mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 04:36:53 +01:00
4611ae1998
* Added current version and revision number to boot screen * Renamed "Gametdb Path" to "Titles Path" and set default path for title's files to /titles/ subfolder. * Added a prompt to move existing files when editing Titles path. (Greywolf) * Added an option to display Multi-disc prompt when launching gamecube games with DM/DML/Nintendont. * Fixed exiting the credit page (press B to exit) * Set Loader's IOS setting to 58 if only 58 is available. * Removed unneeded IOS58 patches to libruntimeiospatch Nintendont: * Added Nintendont 3.304+ new version detection. * Removed warning if HID is enabled without controller.ini on r3.304+. HID setting still used to copy .ini if needed. * Fixed Booting game from USB if not on the first partition. * Fixed loading settings/cheats/controller.ini when booting from Disc. * Added a missing warning message if kenobiwii.bin is not found but debug option is enabled on Wii consoles. * Updated French language file
172 lines
3.6 KiB
C++
172 lines
3.6 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef WII_BNR_ANIMATOR_H_
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#define WII_BNR_ANIMATOR_H_
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#include <map>
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#include <cstring>
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#include <string>
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#include "BannerTools.h"
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typedef float FrameNumber;
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enum AnimationType
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{
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ANIMATION_TYPE_PANE = MAKE_FOURCC('R', 'L', 'P', 'A'),
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ANIMATION_TYPE_TEXTURE_SRT = MAKE_FOURCC('R', 'L', 'T', 'S'),
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ANIMATION_TYPE_VISIBILITY = MAKE_FOURCC('R', 'L', 'V', 'I'),
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ANIMATION_TYPE_VERTEX_COLOR = MAKE_FOURCC('R', 'L', 'V', 'C'),
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ANIMATION_TYPE_MATERIAL_COLOR = MAKE_FOURCC('R', 'L', 'M', 'C'),
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ANIMATION_TYPE_TEXTURE_PALETTE = MAKE_FOURCC('R', 'L', 'T', 'P'),
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ANIMATION_TYPE_IND_MATERIAL = MAKE_FOURCC('R', 'L', 'I', 'M'),
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};
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struct RLAN_Header
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{
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u32 magic;
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u16 endian;
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u16 version;
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u32 file_size;
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u16 offset;
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u16 section_count;
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} __attribute__((packed));
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struct PAI1_Header
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{
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u32 magic;
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u32 section_size;
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u16 frame_count;
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u8 loop;
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u8 pad;
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u16 file_count;
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u16 animator_count;
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u32 entry_offset;
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} __attribute__((packed));
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struct AnimatorHeader
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{
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char name[20];
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u8 tag_count;
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u8 is_material;
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u16 apad;
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} __attribute__((packed));
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struct Anim_Header
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{
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u32 animation_type;
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u8 frame_count;
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u8 pad[3];
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} __attribute__((packed));
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struct KeyFrame_Header
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{
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u8 index;
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u8 target;
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u8 data_type;
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u8 pad;
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u16 key_count;
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u16 pad1;
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u32 offset;
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} __attribute__((packed));
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struct KeyType
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{
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KeyType(AnimationType _type, u8 _index, u8 _target)
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: type(_type)
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, index(_index)
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, target(_target)
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{}
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bool operator<(const KeyType& rhs) const
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{
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return memcmp(this, &rhs, sizeof(*this)) < 0;
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}
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const AnimationType type;
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const u8 index, target;
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};
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class StepKeyHandler
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{
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public:
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void Load(const u8* file, u16 count);
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struct KeyData
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{
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u8 data1, data2;
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};
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KeyData GetFrame(FrameNumber frame_number) const;
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private:
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std::map<FrameNumber, KeyData> keys;
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};
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class HermiteKeyHandler
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{
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public:
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void Load(const u8* file, u16 count);
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struct KeyData
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{
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float value, slope;
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};
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float GetFrame(FrameNumber frame_number) const;
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private:
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std::multimap<FrameNumber, KeyData> keys;
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};
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class Layout;
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class Animator
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{
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public:
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virtual ~Animator() {}
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static const u32 MAGIC_ANIMATION = MAKE_FOURCC('R', 'L', 'A', 'N');
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static const u32 MAGIC_PANE_ANIMATION_INFO = MAKE_FOURCC('p', 'a', 'i', '1');
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static u32 LoadAnimators(const RLAN_Header *header, Layout& layout, u8 key_set);
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void LoadKeyFrames(const u8 *file, u8 tag_count, u32 offset, u8 key_set);
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virtual void SetFrame(FrameNumber frame, u8 key_set);
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protected:
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Animator() {}
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virtual void ProcessHermiteKey(const KeyType& type, float value);
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virtual void ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data);
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private:
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struct
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{
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std::map<KeyType, StepKeyHandler> step_keys;
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std::map<KeyType, HermiteKeyHandler> hermite_keys;
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} keys[2];
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};
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#endif
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