoder->GetSampleRate(), 0, curbuffer, bufsize, volume, volume, SoundCallback);
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}
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void GuiSound::Stop()
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{
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if(voice < 0 || voice >= 16)
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return;
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ASND_StopVoice(voice);
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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return;
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decoder->ClearBuffer();
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Rewind();
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SoundHandler::Instance()->ThreadSignal();
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}
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void GuiSound::Pause()
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{
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if(voice < 0 || voice >= 16)
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return;
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ASND_StopVoice(voice);
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}
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void GuiSound::Resume()
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{
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Play();
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}
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bool GuiSound::IsPlaying()
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{
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if(voice < 0 || voice >= 16)
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return false;
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int result = ASND_StatusVoice(voice);
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if(result == SND_WORKING || result == SND_WAITING)
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return true;
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return false;
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}
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void GuiSound::SetVolume(int vol)
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{
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if(voice < 0 || voice >= 16)
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return;
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if(vol < 0)
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return;
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volume = 255*(vol/100.0);
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ASND_ChangeVolumeVoice(voice, volume, volume);
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}
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void GuiSound::SetLoop(u8 l)
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{
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loop = l;
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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return;
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decoder->SetLoop(l == 1);
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}
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void GuiSound::Rewind()
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{
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SoundDecoder * decoder = SoundHandler::Instance()->Decoder(voice);
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if(!decoder)
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return;
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decoder->Rewind();
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}
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void GuiSound::UncompressSoundbin(const u8 * snd, int len, bool isallocated)
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{
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const u8 * file = snd+32;
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if(*((u32 *) file) == 'LZ77')
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{
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u32 size = 0;
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sound = uncompressLZ77(file, len-32, &size);
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length = size;
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}
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else
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{
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length = len-32;
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sound = (u8 *) malloc(length);
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memcpy(sound, file, length);
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}
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if(isallocated)
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free((u8 *) snd);
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allocated = true;
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}
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