mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
e43c9b108d
*Disabled try to mount of drive when no disc is inserted *Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed *Added create of nand emu path for rabbits go home to /title/00010004/ (Partial Nand Emu) (thx nic for the info) *Fixed loading default values for new added game settings
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
#ifndef _GAME_SETTINGS_H_
|
|
#define _GAME_SETTINGS_H_
|
|
|
|
#include <string>
|
|
#include <stdio.h>
|
|
#include <gctypes.h>
|
|
#include <vector>
|
|
#include "usbloader/disc.h"
|
|
|
|
typedef struct _GameCFG
|
|
{
|
|
char id[7];
|
|
short video;
|
|
short language;
|
|
short ocarina;
|
|
short vipatch;
|
|
short ios;
|
|
short parentalcontrol;
|
|
short errorfix002;
|
|
short iosreloadblock;
|
|
short loadalternatedol;
|
|
u32 alternatedolstart;
|
|
short patchcountrystrings;
|
|
char alternatedolname[40];
|
|
short returnTo;
|
|
short sneekVideoPatch;
|
|
short NandEmuMode;
|
|
short Hooktype;
|
|
short WiirdDebugger;
|
|
short Locked;
|
|
} GameCFG;
|
|
|
|
class CGameSettings
|
|
{
|
|
public:
|
|
//!Constructor
|
|
CGameSettings();
|
|
//!Destructor
|
|
~CGameSettings();
|
|
//!Load
|
|
bool Load(const char * path);
|
|
//!Save
|
|
bool Save();
|
|
//!AddGame
|
|
bool AddGame(const GameCFG & NewGame);
|
|
//!Reset
|
|
bool RemoveAll();
|
|
//!Overload Reset for one Game
|
|
bool Remove(const char * id);
|
|
bool Remove(const u8 * id) { return Remove((const char *) id); };
|
|
bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); };
|
|
//!Get GameCFG
|
|
GameCFG * GetGameCFG(const char * id);
|
|
//!Overload
|
|
GameCFG * GetGameCFG(const u8 * id) { return GetGameCFG((const char *) id); };
|
|
//!Overload
|
|
GameCFG * GetGameCFG(const struct discHdr * game) { if(!game) return NULL; else return GetGameCFG(game->id); };
|
|
//!Quick settings to PEGI conversion
|
|
static int GetPartenalPEGI(int parentalsetting);
|
|
//!Get the default configuration block
|
|
GameCFG * GetDefault();
|
|
protected:
|
|
bool ReadGameID(const char * src, char * GameID, int size);
|
|
bool SetSetting(GameCFG & game, char *name, char *value);
|
|
bool ValidVersion(FILE * file);
|
|
//!Find the config file in the default paths
|
|
bool FindConfig();
|
|
|
|
void ParseLine(char *line);
|
|
void TrimLine(char *dest, const char *src, int size);
|
|
std::string ConfigPath;
|
|
std::vector<GameCFG> GameList;
|
|
GameCFG DefaultConfig;
|
|
};
|
|
|
|
extern CGameSettings GameSettings;
|
|
|
|
#endif
|