mirror of
https://github.com/wiidev/usbloadergx.git
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f49b732a3b
update meta.xml version too.
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Cyan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef NEEK_CONFIG_H_
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#define NEEK_CONFIG_H_
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#include <gctypes.h>
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#define NEEK_MAGIC 0x666c6f77 // 'FLOW'. 0x47414d45 'GAME' autoboot disc?
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#define NEEK_CONFIG_ADDRESS 0x81200000
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typedef struct _NEEK_CFG
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{
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u32 magic; // always has to be 0x666c6f77
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u64 titleid; // the full path of the NAND title to boot (both folder names)
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u32 config; // see below
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u64 returnto; // same as titleid above
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u32 gameid; // game for DI to autoboot use 4-digit game id
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u32 gamemagic; // set to 0x5d1c9ea3 for Wii game, 0xC2339F3D for gamecube games
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char dipath[256]; // string specifying path DI should use to find games (/wbfs/ or usb1/wbfs?)
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char nandpath[256]; // string specifying where the emuNAND is stored if it's not in the normal place. (/nands/ or usb1/nands/ ?)
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} NEEK_CFG;
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enum neekconfig
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{
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NCON_EXT_DI_PATH = (1<<0), // 1 if you're using/specifying dipath
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NCON_EXT_NAND_PATH = (1<<1), // 1 if you're using/specifying nandpath
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NCON_HIDE_EXT_PATH = (1<<2), // 1 to have it not SAVE the last used custom path?
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NCON_EXT_RETURN_TO = (1<<3), // 1 if you're using returnto
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NCON_EXT_BOOT_GAME = (1<<4), // 1 if you're using gameid
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};
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#define NANDCONFIG_MAXNAND 8
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#define NANDCONFIG_HEADER_SIZE 0x10
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#define NANDCONFIG_NANDINFO_SIZE 0x100
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typedef struct
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{
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char Path[128];
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char Name[64];
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char DiPath[64];
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} NandInfo;
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typedef struct _NandConfig
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{
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u32 NandCnt;
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u32 NandSel;
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u32 Padding1;
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u32 Padding2;
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NandInfo Nands[];
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} NandConfig;
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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bool neekLoadKernel(const char* nandpath);
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int neekBoot(void);
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int neekIsNeek2o(const char* nandpath);
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int neekPathFormat(char* nandpath_out, const char* nandpath_in, u32 len);
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bool neek2oSetBootSettings(NEEK_CFG* neek_config, u64 TitleID, u32 Magic, u64 returnto, const char* nandpath );
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int neek2oSetNAND(const char* nandpath);
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#ifdef __cplusplus
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}
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#endif
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#endif
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