mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
d62e41d601
*Added sources of the custom libs to the branches *Fixed crash when switching from list layout to grid/carousel layout *Removed 1:1 copy option because its meaningless and almost the same as installing all partitions *Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this. *Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN) *Fixed bug in sound buffer circle *Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch) *Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out) *Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style! *Removed old theme style completely Theme example: The example file of the theme is the Default.them file. It can be found in the SVN trunk. Change in loading of themes: When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
409 lines
13 KiB
C++
409 lines
13 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include <gccore.h>
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#include "settings/CSettings.h"
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#include "themes/CTheme.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/DiscBrowser.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "IndGameLoadSM.hpp"
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static const char * OnOffText[MAX_ON_OFF] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * VideoModeText[VIDEO_MODE_MAX] =
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{
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trNOOP( "Disc Default" ),
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trNOOP( "System Default" ),
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trNOOP( "AutoPatch" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" )
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};
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static const char * LanguageText[MAX_LANGUAGE] =
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{
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trNOOP( "Disc Default" ),
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trNOOP( "Console Default" ),
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trNOOP( "Japanese" ),
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trNOOP( "English" ),
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trNOOP( "German" ),
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trNOOP( "French" ),
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trNOOP( "Spanish" ),
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trNOOP( "Italian" ),
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trNOOP( "Dutch" ),
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trNOOP( "SChinese" ),
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trNOOP( "TChinese" ),
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trNOOP( "Korean" )
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};
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static const char * Error002Text[3] =
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{
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trNOOP( "No" ),
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trNOOP( "Yes" ),
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trNOOP( "Anti" )
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};
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static const char * ParentalText[5] =
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{
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trNOOP( "0 (Everyone)" ),
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trNOOP( "1 (Child 7+)" ),
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trNOOP( "2 (Teen 12+)" ),
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trNOOP( "3 (Mature 16+)" ),
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trNOOP( "4 (Adults Only 18+)" )
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};
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static const char * AlternateDOLText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "Select a DOL from Game" ),
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trNOOP( "Load From SD/USB" ),
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};
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IndGameLoadSM::IndGameLoadSM(const char * GameID)
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: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
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{
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//! Setup default settings from global settings
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snprintf(GameConfig.id, sizeof(GameConfig.id), "%s", (char *) GameID);
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SetDefaultConfig();
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GameCFG * existCFG = GameSettings.GetGameCFG(GameID);
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//! Overwrite with existing if available
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if (existCFG)
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memcpy(&GameConfig, existCFG, sizeof(GameCFG));
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if(!btnOutline)
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btnOutline = Resources::GetImageData("button_dialogue_box.png");
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if(!trigA)
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trigA = new GuiTrigger();
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
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saveBtnImg = new GuiImage (btnOutline);
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if (Settings.wsprompt == ON)
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{
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saveBtnTxt->SetWidescreen(Settings.widescreen);
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saveBtnImg->SetWidescreen(Settings.widescreen);
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}
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saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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saveBtn->SetLabel(saveBtnTxt);
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Append(saveBtn);
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SetOptionNames();
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SetOptionValues();
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}
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IndGameLoadSM::~IndGameLoadSM()
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{
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HaltGui();
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//! The rest is destroyed in SettingsMenu.cpp
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Remove(saveBtn);
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delete saveBtnTxt;
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delete saveBtnImg;
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delete saveBtn;
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ResumeGui();
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}
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void IndGameLoadSM::SetDefaultConfig()
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{
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GameConfig.video = Settings.videomode;
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GameConfig.language = Settings.language;
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GameConfig.ocarina = Settings.ocarina;
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GameConfig.vipatch = Settings.videopatch;
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GameConfig.ios = Settings.cios;
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GameConfig.parentalcontrol = 0;
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GameConfig.errorfix002 = Settings.error002;
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GameConfig.patchcountrystrings = Settings.patchcountrystrings;
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GameConfig.loadalternatedol = OFF;
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GameConfig.alternatedolstart = 0;
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GameConfig.iosreloadblock = OFF;
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strcpy(GameConfig.alternatedolname, "");
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GameConfig.returnTo = 1;
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GameConfig.Locked = 0;
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}
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void IndGameLoadSM::SetOptionNames()
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
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Options->SetName(Idx++, "%s", tr( "Game Language" ));
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Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
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Options->SetName(Idx++, "%s", tr( "Ocarina" ));
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Options->SetName(Idx++, "%s", tr( "Game IOS" ));
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Options->SetName(Idx++, "%s", tr( "Parental Control" ));
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Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
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Options->SetName(Idx++, "%s", tr( "Return To" ));
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Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
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Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
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Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
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Options->SetName(Idx++, "%s", tr( "Game Lock" ));
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}
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void IndGameLoadSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Video Mode
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Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
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//! Settings: VIDTV Patch
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
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//! Settings: Game Language
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Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
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//! Settings: Patch Country Strings
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
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//! Settings: Ocarina
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
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//! Settings: Game IOS
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Options->SetValue(Idx++, "%i", GameConfig.ios);
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//! Settings: Parental Control
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Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
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//! Settings: Error 002 fix
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Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
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//! Settings: Return To
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if(GameConfig.returnTo)
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{
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const char* TitleName = NULL;
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int haveTitle = NandTitles.FindU32(Settings.returnTo);
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if (haveTitle >= 0)
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TitleName = NandTitles.NameFromIndex(haveTitle);
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Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
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Settings.returnTo : tr( OnOffText[0] ));
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}
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else
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{
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Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
