usbloadergx/source/menu.cpp

2157 lines
93 KiB
C++

/****************************************************************************
* USB Loader GX Team
*
* libwiigui Template
* by Tantric 2009
*
* menu.cpp
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <unistd.h>
#include <string.h>
#include <stdio.h> //CLOCK
#include <time.h>
#include "libwiigui/gui.h"
#include "libwiigui/gui_gamegrid.h"
#include "libwiigui/gui_gamecarousel.h"
#include "libwiigui/gui_gamebrowser.h"
#include "menu.h"
#include "audio.h"
#include "input.h"
#include "wbfs.h"
#include "disc.h"
#include "filelist.h"
#include "sys.h"
#include "patchcode.h"
#include "wpad.h"
#include "language.h"
#include "listfiles.h"
#include "fatmounter.h"
#include "getentries.h"
#include "PromptWindows.h"
#include "Settings.h"
#include "gameinfo.h"
//#include "xml.h" /* XML - Lustar*/
#define MAX_CHARACTERS 38
#define GB_SIZE 1073741824.0
/*** Variables that are also used extern ***/
GuiWindow * mainWindow = NULL;
GuiImageData * pointer[4];
GuiImage * bgImg = NULL;
GuiImageData * background = NULL;
GuiSound * bgMusic = NULL;
float gamesize;
/*** Variables used only in menu.cpp ***/
static GuiImage * coverImg = NULL;
static GuiImageData * cover = NULL;
static GuiText * GameIDTxt = NULL;
static GuiText * GameRegionTxt = NULL;
static lwp_t guithread = LWP_THREAD_NULL;
static bool guiHalt = true;
static int ExitRequested = 0;
static char gameregion[7];
/*** Extern variables ***/
extern FreeTypeGX *fontClock;
extern u8 shutdown;
extern u8 reset;
extern int cntMissFiles;
extern int networkisinitialized;
extern struct discHdr * gameList;
extern u32 gameCnt;
extern s32 gameSelected, gameStart;
extern const u8 data1;
/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
void
ResumeGui()
{
guiHalt = false;
LWP_ResumeThread (guithread);
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
void
HaltGui()
{
guiHalt = true;
// wait for thread to finish
while(!LWP_ThreadIsSuspended(guithread))
usleep(50);
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes, and draws GUI
***************************************************************************/
static void *
UpdateGUI (void *arg)
{
while(1)
{
if(guiHalt)
{
LWP_SuspendThread(guithread);
}
else
{
mainWindow->Draw();
if (Settings.tooltips == TooltipsOn && THEME.showToolTip != 0 && mainWindow->GetState() != STATE_DISABLED)
mainWindow->DrawTooltip();
#ifdef HW_RVL
for(int i=3; i >= 0; i--) // so that player 1's cursor appears on top!
{
if(userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255);
if(Settings.rumble == RumbleOn)
{
DoRumble(i);
}
}
#endif
Menu_Render();
for(int i=0; i < 4; i++)
mainWindow->Update(&userInput[i]);
if(ExitRequested)
{
for(int a = 5; a < 255; a += 10)
{
mainWindow->Draw();
Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0, 0, 0, a},1);
Menu_Render();
}
ShutoffRumble();
return 0;
}
}
}
return NULL;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
***************************************************************************/
void InitGUIThreads()
{
LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 0, 70);
}
void ExitGUIThreads()
{
ExitRequested = 1;
LWP_JoinThread(guithread, NULL);
}
/****************************************************************************
* MenuDiscList
***************************************************************************/
static int MenuDiscList()
{
int startat = 0;
int offset = 0;
int datag = 0;
int datagB =0;
int dataed = -1;
int cosa=0,sina=0;
int selectImg1 = 0;
char ID[4];
char IDfull[7];
datagB=0;
int menu = MENU_NONE, dataef=0;
char imgPath[100];
__Menu_GetEntries();
f32 freespace, used, size = 0.0;
u32 nolist;
char text[MAX_CHARACTERS + 4];
int choice = 0, selectedold = 100;
s32 ret;
//CLOCK
struct tm * timeinfo;
char theTime[80]="";
time_t lastrawtime=0;
WBFS_DiskSpace(&used, &freespace);
if (!gameCnt) { //if there is no list of games to display
nolist = 1;
}
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%sbutton_install.png", CFG.theme_path);
GuiImageData btnInstall(imgPath, button_install_png);
snprintf(imgPath, sizeof(imgPath), "%sbutton_install_over.png", CFG.theme_path);
GuiImageData btnInstallOver(imgPath, button_install_over_png);
snprintf(imgPath, sizeof(imgPath), "%ssettings_button.png", CFG.theme_path);
GuiImageData btnSettings(imgPath, settings_button_png);
snprintf(imgPath, sizeof(imgPath), "%ssettings_button_over.png", CFG.theme_path);
GuiImageData btnSettingsOver(imgPath, settings_button_over_png);
GuiImageData dataID(&data1);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
GuiImageData btnhome(imgPath, menu_button_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
GuiImageData btnhomeOver(imgPath, menu_button_over_png);
snprintf(imgPath, sizeof(imgPath), "%sSDcard.png", CFG.theme_path);
GuiImageData btnsdcard(imgPath, sdcard_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_png);
snprintf(imgPath, sizeof(imgPath), "%sfavIcon.png", CFG.theme_path);
GuiImageData imgfavIcon(imgPath, favIcon_png);
snprintf(imgPath, sizeof(imgPath), "%sfavIcon_gray.png", CFG.theme_path);
GuiImageData imgfavIcon_gray(imgPath, favIcon_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sabcIcon.png", CFG.theme_path);
GuiImageData imgabcIcon(imgPath, abcIcon_png);
snprintf(imgPath, sizeof(imgPath), "%sabcIcon_gray.png", CFG.theme_path);
GuiImageData imgabcIcon_gray(imgPath, abcIcon_gray_png);
snprintf(imgPath, sizeof(imgPath), "%splayCountIcon.png", CFG.theme_path);
GuiImageData imgplayCountIcon(imgPath, playCountIcon_png);
snprintf(imgPath, sizeof(imgPath), "%splayCountIcon_gray.png", CFG.theme_path);
GuiImageData imgplayCountIcon_gray(imgPath, playCountIcon_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid.png", CFG.theme_path);
GuiImageData imgarrangeGrid(imgPath, arrangeGrid_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid_gray.png", CFG.theme_path);
GuiImageData imgarrangeGrid_gray(imgPath, arrangeGrid_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeList.png", CFG.theme_path);
GuiImageData imgarrangeList(imgPath, arrangeList_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeList_gray.png", CFG.theme_path);
