mirror of
https://github.com/wiidev/usbloadergx.git
synced 2025-02-16 19:39:14 +01:00
![dimok321](/assets/img/avatar_default.png)
*Added sources of the custom libs to the branches *Fixed crash when switching from list layout to grid/carousel layout *Removed 1:1 copy option because its meaningless and almost the same as installing all partitions *Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this. *Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN) *Fixed bug in sound buffer circle *Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch) *Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out) *Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style! *Removed old theme style completely Theme example: The example file of the theme is the Default.them file. It can be found in the SVN trunk. Change in loading of themes: When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
838 lines
29 KiB
C++
838 lines
29 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* gui_gameGrid.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "wpad.h"
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#include <unistd.h>
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#include "gui_gamegrid.h"
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#include "gui_image_async.h"
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#include "libwiigui/LoadCoverImage.h"
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#include "usbloader/GameList.h"
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#include "settings/GameTitles.h"
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#include "settings/CSettings.h"
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#include "themes/CTheme.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "menu.h"
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#include "fatmounter.h"
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#include <string.h>
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#include <math.h>
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#include <sstream>
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//#define SCALE 0.8f
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//#define DEG_OFFSET 7
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#define RADIUS 780
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//#define IN_SPEED 175
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//#define SHIFT_SPEED 100
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//#define SPEED_STEP 4
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//#define SAFETY 320
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#define goSteps 10
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#include "../main.h"
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extern const int vol;
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static int Skew1[7][8] = { { -14, -66, 14, -34, 14, 34, -14, 66 }, { -10, -44, 10, -26, 10, 26, -10, 44 }, { -6, -22,
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6, -14, 6, 14, -6, 22 }, { 0, -11, 0, -11, 0, 11, 0, 11 }, { -6, -14, 6, -22, 6, 22, -6, 14 }, { -10, -26, 10,
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-44, 10, 44, -10, 26 }, { -14, -34, 14, -66, 14, 66, -14, 34 } };
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static int Pos1[7][2][2] = {
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// {{16:9 x,y},{ 4:3 x,y}}
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{ { -230, 74 }, { -320, 74 } }, { { -70, 74 }, { -130, 74 } }, { { 88, 74 }, { 60, 74 } }, { { 239, 74 }, {
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239, 74 } }, { { 390, 74 }, { 420, 74 } }, { { 550, 74 }, { 612, 74 } }, { { 710, 74 }, { 772, 74 } } };
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static int Skew2[18][8] = { { -5, -49, 5, -27, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 27, -5, 49 },
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{ -5, -49, 5, -27, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 27, -5, 49 },
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{ -4, -22, 4, -14, 4, 0, -4, 0 }, { -4, 0, 4, 0, 4, 14, -4, 22 },
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{ 0, -9, 0, -5, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 5, 0, 9 },
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{ 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, -5, 0, -9, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 9, 0, 5 },
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{ -4, -14, 4, -22, 4, 0, -4, 0 }, { -4, 0, 4, 0, 4, 22, -4, 14 },
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{ -5, -27, 5, -49, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 49, -5, 27 },
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{ -5, -27, 5, -49, 5, 0, -5, 0 }, { -5, 0, 5, 0, 5, 49, -5, 27 } };
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static int Pos2[18][2][2] = {
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// {{16:9 x,y},{ 4:3 x,y}}
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{ { -91, 50 }, { -166, 50 } }, { { -91, 193 }, { -166, 193 } },
