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147 lines
4.2 KiB
C
147 lines
4.2 KiB
C
/*
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* brlan.h
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* BannerPlayer
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*
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* Created by Alex Marshall on 09/03/16.
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* Copyright 2009 __MyCompanyName__. All rights reserved.
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*
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*/
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#ifndef _BRLAN_H_
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#define _BRLAN_H_
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#include <gctypes.h>
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typedef char fourcc[4];
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#define le16 be16
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#define le32 be32
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#define le64 be64
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u16 be16(u16 x);
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u32 be32(u32 x);
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u64 be64(u64 x);
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typedef enum
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{
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RLPA_ENTRY = 0,
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RLTS_ENTRY = 1,
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RLVI_ENTRY = 2,
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RLVC_ENTRY = 3,
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RLMC_ENTRY = 4,
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RLTP_ENTRY = 5
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} brlan_entry_type;
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typedef struct
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{
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fourcc magic; // "pai1" in ASCII.
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u32 size; // Size of section, which is rest of the file. (header.file_size - header.offset_pai1)
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u16 framesize; // Framesize
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u8 flags; // Flags
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u8 unk1; // Unknown
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u16 num_timgs; // Number of timgs?
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u16 num_entries; // Number of tags in the brlan.
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u32 unk2; // Only if bit 25 of flags is set.
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u32 entry_offset; // Offset to entries. (Relative to start of pai1 header.)
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} brlan_pai1_header_type2;
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typedef struct
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{
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fourcc magic; // "RLAN" in ASCII.
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u32 unk1; // Always 0xFEFF 0x0008. Possibly a versioning string.
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u32 file_size; // Size of whole file, including the header.
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u16 pai1_offset; // The offset to the pai1 header from the start of file.
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u16 pai1_count; // How many pai1 sections there are (duh, only 1... wtf?)
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} brlan_header;
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typedef struct
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{
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fourcc magic; // "pai1" in ASCII.
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u32 size; // Size of section, which is rest of the file. (header.file_size - header.offset_pai1)
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u16 framesize; // Framesize
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u8 flags; // Flags
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u8 unk1; // Unknown
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u16 num_timgs; // Number of timgs?
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u16 num_entries; // Number of tags in the brlan.
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} brlan_pai1_universal;
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typedef struct
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{
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fourcc magic; // "pai1" in ASCII.
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u32 size; // Size of section, which is rest of the file. (header.file_size - header.offset_pai1)
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u16 framesize; // Framesize
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u8 flags; // Flags
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u8 unk1; // Unknown
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u16 num_timgs; // Number of timgs?
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u16 num_entries; // Number of tags in the brlan.
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u32 entry_offset; // Offset to entries. (Relative to start of pai1 header.)
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} brlan_pai1_header_type1;
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typedef struct
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{
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char name[20]; // Name of the BRLAN entry. (Must be defined in the BRLYT)
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u32 flags; // Flags? (If bit 25 is set, we have another u32 after the entry. It's use is unknown.)
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u32 anim_header_len; // Length of the animation header which is directly after this entry.
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} brlan_entry;
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typedef struct
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{
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fourcc magic;
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u8 entry_count; // How many entries in this chunk.
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u8 pad1; // All cases I've seen is zero.
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u8 pad2; // All cases I've seen is zero.
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u8 pad3; // All cases I've seen is zero.
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} tag_header;
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typedef struct
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{
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u32 offset; // Offset to the data pointed to by this entry.
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// Relative to the start of the RLPA header.
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} tag_entry;
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typedef struct
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{
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u16 type; // Type (look at animtypes)
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u16 unk1; // ??? Every case has been 0x0200
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u16 coord_count; // How many coordinates.
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u16 pad1; // All cases I've seen is zero.
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u32 unk2; // ??? In every case I've seen, it is 0x0000000C.
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} tag_entryinfo;
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typedef struct
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{ // Bits not listed here are currently unknown.
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u32 part1; // If Bit 9 is set in flags, this is an f32, with a coordinate. (Bit 17 seems to act the same)
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u32 part2; // If Bit 16 is set in flags, this is an f32, with another coordinate. (Bit 17 seems to act the same)
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u32 part3; // With Bit 16 set in flags, this seems to be yet another coordinate. (Bit 17 seems to act the same)
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} tag_data;
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typedef struct BRLAN_trip
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{
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f32 frame; // Frame number.
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f32 value; // Value at the frame.
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f32 blend; // Interpolation value.
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} BRLAN_triplets;
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typedef struct BRLAN_entr
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{
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u16 animtype; // What subtype of animation.
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u16 tripletcount; // Number of triplets.
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BRLAN_triplets triplets[20]; // Shouldn't ever be more than 20.
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} BRLAN_entries;
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typedef struct BRLAN_anims
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{
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char type[4]; // The type of animation (FourCC from BRLAN file)
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char name[20]; // Name.
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u32 offset; // Offset into the BRLAN file to find this animation.
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u16 entrycount; // How many entries.
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BRLAN_entries entries[20]; // The entries. Shouldn't ever be more than 20.
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} BRLAN_animation;
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void BRLAN_Initialize(char rootpath[]);
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u16 BRLAN_ReadAnimations(BRLAN_animation **anims);
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void BRLAN_Finish();
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#endif //_BRLAN_H_
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