GuiImageData imgarrangeList_gray(imgPath, arrangeList_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel.png", CFG.theme_path);
GuiImageData imgarrangeCarousel(imgPath, arrangeCarousel_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel_gray.png", CFG.theme_path);
GuiImageData imgarrangeCarousel_gray(imgPath, arrangeCarousel_gray_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiTrigger trig2;
trig2.SetButtonOnlyTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_X, 0);
char spaceinfo[30];
sprintf(spaceinfo,"%.2fGB %s %.2fGB %s",freespace,LANGUAGE.of,(freespace+used),LANGUAGE.free);
GuiText usedSpaceTxt(spaceinfo, 18, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
usedSpaceTxt.SetAlignment(THEME.hddInfoAlign, ALIGN_TOP);
usedSpaceTxt.SetPosition(THEME.hddInfo_x, THEME.hddInfo_y);
char GamesCnt[15];
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
GuiText gamecntTxt(GamesCnt, 18, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
gamecntTxt.SetAlignment(THEME.gameCntAlign, ALIGN_TOP);
gamecntTxt.SetPosition(THEME.gameCnt_x,THEME.gameCnt_y);
GuiTooltip installBtnTT(LANGUAGE.Installagame);
if (Settings.wsprompt == yes)
installBtnTT.SetWidescreen(CFG.widescreen);
GuiImage installBtnImg(&btnInstall);
GuiImage installBtnImgOver(&btnInstallOver);
installBtnImg.SetWidescreen(CFG.widescreen);
installBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton installBtn(&installBtnImg, &installBtnImgOver, ALIGN_LEFT, ALIGN_TOP, THEME.install_x, THEME.install_y, &trigA, &btnSoundOver, &btnClick, 1, &installBtnTT,24,-30, 0,5);
GuiTooltip settingsBtnTT(LANGUAGE.settings);
if (Settings.wsprompt == yes)
settingsBtnTT.SetWidescreen(CFG.widescreen);
GuiImage settingsBtnImg(&btnSettings);
settingsBtnImg.SetWidescreen(CFG.widescreen);
GuiImage settingsBtnImgOver(&btnSettingsOver);
settingsBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton settingsBtn(&settingsBtnImg,&settingsBtnImgOver, 0, 3, THEME.setting_x, THEME.setting_y, &trigA, &btnSoundOver, &btnClick,1,&settingsBtnTT,65,-30,0,5);
GuiTooltip homeBtnTT(LANGUAGE.BacktoHBCorWiiMenu);
if (Settings.wsprompt == yes)
homeBtnTT.SetWidescreen(CFG.widescreen);
GuiImage homeBtnImg(&btnhome);
homeBtnImg.SetWidescreen(CFG.widescreen);
GuiImage homeBtnImgOver(&btnhomeOver);
homeBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton homeBtn(&homeBtnImg,&homeBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, &btnClick,1,&homeBtnTT,15,-30,1,5);
homeBtn.RemoveSoundClick();
homeBtn.SetTrigger(&trigHome);
GuiTooltip poweroffBtnTT(LANGUAGE.PowerofftheWii);
if (Settings.wsprompt == yes)
poweroffBtnTT.SetWidescreen(CFG.widescreen);
GuiImage poweroffBtnImg(&btnpwroff);
GuiImage poweroffBtnImgOver(&btnpwroffOver);
poweroffBtnImg.SetWidescreen(CFG.widescreen);
poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, &btnClick,1,&poweroffBtnTT,-10,-30,1,5);
GuiTooltip sdcardBtnTT(LANGUAGE.ReloadSD);
if (Settings.wsprompt == yes)
sdcardBtnTT.SetWidescreen(CFG.widescreen);
GuiImage sdcardImg(&btnsdcard);
sdcardImg.SetWidescreen(CFG.widescreen);
GuiButton sdcardBtn(&sdcardImg,&sdcardImg, 0, 3, THEME.sdcard_x, THEME.sdcard_y, &trigA, &btnSoundOver, &btnClick,1,&sdcardBtnTT,15,-30,0,5);
GuiButton gameInfo(0,0);
gameInfo.SetTrigger(&trig2);
gameInfo.SetSoundClick(&btnClick);
GuiImage wiiBtnImg(&dataID);
wiiBtnImg.SetWidescreen(CFG.widescreen);
GuiButton wiiBtn(&wiiBtnImg,&wiiBtnImg, 0, 4, 0, -10, &trigA, &btnSoundOver, &btnClick,0);
GuiImage favoriteBtnImg(&imgfavIcon);
GuiImage favoriteBtnImg_g(&imgfavIcon_gray);
favoriteBtnImg.SetWidescreen(CFG.widescreen);
favoriteBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton favoriteBtn(&favoriteBtnImg_g,&favoriteBtnImg_g, 2, 3, THEME.favorite_x, THEME.favorite_y, &trigA, &btnSoundOver, &btnClick,1);
favoriteBtn.SetAlpha(180);
GuiImage abcBtnImg(&imgabcIcon);
abcBtnImg.SetWidescreen(CFG.widescreen);
GuiImage abcBtnImg_g(&imgabcIcon_gray);
abcBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton abcBtn(&abcBtnImg_g,&abcBtnImg_g, 2, 3, THEME.abc_x, THEME.abc_y, &trigA, &btnSoundOver, &btnClick,1);
abcBtn.SetAlpha(180);
GuiImage countBtnImg(&imgplayCountIcon);
countBtnImg.SetWidescreen(CFG.widescreen);
GuiImage countBtnImg_g(&imgplayCountIcon_gray);
countBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton countBtn(&countBtnImg_g,&countBtnImg_g, 2, 3, THEME.count_x, THEME.count_y, &trigA, &btnSoundOver, &btnClick,1);
countBtn.SetAlpha(180);
GuiImage listBtnImg(&imgarrangeList);
listBtnImg.SetWidescreen(CFG.widescreen);
GuiImage listBtnImg_g(&imgarrangeList_gray);
listBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton listBtn(&listBtnImg_g,&listBtnImg_g, 2, 3, THEME.list_x, THEME.list_y, &trigA, &btnSoundOver, &btnClick,1);
listBtn.SetAlpha(180);
GuiImage gridBtnImg(&imgarrangeGrid);
gridBtnImg.SetWidescreen(CFG.widescreen);
GuiImage gridBtnImg_g(&imgarrangeGrid_gray);
gridBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton gridBtn(&gridBtnImg_g,&gridBtnImg_g, 2, 3, THEME.grid_x, THEME.grid_y, &trigA, &btnSoundOver, &btnClick,1);
gridBtn.SetAlpha(180);
GuiImage carouselBtnImg(&imgarrangeCarousel);
carouselBtnImg.SetWidescreen(CFG.widescreen);
GuiImage carouselBtnImg_g(&imgarrangeCarousel_gray);
carouselBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton carouselBtn(&carouselBtnImg_g,&carouselBtnImg_g, 2, 3, THEME.carousel_x, THEME.carousel_y, &trigA, &btnSoundOver, &btnClick,1);
carouselBtn.SetAlpha(180);
if (Settings.fave)
{
favoriteBtn.SetImage(&favoriteBtnImg);
favoriteBtn.SetImageOver(&favoriteBtnImg);
favoriteBtn.SetAlpha(255);
}
if (Settings.sort==all)
{
abcBtn.SetImage(&abcBtnImg);
abcBtn.SetImageOver(&abcBtnImg);
abcBtn.SetAlpha(255);
}
else if (Settings.sort==pcount)
{
countBtn.SetImage(&countBtnImg);
countBtn.SetImageOver(&countBtnImg);
countBtn.SetAlpha(255);
}
if (Settings.gameDisplay==list)
{
listBtn.SetImage(&listBtnImg);
listBtn.SetImageOver(&listBtnImg);
listBtn.SetAlpha(255);
}
else if (Settings.gameDisplay==grid)
{
gridBtn.SetImage(&gridBtnImg);
gridBtn.SetImageOver(&gridBtnImg);