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{ { 3, 50 }, { -54, 50 } }, { { 3, 193 }, { -54, 193 } },
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{ { 97, 50 }, { 58, 50 } }, { { 97, 193 }, { 58, 193 } },
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{ { 187, 50 }, { 166, 50 } }, { { 187, 193 }, { 166, 193 } },
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{ { 272, 50 }, { 272, 50 } }, { { 272, 193 }, { 272, 193 } },
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{ { 358, 50 }, { 378, 50 } }, { { 358, 193 }, { 378, 193 } },
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{ { 449, 50 }, { 487, 50 } }, { { 449, 193 }, { 487, 193 } },
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{ { 545, 50 }, { 599, 50 } }, { { 545, 193 }, { 599, 193 } },
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{ { 641, 50 }, { 700, 50 } }, { { 641, 193 }, { 700, 193 } } };
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static int Skew3[45][8] = { { -38, -110, 15, -42, 15, 65, -38, 32 }, { -38, -75, 15, -48, 15, 45, -38, 72 }, { -38,
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-52, 15, -70, 15, 27, -38, 100 },
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{ -38, -110, 15, -42, 15, 65, -38, 32 }, { -38, -75, 15, -48, 15, 45, -38, 72 },
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{ -38, -52, 15, -70, 15, 27, -38, 100 },
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{ -38, -70, 15, -24, 15, 40, -38, 27 }, { -38, -50, 15, -35, 15, 40, -38, 50 }, { -38, -34, 15, -47, 15, 24,
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-38, 58 },
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{ -27, -55, 19, -22, 19, 30, -27, 22 }, { -27, -40, 19, -30, 19, 30, -27, 40 }, { -27, -20, 19, -30, 19, 20,
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-27, 50 },
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{ -19, -28, 0, -17, 0, 15, -19, 10 }, { -19, -30, 0, -20, 0, 12, -19, 30 },
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{ -19, -15, 0, -20, 0, 10, -19, 24 },
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{ -10, -20, 3, -13, 3, 14, -10, 10 }, { -10, -20, 3, -18, 3, 18, -10, 20 },
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{ -10, -10, 3, -10, 3, 0, -10, 10 },
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{ -10, -15, 3, -12, 3, 13, -10, 13 },
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{ -10, -17, 3, -10, 3, 10, -10, 17 },
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{ -10, -10, 3, -15, 3, 10, -10, 10 },
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{ -10, -10, 3, -10, 3, 14, -10, 14 },
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{ -10, -10, 3, -10, 3, 10, -10, 10 },//middle
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{ -10, -10, 3, -10, 3, 10, -10, 10 },
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{ -14, -10, 4, -20, 3, 10, -14, 10 }, { -14, -10, 4, -17, 3, 17, -14, 10 },
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{ -14, -10, 4, -10, 3, 10, -14, 10 },
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{ -10, -13, 3, -20, 3, 14, -10, 10 }, { -10, -18, 3, -20, 3, 20, -10, 18 },
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{ -10, -10, 3, -10, 3, 20, -10, 5 },
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{ -19, -17, 0, -28, 0, 10, -19, 15 }, { -19, -20, 0, -30, 0, 30, -19, 12 },
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{ -19, -20, 0, -15, 0, 30, -19, 10 },
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{ -27, -22, 19, -55, 19, 22, -27, 30 }, { -27, -30, 19, -40, 19, 40, -27, 30 }, { -27, -30, 19, -20, 19, 55,
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-27, 20 },
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{ -38, -24, 15, -70, 15, 27, -38, 40 }, { -38, -35, 15, -50, 15, 50, -38, 40 }, { -38, -47, 15, -34, 15, 58,
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-38, 24 },
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{ -38, -42, 15, -110, 15, 32, -38, 60 }, { -38, -48, 15, -75, 15, 70, -38, 45 }, { -38, -70, 15, -52, 15, 100,
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-38, 27 },
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{ -38, -42, 15, -110, 15, 32, -38, 60 }, { -38, -48, 15, -75, 15, 70, -38, 45 }, { -38, -70, 15, -52, 15, 100,
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-38, 27 } };
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static int Pos3[45][2][2] = {
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// {{16:9 x,y},{ 4:3 x,y}}
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{ { -42, 49 }, { -91, 49 } }, { { -42, 153 }, { -91, 153 } }, { { -42, 261 }, { -91, 261 } },
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{ { 13, 58 }, { -29, 58 } }, { { 13, 153 }, { -29, 153 } }, { { 13, 250 }, { -29, 250 } },
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{ { 68, 67 }, { 33, 67 } }, { { 68, 153 }, { 33, 153 } }, { { 68, 239 }, { 33, 239 } },
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{ { 120, 74 }, { 92, 74 } }, { { 120, 153 }, { 92, 153 } }, { { 120, 232 }, { 92, 232 } },
