mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
e5db72b71d
*Reworked almost everything about alternate DOL loading (I am wondering how loading from SD/USB even worked) *Added new Option "Default" for alternate DOL which is now the default settings. This setting will select the alternate DOL automatically for games like Red Steel 1 because this alt. DOL is always needed to play the game. On games where the alt dol option is not needed the option "Default" = "OFF". This is just an attempt to make this option more automatic. Games like Metroid Prime (the only game right now) will have a prompt on game start where you choose between 1, 2 or 3 on this option because this game always requires either of these. *Small source cleanups/fixes
19 lines
546 B
C
19 lines
546 B
C
#ifndef _ALTERNATEDOL_H_
|
|
#define _ALTERNATEDOL_H_
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
/* not the full path is needed here, the path where the dol is */
|
|
bool Load_Dol(void **buffer, int* dollen, const char * filepath);
|
|
u32 load_dol_image(void *dolstart, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u32 returnTo);
|
|
u32 Load_Dol_from_disc(u32 offset, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u32 returnTo);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|