gridBtn.SetAlpha(255);
}
else if (Settings.gameDisplay==carousel)
{
carouselBtn.SetImage(&carouselBtnImg);
carouselBtn.SetImageOver(&carouselBtnImg);
carouselBtn.SetAlpha(255);
}
if (Settings.gameDisplay==list)
{
if(CFG.widescreen)
{
favoriteBtn.SetPosition(THEME.favorite_x, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x, THEME.abc_y);
countBtn.SetPosition(THEME.count_x, THEME.count_y);
listBtn.SetPosition(THEME.list_x, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x, THEME.carousel_y);
}
else
{
favoriteBtn.SetPosition(THEME.favorite_x-20, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-12, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-4, THEME.count_y);
listBtn.SetPosition(THEME.list_x+4, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x+12, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x+20, THEME.carousel_y);
}
}
else
{
if(CFG.widescreen)
{
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
}
else
{
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y);
}
}
//Downloading Covers
GuiTooltip DownloadBtnTT(LANGUAGE.ClicktoDownloadCovers);
if (Settings.wsprompt == yes)
DownloadBtnTT.SetWidescreen(CFG.widescreen);
GuiButton DownloadBtn(160,224);
DownloadBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
DownloadBtn.SetPosition(THEME.cover_x,THEME.cover_y);
if (Settings.godmode == 1)
{//only make the button have trigger & tooltip if in godmode
DownloadBtn.SetSoundOver(&btnSoundOver);
DownloadBtn.SetTrigger(&trigA);
DownloadBtn.SetToolTip(&DownloadBtnTT,205,-30);
}
else
DownloadBtn.SetRumble(false);
GuiGameBrowser * gameBrowser = NULL;
GuiGameGrid * gameGrid = NULL;
GuiGameCarousel * gameCarousel = NULL;
if (Settings.gameDisplay==list) {
gameBrowser = new GuiGameBrowser(THEME.selection_w, THEME.selection_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
gameBrowser->SetPosition(THEME.selection_x, THEME.selection_y);
gameBrowser->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
else if (Settings.gameDisplay==grid) {
gameGrid = new GuiGameGrid(THEME.gamegrid_w,THEME.gamegrid_h, gameList, gameCnt, CFG.theme_path, bg_options_png, 0, 0);
gameGrid->SetPosition(THEME.gamegrid_x,THEME.gamegrid_y);
gameGrid->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
else if (Settings.gameDisplay==carousel) {
//GuiGameCarousel gameCarousel(THEME.gamecarousel_w, THEME.gamecarousel_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
gameCarousel = new GuiGameCarousel(640, 400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
gameCarousel->SetPosition(THEME.gamecarousel_x,THEME.gamecarousel_y);
gameCarousel->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
GuiText clockTimeBack("88:88", 40, (GXColor){THEME.clock_r, THEME.clock_g, THEME.clock_b, 40});
clockTimeBack.SetAlignment(THEME.clockAlign, ALIGN_TOP);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
clockTimeBack.SetFont(fontClock);
if (Settings.gameDisplay==grid || Settings.gameDisplay==carousel) {
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
}
GuiText clockTime(theTime, 40, (GXColor){THEME.clock_r, THEME.clock_g, THEME.clock_b, 240});
clockTime.SetAlignment(THEME.clockAlign, ALIGN_TOP);
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
clockTime.SetFont(fontClock);
if (Settings.gameDisplay==grid || Settings.gameDisplay==carousel) {
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
}
HaltGui();
GuiWindow w(screenwidth, screenheight);
if(THEME.showHDD == -1 || THEME.showHDD == 1) //force show hdd info
{
w.Append(&usedSpaceTxt);
}
if(THEME.showGameCnt == -1 || THEME.showGameCnt == 1) //force show game cnt info
{
w.Append(&gamecntTxt);
}
w.Append(&sdcardBtn);
w.Append(&poweroffBtn);
w.Append(&gameInfo);
if (Settings.godmode)
w.Append(&installBtn);
w.Append(&homeBtn);
w.Append(&settingsBtn);
if (Settings.gameDisplay==list){
w.Append(&DownloadBtn);
}
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&listBtn);
w.Append(&gridBtn);
w.Append(&carouselBtn);
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24))
{
w.Append(&clockTimeBack);
w.Append(&clockTime);
}
if (Settings.gameDisplay==list){mainWindow->Append(gameBrowser);}
if (Settings.gameDisplay==grid){mainWindow->Append(gameGrid);}
if (Settings.gameDisplay==carousel){mainWindow->Append(gameCarousel);}
mainWindow->Append(&w);
ResumeGui();
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
//CLOCK
time_t rawtime = time(0); //this fixes code dump caused by the clock
if (((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) && rawtime != lastrawtime) {
lastrawtime = rawtime;
timeinfo = localtime (&rawtime);
if (dataed < 1){
if(Settings.hddinfo == hr12){
if(rawtime & 1)
strftime(theTime, sizeof(theTime), "%I:%M", timeinfo);
else
strftime(theTime, sizeof(theTime), "%I %M", timeinfo);
}
if(Settings.hddinfo == hr24){
if(rawtime & 1)
strftime(theTime, sizeof(theTime), "%H:%M", timeinfo);
else
strftime(theTime, sizeof(theTime), "%H %M", timeinfo);
}
clockTime.SetText(theTime);
}
else if (dataed > 0){
clockTime.SetTextf("%i", (dataed-1));
}
}
if ((datagB<1)&&(Settings.cios==1)&&(Settings.video == ntsc)&&(Settings.hddinfo == hr12)&&(Settings.qboot==1)&&(Settings.wsprompt==0)&&(Settings.language==ger)&&(Settings.tooltips==0)){dataed=1;dataef=1;}if (dataef==1){if (cosa>7){cosa=1;}datag++;if (sina==3){wiiBtn.SetAlignment(ALIGN_LEFT,ALIGN_BOTTOM);wiiBtnImg.SetAngle(0);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),((datag*2)-130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==2){wiiBtn.SetAlignment(ALIGN_RIGHT,ALIGN_TOP);wiiBtnImg.SetAngle(270);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((-2*(datag)+130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((2*(datag)-120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==1){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(180);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(2*(datag)-120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==0){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(90);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((2*(datag)-130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((-2*(datag)+120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}}