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{ { 170, 78 }, { 149, 78 } }, { { 170, 153 }, { 149, 153 } }, { { 170, 228 }, { 149, 228 } },
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{ { 214, 80 }, { 200, 80 } }, { { 214, 153 }, { 200, 153 } }, { { 214, 226 }, { 200, 226 } },
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{ { 258, 81 }, { 251, 81 } }, { { 258, 153 }, { 251, 153 } }, { { 258, 224 }, { 251, 224 } },
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{ { 302, 81 }, { 302, 81 } }, { { 302, 153 }, { 302, 153 } }, { { 302, 223 }, { 302, 223 } },
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{ { 346, 81 }, { 353, 81 } }, { { 346, 153 }, { 353, 153 } }, { { 346, 223 }, { 353, 223 } },
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{ { 390, 80 }, { 404, 80 } }, { { 390, 153 }, { 404, 153 } }, { { 390, 225 }, { 404, 225 } },
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{ { 434, 77 }, { 457, 77 } }, { { 434, 153 }, { 457, 153 } }, { { 434, 227 }, { 457, 227 } },
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{ { 484, 73 }, { 512, 73 } }, { { 484, 153 }, { 512, 153 } }, { { 484, 231 }, { 512, 231 } },
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{ { 537, 67 }, { 572, 67 } }, { { 537, 153 }, { 572, 153 } }, { { 537, 239 }, { 572, 239 } },
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{ { 591, 58 }, { 633, 58 } }, { { 591, 153 }, { 633, 153 } }, { { 591, 250 }, { 633, 250 } },
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{ { 660, 58 }, { 660, 58 } }, { { 660, 153 }, { 660, 153 } }, { { 660, 250 }, { 660, 250 } }
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};
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#define VALUE4ROWS(rows, val1, val2, val3) (rows==3 ? val3 : (rows==2 ? val2 : val1))
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#define ROWS2PAGESIZE(rows) (rows==3 ? 45 : (rows==2 ? 18 : 7))
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static inline int OFFSETLIMIT(int Offset, int rows, int gameCnt)
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{
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gameCnt += (rows - (gameCnt % rows)) % rows; // add count of skiped Entries at end if List
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while (Offset > gameCnt)
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Offset -= gameCnt;
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while (Offset < 0)
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Offset += gameCnt;
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return Offset;
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}
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// Help-Function to Calc GameIndex
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static int GetGameIndex(int pageEntry, int rows, int listOffset, int gameCnt)
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{
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int skip = (rows - (gameCnt % rows)) % rows; // count of skiped Entries at end if List
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int pagesize = ROWS2PAGESIZE( rows );
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if (gameCnt < (pagesize - 2 * rows))
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{
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int listStart = (pagesize - gameCnt) >> 1; // align list on the center
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listStart = listStart - (listStart % rows); // align listStart to the top row
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if (pageEntry < listStart || pageEntry >= listStart + gameCnt) return -1;
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return pageEntry - listStart;
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}
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else
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{
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listOffset = listOffset - (listOffset % rows); // align listOffset to the top row
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listOffset = listOffset - 2 * rows; // align listOffset to the left full visible column
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if (listOffset < 0) listOffset += gameCnt + skip; // set the correct Offset
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pageEntry = (listOffset + pageEntry) % (gameCnt + skip); // get offset of pageEntry
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if (pageEntry >= gameCnt) return -1;
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return pageEntry;
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}
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}
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static GuiImageData *GameGridLoadCoverImage(void * Arg)
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{
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return LoadCoverImage((struct discHdr *) Arg, false, false);
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}
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/**
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* Constructor for the GuiGamegrid class.
