usbloadergx/source/prompts
giantpune 57f0ce0ed4 Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n) 
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window.  Press up/down to scroll the text.  Arrows may come later for the buttons.  Also put a home buttononlytrigger on the game prompt.  moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
..
gameinfo.cpp Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped. 2009-07-13 11:19:31 +00:00
gameinfo.h 2009-06-20 00:32:10 +00:00
ProgressWindow.cpp changed progress window to not use settile but instead use setskew. this way we are drawing 1 progressbar image every loop but stretched instead of 100 little images each loop. 2009-07-07 11:06:51 +00:00
ProgressWindow.h *Changed whole GameInstall ProgressWindow behaviour 2009-07-05 20:22:29 +00:00
PromptWindows.cpp 2009-07-13 00:42:28 +00:00
PromptWindows.h apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad. 2009-07-11 05:55:29 +00:00