// respond to button presses
if(shutdown == 1)
{
Sys_Shutdown();
}
if(reset == 1)
Sys_Reboot();
if(poweroffBtn.GetState() == STATE_CLICKED)
{
choice = WindowPrompt(LANGUAGE.HowtoShutdown,0,LANGUAGE.FullShutdown, LANGUAGE.ShutdowntoIdle, LANGUAGE.Cancel,0);
if(choice == 2)
{
Sys_ShutdownToIdel();
} else if(choice == 1) {
Sys_ShutdownToStandby();
} else {
poweroffBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
else if(homeBtn.GetState() == STATE_CLICKED)
{
s32 thetimeofbg = bgMusic->GetPlayTime();
bgMusic->Stop();
choice = WindowExitPrompt(LANGUAGE.ExitUSBISOLoader,0, LANGUAGE.BacktoLoader,LANGUAGE.WiiMenu,LANGUAGE.Back,0);
if(!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) {
bgMusic->Play();
} else {
bgMusic->PlayOggFile(Settings.ogg_path);
}
bgMusic->SetPlayTime(thetimeofbg);
SetVolumeOgg(255*(Settings.volume/100.0));
if(choice == 3)
{
Sys_LoadMenu(); // Back to System Menu
}
else if (choice == 2)
{
Sys_BackToLoader();
} else {
homeBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
else if(wiiBtn.GetState() == STATE_CLICKED)
{ dataed++;
wiiBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
else if(installBtn.GetState() == STATE_CLICKED)
{
choice = WindowPrompt(LANGUAGE.Installagame,0,LANGUAGE.Yes,LANGUAGE.No,0,0);
if (choice == 1)
{
menu = MENU_INSTALL;
break;
}
else
{
installBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
else if(sdcardBtn.GetState() == STATE_CLICKED)
{
USBDevice_Init()
SDCard_deInit();
SDCard_Init();
if (Settings.gameDisplay==list){
startat = gameBrowser->GetSelectedOption();
offset = gameBrowser->GetOffset();}
else if (Settings.gameDisplay==grid){
startat = gameGrid->GetSelectedOption();
offset = gameGrid->GetOffset();}
else if (Settings.gameDisplay==carousel){
startat = gameCarousel->GetSelectedOption();
offset = gameCarousel->GetOffset();}
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
CFG_Load();
}
sdcardBtn.ResetState();
menu = MENU_DISCLIST;
break;
}
else if(DownloadBtn.GetState() == STATE_CLICKED)
{
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
choice = WindowPrompt(LANGUAGE.CoverDownload, 0, LANGUAGE.NormalCovers, LANGUAGE.t3Covers, LANGUAGE.DiscImages, LANGUAGE.Back); // ask for download choice
if (choice != 0)
{
int netset;
int choice2 = choice;
netset = NetworkInitPromp(choice2);
if(netset < 0)
{
WindowPrompt(LANGUAGE.Networkiniterror, 0, LANGUAGE.ok,0,0,0);
netcheck = false;
} else {
netcheck = true;
}
if (netcheck)
{
if (GetMissingFiles() != NULL && cntMissFiles > 0)
{
char tempCnt[40];
sprintf(tempCnt,"%i %s",cntMissFiles,LANGUAGE.Missingfiles);
choice = WindowPrompt(LANGUAGE.DownloadBoxartimage,tempCnt,LANGUAGE.Yes,LANGUAGE.No,0,0);
if (choice == 1)
{
ret = ProgressDownloadWindow(choice2);
if (ret == 0) {
WindowPrompt(LANGUAGE.Downloadfinished,0,LANGUAGE.ok,0,0,0);
} else {
sprintf(tempCnt,"%i %s",ret,LANGUAGE.filesnotfoundontheserver);
WindowPrompt(LANGUAGE.Downloadfinished,tempCnt,LANGUAGE.ok,0,0,0);
}
}
}
else
{
WindowPrompt(LANGUAGE.Nofilemissing,0,LANGUAGE.ok,0,0,0);
}
}
}
} else {
WindowPrompt(LANGUAGE.NoSDcardinserted, LANGUAGE.InsertaSDCardtodownloadimages, LANGUAGE.ok, 0,0,0);
}
DownloadBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}//end download
else if(settingsBtn.GetState() == STATE_CLICKED)
{ if (Settings.gameDisplay==list){
startat = gameBrowser->GetSelectedOption();
offset = gameBrowser->GetOffset();}
else if (Settings.gameDisplay==grid){
startat = gameGrid->GetSelectedOption();
offset = gameGrid->GetOffset();}
else if (Settings.gameDisplay==carousel){
startat = gameCarousel->GetSelectedOption();
offset = gameCarousel->GetOffset();}
menu = MENU_SETTINGS;
break;
}
else if(favoriteBtn.GetState() == STATE_CLICKED)
{
Settings.fave=!Settings.fave;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
cfg_save_global();
}
__Menu_GetEntries();
menu = MENU_DISCLIST;
break;
/*
if (Settings.gameDisplay==list){
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==carousel){
gameCarousel.Reload(gameList, gameCnt);}
gamecntTxt.SetTextf("%s: %i",LANGUAGE.Games, gameCnt);
selectedold = 1;
favoriteBtn.ResetState();
Settings.fave ? (favoriteBtn.SetImage(&favoriteBtnImg),favoriteBtn.SetImageOver(&favoriteBtnImg),
favoriteBtn.SetAlpha(255)) : (favoriteBtn.SetImage(&favoriteBtnImg_g),
favoriteBtn.SetImageOver(&favoriteBtnImg_g), favoriteBtn.SetAlpha(180));
*/
}
else if(abcBtn.GetState() == STATE_CLICKED)
{
if(Settings.sort != all) {
Settings.sort=all;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
cfg_save_global();
}
__Menu_GetEntries();
/*
if (Settings.gameDisplay==list){
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==carousel){
gameCarousel.Reload(gameList, gameCnt);}
selectedold = 1;
abcBtn.SetImage(&abcBtnImg);
abcBtn.SetImageOver(&abcBtnImg);
abcBtn.SetAlpha(255);
countBtn.SetImage(&countBtnImg_g);
countBtn.SetImageOver(&countBtnImg_g);
countBtn.SetAlpha(180);
*/
menu = MENU_DISCLIST;
break;
}
abcBtn.ResetState();
}
else if(countBtn.GetState() == STATE_CLICKED)
{
if(Settings.sort != pcount) {
Settings.sort=pcount;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
cfg_save_global();
}
__Menu_GetEntries();
/*
if (Settings.gameDisplay==list){
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==carousel){
gameCarousel.Reload(gameList, gameCnt);}
selectedold = 1;
abcBtn.SetImage(&abcBtnImg_g);
abcBtn.SetImageOver(&abcBtnImg_g);
abcBtn.SetAlpha(180);
countBtn.SetImage(&countBtnImg);
countBtn.SetImageOver(&countBtnImg);
countBtn.SetAlpha(255);
*/
menu = MENU_DISCLIST;
break;
}
countBtn.ResetState();
}
else if(listBtn.GetState() == STATE_CLICKED) {
if (Settings.gameDisplay!=list){/*
if (Settings.gameDisplay==grid) {
mainWindow->Remove(&gameGrid);
gridBtn.SetImage(&gridBtnImg_g);
gridBtn.SetImageOver(&gridBtnImg_g);
gridBtn.SetAlpha(180);
}
if (Settings.gameDisplay==carousel) {
mainWindow->Remove(&gameCarousel);
carouselBtn.SetImage(&carouselBtnImg_g);
carouselBtn.SetImageOver(&carouselBtnImg_g);
carouselBtn.SetAlpha(180);
}
HaltGui();
mainWindow->Remove(&w);
*/
Settings.gameDisplay=list;
menu = MENU_DISCLIST;