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*/
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GuiGameGrid::GuiGameGrid(int w, int h, const char *themePath, const u8 *imagebg, int selectedGame) :
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noCover(nocoverFlat_png, nocoverFlat_png_size)
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{
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width = w;
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height = h;
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theme_posX = thInt("0 - game grid layout pos x");
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theme_posY = thInt("20 - game grid layout pos y");
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selectable = true;
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focus = 1; // allow focus
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigL = new GuiTrigger;
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trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
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trigR = new GuiTrigger;
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trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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trig1 = new GuiTrigger;
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trig1->SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_X, PAD_BUTTON_X);
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trig2 = new GuiTrigger;
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trig2->SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_Y, PAD_BUTTON_Y);
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trigPlus = new GuiTrigger;
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trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
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trigMinus = new GuiTrigger;
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trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
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int btnHeight = (int) lround(sqrt(RADIUS * RADIUS - 90000) - RADIUS - 50);
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// Button Left
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btnLeft = new GuiButton(0, 0);
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetPosition(20, btnHeight);
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btnLeft->SetParent(this);
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btnLeft->SetSoundOver(btnSoundOver);
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btnLeft->SetTrigger(trigL);
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btnLeft->SetTrigger(trigMinus);
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// Button Right
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btnRight = new GuiButton(0, 0);
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btnRight->SetParent(this);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetPosition(-20, btnHeight);
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btnRight->SetSoundOver(btnSoundOver);
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btnRight->SetTrigger(trigR);
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btnRight->SetTrigger(trigPlus);
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// Button RowUp
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btnRowUp = new GuiButton(0, 0);
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btnRowUp->SetParent(this);
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btnRowUp->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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btnRowUp->SetPosition(0, 0);
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btnRowUp->SetTrigger(trig2);
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// Button RowDown
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btnRowDown = new GuiButton(0, 0);
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btnRowDown->SetParent(this);
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btnRowDown->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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btnRowDown->SetPosition(0, 0);
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btnRowDown->SetTrigger(trig1);
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// Page-Stuff
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gameIndex = NULL;
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Reload(Settings.gridRows, 0);
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}
