mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
3503f114ed
WARNING: If you select to use IOS58 and you don't have IOS58 installed, the loader will be really really slow. *Fixed reseting of Theme/Fonts when pressing the SD Card button. It is now reloading it instead.
171 lines
4.4 KiB
C++
171 lines
4.4 KiB
C++
#include <unistd.h>
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#include "StartUpProcess.h"
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#include "libwiigui/gui.h"
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#include "video.h"
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#include "audio.h"
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#include "input.h"
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#include "themes/CTheme.h"
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#include "gecko.h"
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#include "Controls/DeviceHandler.hpp"
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "settings/CSettings.h"
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#include "settings/CGameSettings.h"
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#include "settings/CGameStatistics.h"
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#include "usbloader/usbstorage2.h"
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#include "sys.h"
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StartUpProcess::StartUpProcess()
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{
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//! Load default font for the next text outputs
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Theme::LoadFont("");
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background = new GuiImage(screenwidth, screenheight, (GXColor) {0, 0, 0, 255});
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GXImageData = Resources::GetImageData("gxlogo.png");
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GXImage = new GuiImage(GXImageData);
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GXImage->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
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GXImage->SetPosition(screenwidth/2, screenheight/2-50);
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titleTxt = new GuiText("Loading...", 24, (GXColor) {255, 255, 255, 255});
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titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
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titleTxt->SetPosition(screenwidth/2, screenheight/2+30);
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messageTxt = new GuiText(" ", 22, (GXColor) {255, 255, 255, 255});
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messageTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
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messageTxt->SetPosition(screenwidth/2, screenheight/2+60);
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}
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StartUpProcess::~StartUpProcess()
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{
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delete background;
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delete GXImageData;
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delete GXImage;
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delete titleTxt;
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delete messageTxt;
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}
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void StartUpProcess::TextFade(int direction)
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{
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if(direction > 0)
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{
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for(int i = 0; i < 255; i += direction)
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{
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messageTxt->SetAlpha(i);
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Draw();
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}
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messageTxt->SetAlpha(255);
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Draw();
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}
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else if(direction < 0)
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{
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for(int i = 255; i > 0; i += direction)
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{
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messageTxt->SetAlpha(i);
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Draw();
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}
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messageTxt->SetAlpha(0);
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Draw();
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}
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}
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void StartUpProcess::SetTextf(const char * format, ...)
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{
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char * tmp = NULL;
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va_list va;
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va_start(va, format);
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if((vasprintf(&tmp, format, va) >= 0) && tmp)
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{
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TextFade(-40);
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gprintf(tmp);
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messageTxt->SetText(tmp);
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TextFade(40);
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}
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va_end(va);
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if(tmp)
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free(tmp);
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}
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bool StartUpProcess::USBSpinUp()
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{
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bool started = false;
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int retries = 400;
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const DISC_INTERFACE * handle = DeviceHandler::GetUSBInterface();
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// wait 10 sec for the USB to spin up...stupid slow ass HDD
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do
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{
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started = (handle->startup() && handle->isInserted());
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usleep(50000);
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if(retries < 400 && retries % 20 == 0)
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{
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messageTxt->SetTextf("Waiting for HDD: %i sec left\n", retries/20);
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Draw();
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}
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}
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while(!started && --retries > 0);
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return started;
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}
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bool StartUpProcess::Run()
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{
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StartUpProcess Process;
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return Process.Execute();
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}
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bool StartUpProcess::Execute()
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{
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SetTextf("Initialize sd card\n");
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DeviceHandler::Instance()->MountSD();
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SetTextf("Initialize usb device\n");
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USBSpinUp();
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DeviceHandler::Instance()->MountAllUSB(false);
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SetTextf("Loading config files");
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gprintf("\tLoading config...%s\n", Settings.Load() ? "done" : "failed");
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gprintf("\tLoading language...%s\n", Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT) ? "done" : "failed");
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gprintf("\tLoading game settings...%s\n", GameSettings.Load(Settings.ConfigPath) ? "done" : "failed");
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gprintf("\tLoading game statistics...%s\n", GameStatistics.Load(Settings.ConfigPath) ? "done" : "failed");
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if(!Settings.UseIOS58 && Settings.cios != IOS_GetVersion())
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{
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SetTextf("Loading cIOS %i\n", Settings.cios);
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DeviceHandler::DestroyInstance();
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// Loading now the cios setup in the settings
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IosLoader::LoadAppCios();
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SetTextf("Loaded cIOS %i R%i\n", IOS_GetVersion(), IOS_GetRevision());
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DeviceHandler::Instance()->MountSD();
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USBSpinUp();
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DeviceHandler::Instance()->MountAllUSB(false);
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}
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gprintf("\tLoading font...%s\n", Theme::LoadFont(Settings.theme_path) ? "done" : "failed (using default)");
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gprintf("\tLoading theme...%s\n", Theme::Load(Settings.theme) ? "done" : "failed (using default)");
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//! Init the rest of the System
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Sys_Init();
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SetupPads();
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InitAudio();
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setlocale(LC_CTYPE, "C-UTF-8");
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setlocale(LC_MESSAGES, "C-UTF-8");
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return true;
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}
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void StartUpProcess::Draw()
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{
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background->Draw();
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GXImage->Draw();
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titleTxt->Draw();
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messageTxt->Draw();
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Menu_Render();
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}
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