listBtn.ResetState();
break;
} else {
/*gameBrowser.Reload(gameList, gameCnt); // initialize before append
mainWindow->Append(&gameBrowser);
mainWindow->Append(&w);
ResumeGui();
listBtn.SetImage(&listBtnImg);
listBtn.SetImageOver(&listBtnImg);
listBtn.SetAlpha(255);
if(CFG.widescreen)
{
favoriteBtn.SetPosition(THEME.favorite_x, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x, THEME.abc_y);
countBtn.SetPosition(THEME.count_x, THEME.count_y);
listBtn.SetPosition(THEME.list_x, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x, THEME.carousel_y);
} else {
favoriteBtn.SetPosition(THEME.favorite_x-20, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-12, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-4, THEME.count_y);
listBtn.SetPosition(THEME.list_x+4, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x+12, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x+20, THEME.carousel_y);
}
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
w.Append(&clockTime);
w.Append(&clockTimeBack);
}
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&listBtn);
w.Append(&gridBtn);
w.Append(&carouselBtn);
w.Append(&DownloadBtn);
if(isSdInserted()) {
cfg_save_global();
}
}
*/
listBtn.ResetState();
}
}
else if (gridBtn.GetState() == STATE_CLICKED) {
if (Settings.gameDisplay!=grid){
/*
if (Settings.gameDisplay==list) {
mainWindow->Remove(&gameBrowser);
if (GameIDTxt) w.Remove(GameIDTxt);
if (GameRegionTxt) w.Remove(GameRegionTxt);
w.Remove(&DownloadBtn);
listBtn.SetImage(&listBtnImg_g);
listBtn.SetImageOver(&listBtnImg_g);
listBtn.SetAlpha(180);
}
if (Settings.gameDisplay==carousel) {
mainWindow->Remove(&gameCarousel);
carouselBtn.SetImage(&carouselBtnImg_g);
carouselBtn.SetImageOver(&carouselBtnImg_g);
carouselBtn.SetAlpha(180);
}
HaltGui();
mainWindow->Remove(&w);
*/
Settings.gameDisplay=grid;
menu = MENU_DISCLIST;
gridBtn.ResetState();
break;
} else {
/*
gameGrid.Reload(gameList, gameCnt); // initialize before append
mainWindow->Append(&gameGrid);
mainWindow->Append(&w);
ResumeGui();
gridBtn.SetImage(&gridBtnImg);
gridBtn.SetImageOver(&gridBtnImg);
gridBtn.SetAlpha(255);
if(CFG.widescreen)
{
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
} else {
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y);
}
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
w.Append(&clockTime);
w.Append(&clockTimeBack);
}
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&listBtn);
w.Append(&gridBtn);
w.Append(&carouselBtn);
if(isSdInserted()) {
cfg_save_global();
}
}*/
gridBtn.ResetState();
}
}
else if (carouselBtn.GetState() == STATE_CLICKED) {
if (Settings.gameDisplay!=carousel) {
/*
if (Settings.gameDisplay==list)
mainWindow->Remove(&gameBrowser);
if (GameIDTxt) w.Remove(GameIDTxt);
if (GameRegionTxt) w.Remove(GameRegionTxt);
w.Remove(&DownloadBtn);
listBtn.SetImage(&listBtnImg_g);
listBtn.SetImageOver(&listBtnImg_g);
listBtn.SetAlpha(180);
if (Settings.gameDisplay==grid)
mainWindow->Remove(&gameGrid);
gridBtn.SetImage(&gridBtnImg_g);
gridBtn.SetImageOver(&gridBtnImg_g);
gridBtn.SetAlpha(180);
HaltGui();
mainWindow->Remove(&w);
*/
Settings.gameDisplay=carousel;
menu = MENU_DISCLIST;
carouselBtn.ResetState();
break;
} else {
/*
gameCarousel.Reload(gameList, gameCnt); // initialize before append
mainWindow->Append(&gameCarousel);
mainWindow->Append(&w);
ResumeGui();
carouselBtn.SetImage(&carouselBtnImg);
carouselBtn.SetImageOver(&carouselBtnImg);
carouselBtn.SetAlpha(255);
if(CFG.widescreen)
{
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
} else {
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y);
}
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) {
clockTime.SetPosition(THEME.clock_x, THEME.clock_y+3);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y+3);
w.Append(&clockTime);
w.Append(&clockTimeBack);
}
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&listBtn);
w.Append(&gridBtn);
w.Append(&carouselBtn);
if(isSdInserted()) {
cfg_save_global();
}
}
*/
carouselBtn.ResetState();
}
}
else if (gameInfo.GetState() == STATE_CLICKED) {
struct discHdr *header = &gameList[selectImg1];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
choice = showGameInfo(IDfull, header->id);
if (choice>0){
gameInfo.ResetState();
//break;
}
}
if (Settings.gameDisplay==grid){
int selectimg;
selectimg = gameGrid->GetSelectedOption();
gameSelected = gameGrid->GetClickedOption();
selectImg1=selectimg;
}
if (Settings.gameDisplay==carousel){
int selectimg;
selectimg = gameCarousel->GetSelectedOption();
gameSelected = gameCarousel->GetClickedOption();
selectImg1=selectimg;
}
if (Settings.gameDisplay==list) {
//Get selected game under cursor
int selectimg;//, promptnumber;
selectimg = gameBrowser->GetSelectedOption();
gameSelected = gameBrowser->GetClickedOption();
selectImg1=selectimg;
if (gameSelected > 0) //if click occured
selectimg = gameSelected;
if ((selectimg >= 0) && (selectimg < (s32) gameCnt))
{
if (selectimg != selectedold)
{
selectedold = selectimg;//update displayed cover, game ID, and region if the selected game changes
struct discHdr *header = &gameList[selectimg];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
w.Remove(&DownloadBtn);
if (GameIDTxt)
{
w.Remove(GameIDTxt);
delete GameIDTxt;
GameIDTxt = NULL;
}
if(GameRegionTxt)
{
w.Remove(GameRegionTxt);
delete GameRegionTxt;
GameRegionTxt = NULL;
}
switch(header->id[3])
{
case 'E':
sprintf(gameregion,"NTSC U");
break;
case 'J':
sprintf(gameregion,"NTSC J");
break;
case 'K':
sprintf(gameregion,"NTSC K");
break;
case 'P':
case 'D':
case 'F':
case 'X':
case 'S':
case 'Y':
sprintf(gameregion," PAL ");
break;
}
//load game cover
if (cover)
{
delete cover;
cover = NULL;
}
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull);
cover = new GuiImageData(imgPath,0); //load short id
if (!cover->GetImage()) //if could not load the short id image
{
delete cover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
cover = new GuiImageData(imgPath, 0); //load full id image
if (!cover->GetImage())
{
delete cover;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
cover = new GuiImageData(imgPath, nocover_png); //load no image