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/**
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* Destructor for the GuiGameGrid class.
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*/
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GuiGameGrid::~GuiGameGrid()
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{
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delete btnRight;
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delete btnLeft;
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delete btnRowUp;
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delete btnRowDown;
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delete trigA;
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delete trigL;
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delete trigR;
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delete trigPlus;
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delete trigMinus;
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delete trig1;
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delete trig2;
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GuiImageAsync::ClearQueue();
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for (u32 i = 0; i < game.size(); ++i)
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delete game[i];
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for (u32 i = 0; i < coverImg.size(); ++i)
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delete coverImg[i];
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for (u32 i = 0; i < titleTT.size(); ++i)
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delete titleTT[i];
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if(gameIndex)
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delete [] gameIndex;
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game.clear();
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coverImg.clear();
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titleTT.clear();
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}
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void GuiGameGrid::SetFocus(int f)
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{
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LOCK( this );
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if (!gameList.size()) return;
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focus = f;
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for (int i = 0; i < pagesize; i++)
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game[i]->ResetState();
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if (f == 1 && selectedItem >= 0) game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameGrid::ResetState()
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{
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LOCK( this );
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if (state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for (int i = 0; i < pagesize; i++)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameGrid::GetOffset()
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{
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LOCK( this );
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return listOffset;
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}
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int GuiGameGrid::GetClickedOption()
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{
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LOCK( this );
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int found = -1;
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if (clickedItem >= 0)
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{
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game[clickedItem]->SetState(STATE_SELECTED);
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found = gameIndex[clickedItem];
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clickedItem = -1;
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}
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return found;
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}
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int GuiGameGrid::GetSelectedOption()
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{
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LOCK( this );
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int found = -1;
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for (int i = 0; i < pagesize; i++)
