mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
34692131a2
USB Loader GX v2.0 A few cosmetic changes along on this rev: *Removed unused resources *Fix a compile warning *Fixed crash on formatting drive to WBFS *A few source/function movement from one file to another *Renamed global game settings to "Loader Settings"
207 lines
4.1 KiB
C++
207 lines
4.1 KiB
C++
#include <ogcsys.h>
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#include <unistd.h>
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#include <time.h>
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/usbstorage2.h"
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#include "wbfs.h"
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#include "usbloader/wbfs/wbfs_base.h"
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#include "usbloader/wbfs/wbfs_wbfs.h"
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#include "usbloader/wbfs/wbfs_fat.h"
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#include "usbloader/wbfs/wbfs_ntfs.h"
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#include "usbloader/wbfs/wbfs_ext.h"
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#include "usbloader/GameList.h"
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#include "menu/menus.h"
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#include "gecko.h"
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static Wbfs *current = NULL;
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/* WBFS device */
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s32 wbfsDev = WBFS_MIN_DEVICE;
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid)
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{
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return current->OpenDisc(discid);
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}
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void WBFS_CloseDisc(wbfs_disc_t *disc)
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{
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current->CloseDisc(disc);
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}
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wbfs_t *GetHddInfo(void)
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{
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return current->GetHddInfo();
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}
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s32 WBFS_Init(u32 device)
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{
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return Wbfs::Init(device);
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}
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s32 WBFS_OpenPart(int part_num)
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{
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PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
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if(part_num < 0 || part_num >= usbHandle->GetPartitionCount())
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return -1;
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// close
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WBFS_Close();
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gprintf("\tWBFS_OpenPart: start sector %u, sector count: %u\n", usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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if (strncmp(usbHandle->GetFSName(part_num), "FAT", 3) == 0)
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{
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current = new Wbfs_Fat(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "NTFS", 4) == 0)
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{
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current = new Wbfs_Ntfs(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "LINUX", 5) == 0)
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{
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current = new Wbfs_Ext(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "WBFS", 4) == 0)
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{
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current = new Wbfs_Wbfs(wbfsDev, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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}
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else
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{
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return -1;
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}
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if (current->Open())
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{
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delete current;
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current = NULL;
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return -1;
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}
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return 0;
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}
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bool WBFS_Close(void)
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{
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if (current != NULL)
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{
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current->Close();
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delete current;
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current = NULL;
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}
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gameList.clear();
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return 0;
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}
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bool WBFS_Mounted()
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{
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return (current != NULL && current->IsMounted());
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}
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s32 WBFS_Format(u32 lba, u32 size)
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{
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Wbfs_Wbfs Part(wbfsDev, lba, size);
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return Part.Format();
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}
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s32 WBFS_GetCount(u32 *count)
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{
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return current->GetCount(count);
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}
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s32 WBFS_GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
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{
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return current->GetHeaders(outbuf, cnt, len);
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}
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s32 WBFS_CheckGame(u8 *discid)
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{
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return current->CheckGame(discid);
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}
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s32 WBFS_AddGame(void)
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{
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s32 retval = current->AddGame();
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if (retval == 0) gameList.clear();
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return retval;
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}
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s32 WBFS_RemoveGame(u8 *discid)
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{
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s32 retval = current->RemoveGame(discid);
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if (retval == 0) gameList.clear();
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return retval;
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}
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s32 WBFS_GameSize(u8 *discid, f32 *size)
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{
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return current->GameSize(discid, size);
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}
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s32 WBFS_DiskSpace(f32 *used, f32 *free)
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{
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return current->DiskSpace(used, free);
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}
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s32 WBFS_RenameGame(u8 *discid, const void *newname)
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{
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s32 retval = current->RenameGame(discid, newname);
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if (retval == 0) gameList.clear();
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return retval;
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}
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s32 WBFS_ReIDGame(u8 *discid, const void *newID)
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{
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s32 retval = current->ReIDGame(discid, newID);
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if (retval == 0) gameList.clear();
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return retval;
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}
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f32 WBFS_EstimeGameSize(void)
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{
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return current->EstimateGameSize();
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}
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int WBFS_GetFragList(u8 *id)
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{
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return current->GetFragList(id);
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}
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bool WBFS_ShowFreeSpace(void)
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{
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return current->ShowFreeSpace();
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}
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int MountWBFS(bool ShowGUI)
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{
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if(ShowGUI)
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return WBFS_Init(WBFS_DEVICE_USB);
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int ret = -1;
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time_t currTime = time(0);
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while (time(0) - currTime < 30)
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{
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ret = WBFS_Init(WBFS_DEVICE_USB);
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printf("%i...", int(time(0) - currTime));
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if (ret < 0)
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sleep(1);
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else
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break;
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DeviceHandler::Instance()->UnMountAllUSB();
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DeviceHandler::Instance()->MountAllUSB();
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}
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printf("\n");
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return ret;
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}
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