}
}
if (coverImg)
{
delete coverImg;
coverImg = NULL;
}
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(CFG.widescreen);
DownloadBtn.SetImage(coverImg);// put the new image on the download button
w.Append(&DownloadBtn);
if ((Settings.sinfo == GameID) || (Settings.sinfo == Both)){
GameIDTxt = new GuiText(IDfull, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
GameIDTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GameIDTxt->SetPosition(THEME.id_x,THEME.id_y);
GameIDTxt->SetEffect(EFFECT_FADE, 20);
w.Append(GameIDTxt);
}
if ((Settings.sinfo == GameRegion) || (Settings.sinfo == Both)){
GameRegionTxt = new GuiText(gameregion, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
GameRegionTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GameRegionTxt->SetPosition(THEME.region_x, THEME.region_y);
GameRegionTxt->SetEffect(EFFECT_FADE, 20);
w.Append(GameRegionTxt);
}
}
}
}
if ((gameSelected >= 0) && (gameSelected < (s32)gameCnt))
{
struct discHdr *header = &gameList[gameSelected];
WBFS_GameSize(header->id, &size);
if (strlen(get_title(header)) < (MAX_CHARACTERS + 3)) {
sprintf(text, "%s", get_title(header));
}
else {
strncpy(text, get_title(header), MAX_CHARACTERS);
text[MAX_CHARACTERS] = '\0';
strncat(text, "...", 3);
}
if (Settings.qboot == yes)//quickboot game
{
wiilight(0);
//////////save game play count////////////////
extern u8 favorite;
extern u16 count;
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num)
{
favorite = game_num->favorite;
count = game_num->count;
}count+=1;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
if (CFG_save_game_num(header->id))
{
//WindowPrompt(LANGUAGE.SuccessfullySaved, 0, LANGUAGE.ok, 0,0,0);
}
else
{
WindowPrompt(LANGUAGE.SaveFailed, 0, LANGUAGE.ok, 0,0,0);
}
}
////////////end save play count//////////////
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg)//if there are saved settings for this game use them
{
iosChoice = game_cfg->ios;
}
else// otherwise use the global settings
{
if(Settings.cios == ios222) {
iosChoice = i222;
} else {
iosChoice = i249;
}
}
int ios2;
switch(iosChoice)
{
case i249:
ios2 = 0;
break;
case i222:
ios2 = 1;
break;
default:
ios2 = 0;
break;
}
// if we have used the network or cios222 we need to reload the disklist
if(networkisinitialized == 1 || ios2 == 1 || Settings.cios == ios222)
{
if(ios2 == 1)
{
ret = Sys_IosReload(222);
if(ret < 0)
{
WindowPrompt(LANGUAGE.YoudonthavecIOS,LANGUAGE.LoadingincIOS,LANGUAGE.ok, 0,0,0);
Sys_IosReload(249);
ios2 = 0;
}
}
else
{
ret = Sys_IosReload(249);
}
}
/* Set USB mode */
ret = Disc_SetUSB(header->id, ios2);
if (ret < 0) {
sprintf(text, "%s %i", LANGUAGE.Error,ret);
WindowPrompt(
LANGUAGE.FailedtosetUSB,
text,
LANGUAGE.ok,0,0,0);
}
else {
/* Open disc */
ret = Disc_Open();
if (ret < 0) {
sprintf(text, "%s %i",LANGUAGE.Error, ret);
WindowPrompt(
LANGUAGE.Failedtoboot,
text,
LANGUAGE.ok,0,0,0);
}
else {
menu = MENU_EXIT;
}
}
break;
}
bool returnHere = true;// prompt to start game
while (returnHere)
{
returnHere = false;
if(Settings.wiilight != 2) wiilight(1);
choice = GameWindowPrompt();
header = &gameList[gameSelected]; //reset header
if(choice == 1)
{
wiilight(0);
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg)//if there are saved settings for this game use them
{
iosChoice = game_cfg->ios;
}
else// otherwise use the global settings
{
if(Settings.cios == ios222) {
iosChoice = i222;
} else {
iosChoice = i249;
}
}
int ios2;
switch(iosChoice)
{
case i249:
ios2 = 0;
break;
case i222:
ios2 = 1;
break;
default:
ios2 = 0;
break;
}
// if we have used the network or cios222 we need to reload the disklist
if(networkisinitialized == 1 || ios2 == 1 || Settings.cios == ios222)
{
if(ios2 == 1)
{
ret = Sys_IosReload(222);
if(ret < 0)
{
WindowPrompt(LANGUAGE.YoudonthavecIOS,LANGUAGE.LoadingincIOS,LANGUAGE.ok, 0,0,0);
Sys_IosReload(249);
ios2 = 0;
}
}
else
{
ret = Sys_IosReload(249);
}
}
/* Set USB mode */
ret = Disc_SetUSB(header->id, ios2);
if (ret < 0) {
sprintf(text, "%s %i", LANGUAGE.Error, ret);
WindowPrompt(
LANGUAGE.FailedtosetUSB,
text,
LANGUAGE.ok,0,0,0);
}
else {
/* Open disc */
ret = Disc_Open();
if (ret < 0) {
sprintf(text, "%s %i",LANGUAGE.Error, ret);
WindowPrompt(
LANGUAGE.Failedtoboot,
text,
LANGUAGE.ok,0,0,0);
}
else {
menu = MENU_EXIT;
}
}
}
else if (choice == 2)
{
wiilight(0);
HaltGui();
if (Settings.gameDisplay==list) mainWindow->Remove(gameBrowser);
else if (Settings.gameDisplay==grid) mainWindow->Remove(gameGrid);
else if (Settings.gameDisplay==carousel) mainWindow->Remove(gameCarousel);
mainWindow->Remove(&w);
ResumeGui();
int settret = GameSettings(header);
HaltGui();
if (Settings.gameDisplay==list) mainWindow->Append(gameBrowser);
else if (Settings.gameDisplay==grid) mainWindow->Append(gameGrid);
else if (Settings.gameDisplay==carousel) mainWindow->Append(gameCarousel);
mainWindow->Append(&w);
ResumeGui();
if (settret == 1) //if deleted
{
menu = MENU_DISCLIST;
break;
}
returnHere = true;
}
else if (choice == 3) //WBFS renaming
{
wiilight(0);
//enter new game title
char entered[60];
snprintf(entered, sizeof(entered), "%s", get_title(header));
entered[59] = '\0';
int result = OnScreenKeyboard(entered, 60,0);
if (result == 1) {
WBFS_RenameGame(header->id, entered);
__Menu_GetEntries();
menu = MENU_DISCLIST;
}
}
else if(choice == 0)
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
}
HaltGui();
mainWindow->RemoveAll();
mainWindow->Append(bgImg);
delete gameBrowser;
gameBrowser = NULL;
delete gameGrid;
gameGrid = NULL;
delete gameCarousel;
gameCarousel = NULL;
ResumeGui();
return menu;
}
/****************************************************************************
* MenuInstall
***************************************************************************/
static int MenuInstall()
{
int menu = MENU_NONE;
static struct discHdr headerdisc ATTRIBUTE_ALIGN(32);
if(Settings.cios == ios222) {
Disc_SetUSB(NULL, 1);
} else {
Disc_SetUSB(NULL, 0);
}
int ret, choice = 0;
char *name;
static char buffer[MAX_CHARACTERS + 4];
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_png);
HaltGui();
GuiWindow w(screenwidth, screenheight);