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{
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if (game[i]->GetState() == STATE_SELECTED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameGrid::Draw()
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{
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LOCK( this );
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if (!this->IsVisible() || !gameList.size()) return;
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if (goLeft > 0)
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{
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goLeft--;
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int wsi = Settings.widescreen ? 0 : 1;
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float f2 = ((float) goLeft) / goSteps;
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float f1 = 1.0 - f2;
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int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
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int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
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for (int i = 0; i < pagesize - rows; i++)
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{
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game[i]->SetPosition(Pos[i][wsi][0] * f1 + Pos[i + rows][wsi][0] * f2 + theme_posX, Pos[i][wsi][1]
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* f1 + Pos[i + rows][wsi][1] * f2 + theme_posY);
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game[i]->SetSkew(Skew[i][0] * f1 + Skew[i + rows][0] * f2, Skew[i][1] * f1 + Skew[i + rows][1] * f2,
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Skew[i][2] * f1 + Skew[i + rows][2] * f2, Skew[i][3] * f1 + Skew[i + rows][3] * f2, Skew[i][4] * f1
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+ Skew[i + rows][4] * f2, Skew[i][5] * f1 + Skew[i + rows][5] * f2, Skew[i][6] * f1
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+ Skew[i + rows][6] * f2, Skew[i][7] * f1 + Skew[i + rows][7] * f2);
|
|
}
|
|
}
|
|
else if (goRight > 0)
|
|
{
|
|
goRight--;
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
float f2 = ((float) goRight) / goSteps;
|
|
float f1 = 1.0 - f2;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
for (int i = rows; i < pagesize; i++)
|
|
{
|
|
game[i]->SetPosition(Pos[i][wsi][0] * f1 + Pos[i - rows][wsi][0] * f2 + theme_posX, Pos[i][wsi][1]
|
|
* f1 + Pos[i - rows][wsi][1] * f2 + theme_posY);
|
|
|
|
game[i]->SetSkew(Skew[i][0] * f1 + Skew[i - rows][0] * f2, Skew[i][1] * f1 + Skew[i - rows][1] * f2,
|
|
Skew[i][2] * f1 + Skew[i - rows][2] * f2, Skew[i][3] * f1 + Skew[i - rows][3] * f2, Skew[i][4] * f1
|
|
+ Skew[i - rows][4] * f2, Skew[i][5] * f1 + Skew[i - rows][5] * f2, Skew[i][6] * f1
|
|
+ Skew[i - rows][6] * f2, Skew[i][7] * f1 + Skew[i - rows][7] * f2);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < pagesize; i++)
|
|
game[i]->Draw();
|
|
if (gameList.size() > pagesize - 2 * rows)
|
|
{
|
|
btnRight->Draw();
|
|
btnLeft->Draw();
|
|
}
|
|
|
|
btnRowUp->Draw();
|
|
btnRowDown->Draw();
|
|
|
|
if (focus && Settings.tooltips == ON) for (int i = 0; i < pagesize; i++)
|
|
game[i]->DrawTooltip();
|
|
|
|
this->UpdateEffects();
|
|
}
|
|
|
|
/**
|
|
* Change the number of rows
|
|
*/
|
|
void GuiGameGrid::ChangeRows(int n)
|
|
{
|
|
if (n != rows) Reload(n, -1);
|
|
}
|
|
|
|
void GuiGameGrid::Update(GuiTrigger * t)
|
|
{
|
|
LOCK( this );
|
|
if (state == STATE_DISABLED || !t || !gameList.size()) return;
|
|
|
|
if (!(game[0]->GetEffect() || game[0]->GetEffectOnOver()))
|
|
{
|
|
for (int i = 0; i < pagesize; i++)
|
|
game[i]->SetEffectGrow();
|
|
}
|
|
|
|
btnRight->Update(t);
|
|
btnLeft->Update(t);
|
|
btnRowUp->Update(t);
|
|
btnRowDown->Update(t);
|
|
|
|
selectedItem = -1;
|
|
clickedItem = -1;
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
game[i]->Update(t);
|
|
if (game[i]->GetState() == STATE_SELECTED)
|
|
{
|
|
selectedItem = i;
|
|
}
|
|
if (game[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
clickedItem = i;
|
|
}
|
|
|
|
}
|
|
// navigation
|
|
if (focus && gameList.size() >= (pagesize - 2 * rows) && goLeft == 0 && goRight == 0)
|
|
{
|
|
// Left/Right Navigation
|
|
|
|
if (btnLeft->GetState() == STATE_CLICKED)
|
|
{
|
|
u32 buttons = t->wpad.btns_h;
|
|
if (!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left()))
|
|
{
|
|
btnLeft->ResetState();
|
|
return;
|
|
}
|
|
|
|
if (Settings.xflip == XFLIP_SYSMENU || Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_DISK3D)
|
|
goRight = goSteps;
