usbloadergx/source/libwiigui/gui_button.cpp
dimok321 fa11a745d6 A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
2010-11-13 22:34:53 +00:00

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/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_button.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollison;
/**
* Constructor for the GuiButton class.
*/
GuiButton::GuiButton(int w, int h)
{
width = w;
height = h;
image = NULL;
imageOver = NULL;
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
for (int i = 0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = NULL;
soundHold = NULL;
soundClick = NULL;
selectable = true;
holdable = false;
clickable = true;
time1 = time2 = 0;
}
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
GuiSound* sndOver, GuiSound* sndClick, u8 grow)
{
width = img ? img->GetWidth() : 0;
height = img ? img->GetHeight() : 0;
image = img;
if(image) image->SetParent(this);
imageOver = imgOver;
if (imageOver) imageOver->SetParent(this);
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
alignmentHor = hor;
alignmentVert = vert;
xoffset = x;
yoffset = y;
trigger[0] = trig;
for (int i = 0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = sndOver;
soundHold = NULL;
soundClick = sndClick;
selectable = true;
holdable = false;
clickable = true;
if (grow == 1)
{
effectsOver |= EFFECT_SCALE;
effectAmountOver = 4;
effectTargetOver = 110;
}
time1 = time2 = 0;
}
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align)
{
width = img ? img->GetWidth() : 0;
height = img ? img->GetHeight() : 0;
image = img;
if(image) image->SetParent(this);
imageOver = imgOver;
if (imageOver) imageOver->SetParent(this);
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
alignmentHor = hor;
alignmentVert = vert;
xoffset = x;
yoffset = y;
trigger[0] = trig;
for (int i = 0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = sndOver;
soundHold = NULL;
soundClick = sndClick;
selectable = true;
holdable = false;
clickable = true;
if (grow == 1)
{
effectsOver |= EFFECT_SCALE;
effectAmountOver = 4;
effectTargetOver = 110;
}
toolTip = tt;
if(toolTip)
{
toolTip->SetParent(this);
toolTip->SetAlignment(h_align, v_align);
toolTip->SetPosition(ttx, tty);
}
time1 = time2 = 0;
}
/**
* Destructor for the GuiButton class.
*/
GuiButton::~GuiButton()
{
}
void GuiButton::SetImage(GuiImage* img)
{
LOCK( this );
image = img;
if (img) img->SetParent(this);
}
void GuiButton::SetImageOver(GuiImage* img)
{
LOCK( this );
imageOver = img;
if (img) img->SetParent(this);
}
void GuiButton::SetImageHold(GuiImage* img)
{
LOCK( this );
imageHold = img;
if (img) img->SetParent(this);
}
void GuiButton::SetImageClick(GuiImage* img)
{
LOCK( this );
imageClick = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIcon(GuiImage* img)
{
LOCK( this );
icon = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIconOver(GuiImage* img)
{
LOCK( this );
iconOver = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIconHold(GuiImage* img)
{
LOCK( this );
iconHold = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIconClick(GuiImage* img)
{
LOCK( this );
iconClick = img;
if (img) img->SetParent(this);
}
void GuiButton::SetLabel(GuiText* txt, int n)
{
LOCK( this );
label[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetLabelOver(GuiText* txt, int n)
{
LOCK( this );
labelOver[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetLabelHold(GuiText* txt, int n)
{
LOCK( this );
labelHold[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetLabelClick(GuiText* txt, int n)
{
LOCK( this );
labelClick[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetSoundOver(GuiSound * snd)
{
LOCK( this );
soundOver = snd;
}
void GuiButton::SetSoundHold(GuiSound * snd)
{
LOCK( this );
soundHold = snd;
}
void GuiButton::SetSoundClick(GuiSound * snd)
{
LOCK( this );
soundClick = snd;
}
void GuiButton::SetToolTip(GuiTooltip* tt, int x, int y, int h_align, int v_align)
{
LOCK( this );
if (tt)
{
toolTip = tt;
toolTip->SetParent(this);
toolTip->SetAlignment(h_align, v_align);
toolTip->SetPosition(x, y);
}
}
void GuiButton::RemoveToolTip()
{
LOCK( this );
toolTip = NULL;
}
void GuiButton::RemoveSoundOver()
{
LOCK( this );
soundOver = NULL;
}
void GuiButton::RemoveSoundClick()
{
LOCK( this );
soundClick = NULL;
}
void GuiButton::SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4)
{
if (image)
{
image->xx1 = XX1;
image->yy1 = YY1;
image->xx2 = XX2;
image->yy2 = YY2;
image->xx3 = XX3;
image->yy3 = YY3;
image->xx4 = XX4;
image->yy4 = YY4;
}
}
void GuiButton::SetSkew(int *skew)
{
if (image) image->SetSkew(skew);
}
/**
* Draw the button on screen
*/
