mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
30535c6f5d
formatted the code to make it easier to read. no functional changes at all. i didn't put anything from the libwiigui folder or banner folder in the beautifier. my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted. the code still compiles and runs fine.
290 lines
9.8 KiB
C++
290 lines
9.8 KiB
C++
/****************************************************************************
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* USB Loader GX Team
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* buffer.cpp
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*
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* Loading covers in a background thread
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***************************************************************************/
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#include <gccore.h>
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#include <unistd.h>
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#include "libwiigui/gui.h"
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#include "usbloader/disc.h"
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#include "settings/cfg.h"
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#include "buffer.h"
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#include "main.h"
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#define BUFFERSIZE 9
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extern struct discHdr * gameList;
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extern u32 gameCnt;
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static lwp_t bufferthread = LWP_THREAD_NULL;
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static bool BufferHalt = true;
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static int loading = 0;
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static int offset = 0;
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static int direction = 1;
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static bool changed = false;
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static bool firstime = true;
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static GuiImageData NoCoverData(nocover_png);
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static GuiImageData * cover[BUFFERSIZE];
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static GuiImage * coverImg[BUFFERSIZE];
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static GuiImage * NoCover[BUFFERSIZE];
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GuiImage * ImageBuffer(int imagenumber) {
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if ((BUFFERSIZE-1 > imagenumber) && direction >= 0) {
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return coverImg[imagenumber];
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}
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if ((0 < imagenumber) && direction < 0) {
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return coverImg[imagenumber];
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}
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if (loading == BUFFERSIZE) {
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return coverImg[imagenumber];
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}
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return NoCover[imagenumber];
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}
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void LoadImages() {
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if (!changed || BufferHalt)
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return;
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char ID[4];
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char IDfull[7];
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char imgPath[200];
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for (u32 i = offset; (int) i < offset+BUFFERSIZE; i++) {
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struct discHdr *header;
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if (i > gameCnt-1)
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header = &gameList[i-gameCnt];
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else
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header = &gameList[i];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image
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//firsttime loading images into memory
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if (firstime) {
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if (coverImg[loading]) {
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delete coverImg[loading];
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coverImg[loading] = NULL;
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}
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if (cover[loading]) {
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delete cover[loading];
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cover[loading] = NULL;
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}
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cover[loading] = new GuiImageData(imgPath,0);
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if (!cover[loading]->GetImage()) {
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delete cover[loading];
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cover[loading] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
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cover[loading] = new GuiImageData(imgPath, 0);
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if (!cover[loading]->GetImage()) {
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delete cover[loading];
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cover[loading] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.theme_path); //Load no image
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cover[loading] = new GuiImageData(imgPath, nocover_png);
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}
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}
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coverImg[loading] = new GuiImage(cover[loading]);
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} else {
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if (direction >= 0) {
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if (loading < BUFFERSIZE-1) {
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if (coverImg[loading]) {
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delete coverImg[loading];
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coverImg[loading] = NULL;
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}
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if (loading == 0) {
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if (cover[loading]) {
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delete cover[loading];
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cover[loading] = NULL;
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}
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cover[loading] = new GuiImageData(NULL, 0);
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cover[loading] = cover[loading+1];
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} else {
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cover[loading] = cover[loading+1];
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}
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coverImg[loading] = new GuiImage(cover[loading]);
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} else {
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cover[loading] = new GuiImageData(imgPath,0);
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if (!cover[loading]->GetImage()) {
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delete cover[loading];
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cover[loading] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
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cover[loading] = new GuiImageData(imgPath, 0);
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if (!cover[loading]->GetImage()) {
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delete cover[loading];
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cover[loading] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image
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cover[loading] = new GuiImageData(imgPath, nocover_png);
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}
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}
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if (coverImg[loading]) {
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delete coverImg[loading];
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coverImg[loading] = NULL;
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}
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coverImg[loading] = new GuiImage(cover[loading]);
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}
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} else if (direction < 0) {
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if (BUFFERSIZE-loading-1 > 0) {
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if (coverImg[BUFFERSIZE-loading-1]) {
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delete coverImg[BUFFERSIZE-loading-1];
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coverImg[BUFFERSIZE-loading-1] = NULL;
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}
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if (BUFFERSIZE-loading-1 == BUFFERSIZE-1) {
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if (cover[BUFFERSIZE-loading-1]) {
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delete cover[BUFFERSIZE-loading-1];
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cover[BUFFERSIZE-loading-1] = NULL;
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}
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cover[BUFFERSIZE-loading-1] = new GuiImageData(NULL, 0);
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cover[BUFFERSIZE-loading-1] = cover[BUFFERSIZE-loading-1-1];
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} else {
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cover[BUFFERSIZE-loading-1] = cover[BUFFERSIZE-loading-1-1];
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coverImg[BUFFERSIZE-loading-1] = new GuiImage(cover[BUFFERSIZE-loading-1]);
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}
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} else {
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header = &gameList[offset];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image
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cover[0] = new GuiImageData(imgPath,0);
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if (!cover[0]->GetImage()) {
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delete cover[0];
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cover[0] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
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cover[0] = new GuiImageData(imgPath, 0);
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if (!cover[0]->GetImage()) {
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delete cover[0];
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cover[0] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image
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cover[0] = new GuiImageData(imgPath, nocover_png);
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}
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}
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if (coverImg[0]) {
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delete coverImg[0];
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coverImg[0] = NULL;
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}
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coverImg[0] = new GuiImage(cover[0]);
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}
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}
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}
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loading++;
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}
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loading = BUFFERSIZE;
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changed = false;
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firstime = false;
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}
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void NewOffset(int off, int d) {
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if (offset == off || loading < BUFFERSIZE)
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return;
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direction = d;
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offset = off;
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loading = 0;
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changed = true;
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}
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/****************************************************************************
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* HaltBuffer
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***************************************************************************/
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void HaltBufferThread() {
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BufferHalt = true;
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firstime = true;
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changed = true;
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loading = 0;
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offset = 0;
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direction = 0;
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// wait for thread to finish
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while (!LWP_ThreadIsSuspended(bufferthread))
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usleep(100);
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for (int i = 0; i < BUFFERSIZE; i++) {
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delete cover[i];
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cover[i] = NULL;
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delete coverImg[i];
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coverImg[i] = NULL;
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delete NoCover[i];
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NoCover[i] = NULL;
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}
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}
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/****************************************************************************
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* ResumeBufferThread
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***************************************************************************/
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void ResumeBufferThread(int offset) {
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BufferHalt = false;
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firstime = true;
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changed = true;
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loading = 0;
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offset = offset;
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direction = 0;
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for (u8 i = 0; i < BUFFERSIZE; i++) {
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if (NoCover[i] != NULL) {
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delete NoCover[i];
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NoCover[i] = NULL;
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}
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NoCover[i] = new GuiImage(&NoCoverData);
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}
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LWP_ResumeThread(bufferthread);
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}
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/*********************************************************************************
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* Bufferthread
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*********************************************************************************/
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static void * bufferinitcallback(void *arg) {
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while (1) {
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if (BufferHalt)
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LWP_SuspendThread(bufferthread);
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LoadImages();
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}
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return NULL;
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}
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/****************************************************************************
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* InitBufferThread with priority 50
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***************************************************************************/
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void InitBufferThread() {
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LWP_CreateThread(&bufferthread, bufferinitcallback, NULL, NULL, 0, 50);
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}
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/****************************************************************************
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* ShutdownThread
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***************************************************************************/
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void ShutdownBufferThread() {
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LWP_JoinThread (bufferthread, NULL);
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bufferthread = LWP_THREAD_NULL;
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}
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