|
|
else goLeft = goSteps;
|
|
}
|
|
else if (btnRight->GetState() == STATE_CLICKED)
|
|
{
|
|
u32 buttons = t->wpad.btns_h;
|
|
if (!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right()))
|
|
{
|
|
btnRight->ResetState();
|
|
return;
|
|
}
|
|
if (Settings.xflip == XFLIP_SYSMENU || Settings.xflip == XFLIP_YES || Settings.xflip == XFLIP_DISK3D)
|
|
goLeft = goSteps;
|
|
else goRight = goSteps;
|
|
}
|
|
|
|
if (goLeft == goSteps)
|
|
{
|
|
GuiButton *tmpButton[rows];
|
|
GuiTooltip *tmpTooltip[rows];
|
|
listOffset = OFFSETLIMIT(listOffset + rows, rows, gameList.size()); // set the new listOffset
|
|
// Save left Tooltip & Button and destroy left Image + Image-Data
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
delete coverImg[i];
|
|
coverImg[i] = NULL;
|
|
game[i]->SetImage(NULL);
|
|
tmpTooltip[i] = titleTT[i];
|
|
tmpButton[i] = game[i];
|
|
}
|
|
// Move all Page-Entries one step left
|
|
for (int i = 0; i < (pagesize - rows); i++)
|
|
{
|
|
titleTT[i] = titleTT[i + rows];
|
|
coverImg[i] = coverImg[i + rows];
|
|
game[i] = game[i + rows];
|
|
gameIndex[i] = gameIndex[i + rows];
|
|
}
|
|
// set saved Tooltip, Button & gameIndex to right
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
int ii = i + pagesize - rows;
|
|
gameIndex[ii] = GetGameIndex(ii, rows, listOffset, gameList.size());
|
|
titleTT[ii] = tmpTooltip[i];
|
|
coverImg[ii] = NULL;
|
|
if (gameIndex[ii] != -1)
|
|
{
|
|
coverImg[ii] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[ii]],
|
|
sizeof(struct discHdr), &noCover);
|
|
if (coverImg[ii])
|
|
{
|
|
coverImg[ii] ->SetWidescreen(Settings.widescreen);
|
|
coverImg[ii] ->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
|
|
coverImg[ii] ->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
|
|
}
|
|
titleTT[ii] ->SetText(GameTitles.GetTitle(gameList[gameIndex[ii]]));
|
|
}
|
|
else
|
|
{
|
|
titleTT[ii] ->SetText(NULL);
|
|
}
|
|
|
|
game[ii] = tmpButton[i];
|
|
game[ii] ->SetImage(coverImg[ii]);
|
|
game[ii] ->SetPosition(Pos[ii][wsi][0], Pos[ii][wsi][1]);
|
|
game[ii] ->SetSkew(&Skew[ii][0]);
|
|
game[ii] ->RemoveToolTip();
|
|
if (gameIndex[ii] != -1)
|
|
{
|
|
game[ii] ->SetClickable(true);
|
|
game[ii] ->SetVisible(true);
|
|
}
|
|
else
|
|
{
|
|
game[ii] ->SetVisible(false);
|
|
game[ii] ->SetClickable(false);
|
|
game[ii] ->RemoveSoundOver();
|
|
}
|
|
}
|
|
// Set Tooltip-Position
|
|
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
|
|
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
switch ((i * 3) / pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (goRight == goSteps)
|
|
{
|
|
GuiButton *tmpButton[rows];
|
|
GuiTooltip *tmpTooltip[rows];
|
|
listOffset = OFFSETLIMIT(listOffset - rows, rows, gameList.size()); // set the new listOffset
|
|
// Save right Button & Tooltip and destroy right Image-Data
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
int ii = i + pagesize - rows;
|
|
delete coverImg[ii];
|
|
coverImg[ii] = NULL;
|
|
game[ii]->SetImage(NULL);
|
|
tmpTooltip[i] = titleTT[ii];
|
|
tmpButton[i] = game[ii];
|
|
}
|
|
// Move all Page-Entries one step right
|
|
for (int i = pagesize - 1; i >= rows; i--)
|
|
{
|
|
titleTT[i] = titleTT[i - rows];
|
|
coverImg[i] = coverImg[i - rows];
|
|
game[i] = game[i - rows];
|
|
gameIndex[i] = gameIndex[i - rows];
|
|
}
|
|
// set saved Image, Button & gameIndex to left
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
|
|
for (int i = 0; i < rows; i++)
|
|
{
|
|
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
|
|
titleTT[i] = tmpTooltip[i];
|
|
coverImg[i] = NULL;
|
|
if (gameIndex[i] != -1)
|
|
{
|
|
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]],
|
|
sizeof(struct discHdr), &noCover);
|
|
if (coverImg[i])
|
|
{
|
|
coverImg[i] ->SetWidescreen(Settings.widescreen);
|
|
coverImg[i] ->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
|
|
coverImg[i] ->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
|
|
}
|
|
titleTT[i] ->SetText(GameTitles.GetTitle(gameList[gameIndex[i]]));
|
|
}
|
|
else
|
|
{
|
|
titleTT[i] ->SetText(NULL);
|
|
}
|
|
game[i] = tmpButton[i];
|
|
game[i] ->SetImage(coverImg[i]);
|
|
game[i] ->SetPosition(Pos[i][wsi][0], Pos[i][wsi][1]);
|
|
game[i] ->SetSkew(&Skew[i][0]);
|
|
game[i] ->RemoveToolTip();
|
|
if (gameIndex[i] != -1)
|
|
{
|
|
game[i] ->SetClickable(true);
|
|
game[i] ->SetVisible(true);
|
|
}
|
|
else
|
|
{
|
|
game[i] ->SetVisible(false);
|
|
game[i] ->SetClickable(false);
|
|
game[i] ->RemoveSoundOver();
|
|
}
|
|
}
|
|
// Set Tooltip-Position
|
|
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
|
|