void GuiButton::Draw()
{
LOCK( this );
if (!this->IsVisible()) return;
// draw image
if ((state == STATE_SELECTED || state == STATE_HELD) && imageOver)
imageOver->Draw();
else if (image) image->Draw();
// draw icon
if ((state == STATE_SELECTED || state == STATE_HELD) && iconOver)
iconOver->Draw();
else if (icon) icon->Draw();
// draw text
for (int i = 0; i < 3; i++)
{
if ((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i])
labelOver[i]->Draw();
else if (label[i]) label[i]->Draw();
}
this->UpdateEffects();
}
void GuiButton::DrawTooltip()
{
LOCK( this );
if (this->IsVisible() && state == STATE_SELECTED && toolTip)
{
if (time2 == 0)
{
time(&time1);
time2 = time1;
}
if (time1 != 0) // timer l<>uft
time(&time1);
if (time1 == 0 || difftime(time1, time2) >= 2)
{
if (time1 != 0) // timer gerade abgelaufen
toolTip->SetEffect(EFFECT_FADE, 20);
time1 = 0;
toolTip->Draw();
return;
}
}
else
{
if (time2 != 0 && time1 == 0) // timer abgelaufen, gerade DESELECT
if (toolTip) toolTip->SetEffect(EFFECT_FADE, -20);
time2 = 0;
}
if (toolTip && toolTip->GetEffect()) toolTip->Draw();
}
void GuiButton::ScrollIsOn(int f)
{
LOCK( this );
scrollison = f;
}
void GuiButton::Update(GuiTrigger * t)
{
LOCK( this );
if (!this->IsVisible() || state == STATE_CLICKED || state == STATE_DISABLED || !t)
return;
else if (parentElement && parentElement->GetState() == STATE_DISABLED) return;
#ifdef HW_RVL
// cursor
if ( t->wpad.ir.valid )
{
if ( this->IsInside( t->wpad.ir.x, t->wpad.ir.y ) )
{
if ( state == STATE_DEFAULT ) // we weren't on the button before!
{
if ( scrollison == 0 )
{
this->SetState( STATE_SELECTED, t->chan );
}
if ( this->Rumble() && scrollison == 0 )
rumbleRequest[t->chan] = 1;
if ( soundOver && scrollison == 0 )
soundOver->Play();
if ( effectsOver && !effects && scrollison == 0 )
{
// initiate effects
effects = effectsOver;
effectAmount = effectAmountOver;
effectTarget = effectTargetOver;
}
}
}
else
{
if ( state == STATE_SELECTED && ( stateChan == t->chan || stateChan == -1 ) )
this->ResetState();
if ( effectTarget == effectTargetOver && effectAmount == effectAmountOver )
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
}
}
#else
if (state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1)) this->ResetState();
if (effectTarget == effectTargetOver && effectAmount == effectAmountOver)
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
#endif
// button triggers
if (this->IsClickable() && scrollison == 0)
{
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
for (int i = 0; i < 6; i++)
{
if (trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
wm_btns = t->wpad.btns_d << 16;
wm_btns_trig = trigger[i]->wpad.btns_d << 16;
// lower 16 bits only (classic controller)
cc_btns = t->wpad.btns_d >> 16;
cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
if (((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type
== EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
{
if (t->chan == stateChan || stateChan == -1)
{
if (state == STATE_SELECTED)
{
this->SetState(STATE_CLICKED, t->chan);
if (soundClick) soundClick->Play();
}
else if (trigger[i]->type == TRIGGER_BUTTON_ONLY)
{
this->SetState(STATE_CLICKED, t->chan);
if (soundClick) soundClick->Play();
}
else if (trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS && parentElement->IsFocused())
{
this->SetState(STATE_CLICKED, t->chan);
if (soundClick) soundClick->Play();
}
}
}
}
}
}
if (this->IsHoldable())
{
bool held = false;
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
for (int i = 0; i < 6; i++)
{
if (trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
wm_btns = t->wpad.btns_d << 16;
wm_btns_h = t->wpad.btns_h << 16;
wm_btns_trig = trigger[i]->wpad.btns_h << 16;
// lower 16 bits only (classic controller)
cc_btns = t->wpad.btns_d >> 16;
cc_btns_h = t->wpad.btns_h >> 16;
cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
if (((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type
== EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
{
if (trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED && (t->chan == stateChan
|| stateChan == -1)) this->SetState(STATE_CLICKED, t->chan);
}
if (((t->wpad.btns_h > 0 && wm_btns_h == wm_btns_trig) || (cc_btns_h == cc_btns_trig
&& t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_h == trigger[i]->pad.btns_h
&& t->pad.btns_h > 0))
{
if (trigger[i]->type == TRIGGER_HELD) held = true;
}
if (!held && state == STATE_HELD && stateChan == t->chan)
{
this->ResetState();
}
else if (held && state == STATE_CLICKED && stateChan == t->chan)
{
this->SetState(STATE_HELD, t->chan);
}
}
}
}
if (updateCB) updateCB(this);
}