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}
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//! Settings: Alternate DOL
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Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
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//! Settings: Select DOL Offset
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if(GameConfig.loadalternatedol != 1)
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Options->SetValue(Idx++, tr("Not required"));
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else
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{
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if(strcmp(GameConfig.alternatedolname, "") != 0)
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Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname);
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else
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Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
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}
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//! Settings: Block IOS Reload
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock] ));
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//! Settings: Game Lock
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
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}
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int IndGameLoadSM::GetMenuInternal()
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{
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if (saveBtn->GetState() == STATE_CLICKED)
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{
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if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
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{
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WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
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}
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else
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WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
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saveBtn->ResetState();
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}
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Video Mode
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if (ret == ++Idx)
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{
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if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = 0;
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}
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//! Settings: VIDTV Patch
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else if (ret == ++Idx)
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{
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if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = 0;
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}
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//! Settings: Game Language
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else if (ret == ++Idx)
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{
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if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = 0;
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}
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//! Settings: Patch Country Strings
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else if (ret == ++Idx)
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{
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if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = 0;
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}
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//! Settings: Ocarina
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else if (ret == ++Idx)
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{
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if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = 0;
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}
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//! Settings: Game IOS
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else if (ret == ++Idx)
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{
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char entered[4];
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snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
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if(OnScreenKeyboard(entered, sizeof(entered), 0))
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{
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GameConfig.ios = atoi(entered);
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if(GameConfig.ios < 200) GameConfig.ios = 200;
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else if(GameConfig.ios > 255) GameConfig.ios = 255;
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if(NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
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}
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else if(GameConfig.ios == 254)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
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}
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}
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}
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//! Settings: Parental Control
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else if (ret == ++Idx)
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{
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if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
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}
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//! Settings: Error 002 fix
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else if (ret == ++Idx)
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{
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if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = 0;
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}
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//! Settings: Return To
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else if (ret == ++Idx)
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{
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if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
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}
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//! Settings: Alternate DOL
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else if (ret == ++Idx)
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{
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if (++GameConfig.loadalternatedol > 2)
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GameConfig.loadalternatedol = 0;
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}
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//! Settings: Select DOL Offset from Game
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else if (ret == ++Idx && GameConfig.loadalternatedol == 1)
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{
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char filename[10];
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snprintf(filename, 7, "%s", GameConfig.id);
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//alt dol menu for games that require more than a single alt dol
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int autodol = autoSelectDolMenu(filename, false);
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if (autodol > 0)
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{
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GameConfig.alternatedolstart = autodol;
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snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
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SetOptionValues();
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return MENU_NONE;
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}
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else if (autodol == 0)
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{
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GameConfig.loadalternatedol = 0;
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SetOptionValues();
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return MENU_NONE;
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}
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//check to see if we already know the offset of the correct dol
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autodol = autoSelectDol(filename, false);
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//if we do know that offset ask if they want to use it
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if (autodol > 0)
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{
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int dolchoice = WindowPrompt(0, tr( "Do you want to use the alternate DOL that is known to be correct?" ),
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tr( "Yes" ), tr( "Pick from a list" ), tr( "Cancel" ));
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if (dolchoice == 1)
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{
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GameConfig.alternatedolstart = autodol;
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snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
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}
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else if (dolchoice == 2) //they want to search for the correct dol themselves
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{
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int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
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if (res >= 0)
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GameConfig.alternatedolstart = res;
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}
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}
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else
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{
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int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
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if (res >= 0)
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{
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GameConfig.alternatedolstart = res;
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char tmp[170];
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snprintf(tmp, sizeof(tmp), "%s %s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), filename, GameConfig.alternatedolstart);
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WindowPrompt(0, tmp, tr( "OK" ));
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}
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}
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if(GameConfig.alternatedolstart == 0)
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GameConfig.loadalternatedol = 0;
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}
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//! Settings: Block IOS Reload
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else if (ret == ++Idx)
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{
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if (++GameConfig.iosreloadblock >= MAX_ON_OFF) GameConfig.iosreloadblock = 0;
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}
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//! Settings: Game Lock
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else if (ret == ++Idx)
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{
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if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
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}
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SetOptionValues();
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return MENU_NONE;
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}
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