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
switch ((i * 3) / pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((btnRowUp->GetState() == STATE_CLICKED))
|
|
{
|
|
if ((rows == 1) && (gameList.size() >= 18))
|
|
this->ChangeRows(2);
|
|
else if ((rows == 2) && (gameList.size() >= 45)) this->ChangeRows(3);
|
|
btnRowUp->ResetState();
|
|
return;
|
|
}
|
|
|
|
if ((btnRowDown->GetState() == STATE_CLICKED))
|
|
{
|
|
if (rows == 3)
|
|
this->ChangeRows(2);
|
|
else if (rows == 2) this->ChangeRows(1);
|
|
btnRowDown->ResetState();
|
|
return;
|
|
}
|
|
|
|
if (updateCB) updateCB(this);
|
|
}
|
|
|
|
void GuiGameGrid::Reload(int Rows, int ListOffset)
|
|
{
|
|
LOCK( this );
|
|
|
|
//Prevent to wait before all images are loaded before we can delete them
|
|
GuiImageAsync::ClearQueue();
|
|
|
|
// CleanUp
|
|
for (u32 i = 0; i < game.size(); ++i)
|
|
delete game[i];
|
|
|
|
for (u32 i = 0; i < coverImg.size(); ++i)
|
|
delete coverImg[i];
|
|
|
|
for (u32 i = 0; i < titleTT.size(); ++i)
|
|
delete titleTT[i];
|
|
|
|
if(gameIndex)
|
|
delete [] gameIndex;
|
|
game.clear();
|
|
coverImg.clear();
|
|
titleTT.clear();
|
|
|
|
goLeft = 0;
|
|
goRight = 0;
|
|
|
|
rows = Rows > 3 ? 3 : (Rows < 1 ? 1 : Rows);
|
|
if ((gameList.size() < 45) && (rows == 3)) rows = 2;
|
|
if ((gameList.size() < 18) && (rows == 2)) rows = 1;
|
|
|
|
if (ListOffset >= 0) // if ListOffset < 0 then no change
|
|
listOffset = ListOffset;
|
|
listOffset = OFFSETLIMIT(listOffset, rows, gameList.size());
|
|
|
|
selectedItem = -1;
|
|
clickedItem = -1;
|
|
|
|
pagesize = ROWS2PAGESIZE( rows );
|
|
|
|
// Page-Stuff
|
|
gameIndex = new int[pagesize];
|
|
titleTT.resize(pagesize);
|
|
coverImg.resize(pagesize);
|
|
game.resize(pagesize);
|
|
|
|
int wsi = Settings.widescreen ? 0 : 1;
|
|
int (*Pos)[2][2] = VALUE4ROWS( rows, Pos1, Pos2, Pos3 );
|
|
int (*Skew)[8] = VALUE4ROWS( rows, Skew1, Skew2, Skew3 );
|
|
|
|
int ttoffset_x = Settings.widescreen ? VALUE4ROWS( rows, 70, 35, 0 ) : VALUE4ROWS( rows, 150, 55, 25 );
|
|
int ttoffset_y = -VALUE4ROWS( rows, 224, 133, 68 ) / 4;
|
|
|
|
for (int i = 0; i < pagesize; i++)
|
|
{
|
|
//------------------------
|
|
// Index
|
|
//------------------------
|
|
gameIndex[i] = GetGameIndex(i, rows, listOffset, gameList.size());
|
|
|
|
//------------------------
|
|
// Tooltip
|
|
//------------------------
|
|
if (gameIndex[i] != -1)
|
|
titleTT[i] = new GuiTooltip(GameTitles.GetTitle(gameList[gameIndex[i]]), thInt("255 - tooltip alpha"));
|
|
else
|
|
titleTT[i] = new GuiTooltip(NULL, thInt("255 - tooltip alpha"));
|
|
|
|
//------------------------
|
|
// ImageData
|
|
//------------------------
|
|
// if( gameIndex[i] != -1 )
|
|
// cover[i] = LoadCoverImage(&gameList[gameIndex[i]], false /*bool Prefere3D*/);
|
|
// else
|
|
// cover[i] = new GuiImageData(NULL);
|
|
|
|
//------------------------
|
|
// Image
|
|
//------------------------
|
|
coverImg[i] = NULL;
|
|
if (gameIndex[i] != -1)
|
|
{
|
|
coverImg[i] = new GuiImageAsync(GameGridLoadCoverImage, gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
|
|
if (coverImg[i])
|
|
{
|
|
coverImg[i]->SetWidescreen(Settings.widescreen);
|
|
// if ( rows == 2 ) coverImg[i]->SetScale(.6); //these are the numbers for 2 rows
|
|
// else if ( rows == 3 ) coverImg[i]->SetScale(.26); //these are the numbers for 3 rows
|
|
coverImg[i]->SetScale(VALUE4ROWS( rows, 1.0, 0.6, 0.26 ));
|
|
coverImg[i]->SetPosition(0, VALUE4ROWS( rows, 0, -50, -80 ));
|
|
}
|
|
}
|
|
|
|
//------------------------
|
|
// GameButton
|
|
//------------------------
|
|
game[i] = new GuiButton(VALUE4ROWS( rows, 160, 75, 35 ), VALUE4ROWS( rows, 224, 133, 68 ));
|
|
game[i]->SetParent(this);
|
|
game[i]->SetImage(coverImg[i]);
|
|
game[i]->SetAlignment(ALIGN_TOP, ALIGN_LEFT);
|
|
game[i]->SetPosition(Pos[i][wsi][0] + theme_posX, Pos[i][wsi][1] + theme_posY);
|
|
game[i]->SetSkew(&Skew[i][0]);
|
|
game[i]->SetTrigger(trigA);
|
|
game[i]->SetSoundOver(btnSoundOver);
|
|
game[i]->SetSoundClick(btnSoundClick);
|
|
game[i]->SetRumble(false);
|
|
switch ((i * 3) / pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], ttoffset_x, ttoffset_y, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, ttoffset_y, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -ttoffset_x, ttoffset_y, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (gameIndex[i] >= 0)
|
|
{
|
|
game[i]->SetClickable(true);
|
|
game[i]->SetVisible(true);
|
|
}
|
|
else
|
|
{
|
|
game[i]->SetVisible(false);
|
|
game[i]->SetClickable(false);
|
|
// game[i]->RemoveSoundOver();
|
|
}
|
|
}
|
|
Settings.gridRows = rows;
|
|
}
|
|
|