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![Cyan](/assets/img/avatar_default.png)
Second ISO is now properly going into the existing folder instead of using the Disc's internal Game Title. * Prevent deleting a folder when installation is canceled if the folder still contains another disc number. * Added a new setting to select GameCube game source: SD, USB, Auto Auto = based on DIOS MIOS (Lite). This new setting fix two known problems: - Device selection for Devolution is no more dependent of the installed DM(L) type. (Select manually before launching a game) - Installation of a game on a device if the game is already on another device is now possible.
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef LOADERSETTINGS_HPP_
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#define LOADERSETTINGS_HPP_
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#include "SettingsMenu.hpp"
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class LoaderSettings : public SettingsMenu
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{
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public:
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LoaderSettings();
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~LoaderSettings();
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protected:
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void SetOptionValues();
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int GetMenuInternal();
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short oldLoaderMode;
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short oldGameCubeSource;
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OptionList GuiOptions;
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};
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#endif
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