mainWindow->Append(&w);
ResumeGui();
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
ret = DiscWait(LANGUAGE.InsertDisk,LANGUAGE.Waiting,LANGUAGE.Cancel,0,0);
if (ret < 0) {
WindowPrompt (LANGUAGE.ErrorreadingDisc,0,LANGUAGE.Back,0,0,0);
menu = MENU_DISCLIST;
break;
}
ret = Disc_Open();
if (ret < 0) {
WindowPrompt (LANGUAGE.CouldnotopenDisc,0,LANGUAGE.Back,0,0,0);
menu = MENU_DISCLIST;
break;
}
ret = Disc_IsWii();
if (ret < 0) {
choice = WindowPrompt (LANGUAGE.NotaWiiDisc,LANGUAGE.InsertaWiiDisc,LANGUAGE.ok,LANGUAGE.Back,0,0);
if (choice == 1) {
menu = MENU_INSTALL;
break;
} else
menu = MENU_DISCLIST;
break;
}
Disc_ReadHeader(&headerdisc);
name = headerdisc.title;
if (strlen(name) < (MAX_CHARACTERS + 3)) {
memset(buffer, 0, sizeof(buffer));
sprintf(name, "%s", name);
} else {
strncpy(buffer, name, MAX_CHARACTERS);
buffer[MAX_CHARACTERS] = '\0';
strncat(buffer, "...", 3);
sprintf(name, "%s", buffer);
}
ret = WBFS_CheckGame(headerdisc.id);
if (ret) {
WindowPrompt (LANGUAGE.Gameisalreadyinstalled,name,LANGUAGE.Back,0,0,0);
menu = MENU_DISCLIST;
break;
}
f32 freespace, used;
WBFS_DiskSpace(&used, &freespace);
gamesize = WBFS_EstimeGameSize()/GB_SIZE;
char gametxt[50];
sprintf(gametxt, "%s : %.2fGB", name, gamesize);
wiilight(1);
choice = WindowPrompt(LANGUAGE.Continueinstallgame,gametxt,LANGUAGE.ok,LANGUAGE.Cancel,0,0);
if(choice == 1) {
sprintf(gametxt, "%s", LANGUAGE.Installinggame);
if (gamesize > freespace) {
char errortxt[50];
sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",LANGUAGE.GameSize, gamesize, LANGUAGE.FreeSpace, freespace);
choice = WindowPrompt(LANGUAGE.Notenoughfreespace,errortxt,LANGUAGE.ok, LANGUAGE.Return,0,0);
if (choice == 1) {
wiilight(1);
ret = ProgressWindow(gametxt, name);
if (ret != 0) {
WindowPrompt (LANGUAGE.Installerror,0,LANGUAGE.Back,0,0,0);
menu = MENU_DISCLIST;
break;
}
else {
wiilight(1);
__Menu_GetEntries(); //get the entries again
WindowPrompt (LANGUAGE.Successfullyinstalled,name,LANGUAGE.ok,0,0,0);
menu = MENU_DISCLIST;
break;
}
} else {
menu = MENU_DISCLIST;
break;
}
}
else {
ret = ProgressWindow(gametxt, name);
if (ret != 0) {
WindowPrompt (LANGUAGE.Installerror,0,LANGUAGE.Back,0,0,0);
menu = MENU_DISCLIST;
break;
} else {
__Menu_GetEntries(); //get the entries again
WindowPrompt (LANGUAGE.Successfullyinstalled,name,LANGUAGE.ok,0,0,0);
menu = MENU_DISCLIST;
break;
}
}
} else {
menu = MENU_DISCLIST;
break;
}
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if(reset == 1) {
wiilight(0);
Sys_Reboot();
}
}
//Turn off the WiiLight
wiilight(0);
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
/// SDCard_deInit();
/// SDCard_Init();
return menu;
}
/****************************************************************************
* MenuFormat
***************************************************************************/
static int MenuFormat()
{
USBDevice_deInit();
int menu = MENU_NONE;
char imgPath[100];
OptionList options;
partitionEntry partitions[MAX_PARTITIONS];
u32 cnt, sector_size, selected = 2000;
int choice, ret;
char text[ISFS_MAXPATH];
s32 ret2;
ret2 = Partition_GetEntries(partitions, &sector_size);
//create the partitionlist
for (cnt = 0; cnt < MAX_PARTITIONS; cnt++) {
partitionEntry *entry = &partitions[cnt];
/* Calculate size in gigabytes */
f32 size = entry->size * (sector_size / GB_SIZE);
if (size) {
sprintf(options.name[cnt], "%s %d:",LANGUAGE.Partition, cnt+1);
sprintf (options.value[cnt],"%.2fGB", size);
} else {
sprintf(options.name[cnt], "%s %d:",LANGUAGE.Partition, cnt+1);
sprintf (options.value[cnt],LANGUAGE.Cantbeformated);
}
}
options.length = cnt;
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
GuiImageData btnhome(imgPath, menu_button_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
GuiImageData btnhomeOver(imgPath, menu_button_over_png);
GuiImageData battery(battery_png);
GuiImageData batteryRed(battery_red_png);
GuiImageData batteryBar(battery_bar_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiImage poweroffBtnImg(&btnpwroff);
GuiImage poweroffBtnImgOver(&btnpwroffOver);
poweroffBtnImg.SetWidescreen(CFG.widescreen);
poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, &btnClick,1);
GuiImage exitBtnImg(&btnhome);
GuiImage exitBtnImgOver(&btnhomeOver);
exitBtnImg.SetWidescreen(CFG.widescreen);
exitBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton exitBtn(&exitBtnImg,&exitBtnImgOver, 0, 3, 0,-10, &trigA, &btnSoundOver, &btnClick,1);
exitBtn.SetTrigger(&trigHome);
GuiOptionBrowser optionBrowser(THEME.selection_w, THEME.selection_h, &options, CFG.theme_path, bg_options_png, 1, 0);
optionBrowser.SetPosition(THEME.selection_x, THEME.selection_y);
optionBrowser.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
optionBrowser.SetCol2Position(200);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&poweroffBtn);
w.Append(&exitBtn);
mainWindow->Append(&w);
mainWindow->Append(&optionBrowser);
ResumeGui();
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
selected = optionBrowser.GetClickedOption();
for (cnt = 0; cnt < MAX_PARTITIONS; cnt++) {
if (cnt == selected) {
partitionEntry *entry = &partitions[selected];
if (entry->size) {
sprintf(text, "%s %d : %.2fGB",LANGUAGE.Partition, selected+1, entry->size * (sector_size / GB_SIZE));
choice = WindowPrompt(
LANGUAGE.Doyouwanttoformat,
text,
LANGUAGE.Yes,
LANGUAGE.No,0,0);
if(choice == 1) {
ret = FormatingPartition(LANGUAGE.Formattingpleasewait, entry);
if (ret < 0) {
WindowPrompt(LANGUAGE.Error,LANGUAGE.Failedformating,LANGUAGE.Return,0,0,0);
menu = MENU_SETTINGS;
} else {
WBFS_Open();
sprintf(text, "%s %s", text,LANGUAGE.formated);
WindowPrompt(LANGUAGE.Success,text,LANGUAGE.ok,0,0,0);
menu = MENU_DISCLIST;
}
}
}
}
}
if (shutdown == 1)
Sys_Shutdown();
if(reset == 1)
Sys_Reboot();
if(poweroffBtn.GetState() == STATE_CLICKED)
{
choice = WindowPrompt (LANGUAGE.ShutdownSystem,LANGUAGE.Areyousure,LANGUAGE.Yes,LANGUAGE.No,0,0);
if(choice == 1)
{
Sys_Shutdown();
}
} else if(exitBtn.GetState() == STATE_CLICKED)
{
choice = WindowPrompt (LANGUAGE.ReturntoWiiMenu,LANGUAGE.Areyousure,LANGUAGE.Yes,LANGUAGE.No,0,0);
if(choice == 1)
{
Sys_LoadMenu();
}
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
ResumeGui();
USBDevice_Init();
return menu;
}
/****************************************************************************
* MenuCheck
***************************************************************************/
static int MenuCheck()
{
int menu = MENU_NONE;
int i = 0;
int choice;
s32 ret, ret2;
OptionList options;
options.length = i;
partitionEntry partitions[MAX_PARTITIONS];
VIDEO_WaitVSync ();
ret2 = WBFS_Init(WBFS_DEVICE_USB);
if (ret2 < 0)
{
ret2 = WindowPrompt(LANGUAGE.NoUSBDevicefound,
LANGUAGE.Doyouwanttoretryfor30secs,
"cIOS249", "cIOS222",
LANGUAGE.BacktoWiiMenu, 0);
if(ret2 == 1) {
Settings.cios = ios249;
} else if(ret2 == 2) {
if(Settings.cios != ios222)
{
//shutdown WiiMote before IOS Reload
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
//shutdown SD and USB before IOS Reload
SDCard_deInit();
USBDevice_deInit();
ret = IOS_ReloadIOS(222);
if(ret < 0)
IOS_ReloadIOS(249);
//reinitialize WiiMote for Prompt
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
//reinitialize SD and USB
SDCard_Init();
USBDevice_Init();
if(ret < 0)
WindowPrompt(LANGUAGE.YoudonthavecIOS,LANGUAGE.LoadingincIOS,LANGUAGE.ok, 0,0,0);
else
Settings.cios = ios222;
}
} else {
Sys_LoadMenu();
}
//shutdown WiiMote before IOS Reload
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
//shutdown SD and USB before IOS Reload in DiscWait
SDCard_deInit();
USBDevice_deInit();
ret2 = DiscWait(LANGUAGE.NoUSBDevice, LANGUAGE.WaitingforUSBDevice, 0, 0, 1);
//reinitialize WiiMote for Prompt
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
//reinitialize SD and USB
SDCard_Init();
USBDevice_Init();
}
if (ret2 < 0) {
WindowPrompt (LANGUAGE.Error,LANGUAGE.USBDevicenotfound, LANGUAGE.ok, 0,0,0);
Sys_LoadMenu();
}
ret2 = Disc_Init();
if (ret2 < 0) {
WindowPrompt (LANGUAGE.Error,LANGUAGE.CouldnotinitializeDIPmodule,LANGUAGE.ok, 0,0,0);
Sys_LoadMenu();
}
ret2 = WBFS_Open();
if (ret2 < 0) {
choice = WindowPrompt(LANGUAGE.NoWBFSpartitionfound,
LANGUAGE.Youneedtoformatapartition,
LANGUAGE.Format,
LANGUAGE.Return,0,0);
if(choice == 0)
{
Sys_LoadMenu();
} else {
/* Get partition entries */
u32 sector_size;
ret2 = Partition_GetEntries(partitions, &sector_size);
if (ret2 < 0) {
WindowPrompt (LANGUAGE.Nopartitionsfound,0, LANGUAGE.Restart, 0,0,0);
Sys_LoadMenu();
}
menu = MENU_FORMAT;
}
}
if(shutdown == 1)
Sys_Shutdown();
if(reset == 1)
Sys_Reboot();
//Spieleliste laden
__Menu_GetEntries();
if(menu == MENU_NONE)
menu = MENU_DISCLIST;
return menu;
}
/****************************************************************************
* MainMenu
***************************************************************************/
int MainMenu(int menu)
{
int currentMenu = menu;
char imgPath[100];
#ifdef HW_RVL
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
pointer[0] = new GuiImageData(imgPath, player1_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
pointer[1] = new GuiImageData(imgPath, player2_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
pointer[2] = new GuiImageData(imgPath, player3_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
pointer[3] = new GuiImageData(imgPath, player4_point_png);
#endif
mainWindow = new GuiWindow(screenwidth, screenheight);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path);
else
snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path);
background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png);
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
ResumeGui();
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG, Settings.volume);
bgMusic->SetVolume(Settings.volume);
bgMusic->SetLoop(1); //loop music
// startup music
if(!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) {
bgMusic->Play();
} else {
bgMusic->PlayOggFile(Settings.ogg_path);
}
while(currentMenu != MENU_EXIT)
{
SetVolumeOgg(255*(Settings.volume/100.0));
switch (currentMenu)
{
case MENU_CHECK:
currentMenu = MenuCheck();
break;
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuCheck();
break;
}
}
ExitGUIThreads();
bgMusic->Stop();
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
mainWindow = NULL;
delete pointer[0];
delete pointer[1];
delete pointer[2];
delete pointer[3];
delete GameRegionTxt;
delete GameIDTxt;
delete cover;
delete coverImg;
StopGX();
ShutdownAudio();
SDCard_deInit();
USBDevice_deInit();
struct discHdr *header = &gameList[gameSelected];
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg) {
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
} else {
videoChoice = Settings.video;
languageChoice = Settings.language;
ocarinaChoice = Settings.ocarina;
viChoice = Settings.vpatch;
fix002 = off;
}
u8 errorfixer002 = 0;
switch(fix002)
{
case on:
errorfixer002 = 1;
break;
case off:
errorfixer002 = 0;
break;
}
switch(languageChoice)
{
case ConsoleLangDefault:
configbytes[0] = 0xCD;
break;
case jap:
configbytes[0] = 0x00;
break;
case eng:
configbytes[0] = 0x01;
break;
case ger:
configbytes[0] = 0x02;
break;
case fren:
configbytes[0] = 0x03;
break;
case esp:
configbytes[0] = 0x04;
break;
case it:
configbytes[0] = 0x05;
break;
case dut:
configbytes[0] = 0x06;
break;
case schin:
configbytes[0] = 0x07;
break;
case tchin:
configbytes[0] = 0x08;
break;
case kor:
configbytes[0] = 0x09;
break;
//wenn nicht genau klar ist welches
default:
configbytes[0] = 0xCD;
break;
}
u8 videoselected = 0;
switch(videoChoice)
{
case discdefault:
videoselected = 0;
break;
case pal50:
videoselected = 1;
break;
case pal60:
videoselected = 2;
break;
case ntsc:
videoselected = 3;
break;
case systemdefault:
videoselected = 4;
break;
case patch:
videoselected = 5;
break;
default:
videoselected = 0;
break;
}
u32 cheat = 0;
switch(ocarinaChoice)
{
case on:
cheat = 1;
break;
case off:
cheat = 0;
break;
default:
cheat = 1;
break;
}
u8 vipatch = 0;
switch(viChoice)
{
case on:
vipatch = 1;
break;
case off:
vipatch = 0;
break;
default:
vipatch = 0;
break;
}
int ret = 0;
ret = Disc_WiiBoot(videoselected, cheat, vipatch, Settings.patchcountrystrings, errorfixer002);
if (ret < 0) {
Sys_LoadMenu();
}
return 0;
}