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https://github.com/wiidev/usbloadergx.git
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![dimok321](/assets/img/avatar_default.png)
*Added additional sort mode - "Sort by number of players" *Added support for multiple game partitions. Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
320 lines
9.5 KiB
C++
320 lines
9.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "BoxCover.hpp"
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#include "BoxMesh.hpp"
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#include "themes/CTheme.h"
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BoxCover::BoxCover(GuiImageData * img, bool flat)
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: GuiImage(img),
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boxBorder(Resources::GetFile("boxBorder.png"), Resources::GetFileSize("boxBorder.png")),
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defaultBox(NULL)
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{
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flatCover = flat;
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Zoomable = false;
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RotX = 0.0f;
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RotY = 0.0f;
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RotZ = 0.0f;
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PosX = 0.0f;
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PosY = 0.0f;
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PosZ = -4.5f;
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BoxScale = 1.0f;
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AnimRotate = 0.0f;
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last_manual_move_frame = 0;
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camera = (guVector) {0.0F, 0.0F, 0.0F};
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up = (guVector) {0.0F, 1.0F, 0.0F};
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look = (guVector) {0.0F, 0.0F, -1.0F};
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boxColor = (GXColor) { 233, 233, 233, 255 };
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guLookAt(view, &camera, &up, &look);
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if(flatCover || !image)
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{
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defaultBox = Resources::GetImageData("nocoverFull.png");
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GX_InitTexObj(&defaultBoxTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
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}
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if(!image)
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{
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GX_InitTexObj(&coverTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
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flatCover = false;
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}
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else
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GX_InitTexObj(&coverTex, image, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
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GX_InitTexObj(&boxBorderTex, boxBorder.GetImage(), boxBorder.GetWidth(), boxBorder.GetHeight(), boxBorder.GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
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}
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BoxCover::~BoxCover()
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{
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delete defaultBox;
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}
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void BoxCover::Update(GuiTrigger * t)
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{
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s8 movY = t->WPAD_Stick(0, 0) ;
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s8 movX = t->WPAD_Stick(0, 1);
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//! Drop nunchuck moves of less than 5 because of sensitivity
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if(fabs(movY) < 5.0f) movY = 0;
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if(fabs(movX) < 5.0f) movX = 0;
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if(movY != 0 || movX != 0)
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last_manual_move_frame = frameCount;
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RotY += (f32) movY / 50.0f;
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RotX -= (f32) movX / 50.0f;
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if(Zoomable)
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{
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if(t->wpad.btns_h & WPAD_BUTTON_UP)
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{
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RotX -= 1.0f;
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last_manual_move_frame = frameCount;
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}
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if(t->wpad.btns_h & WPAD_BUTTON_DOWN)
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{
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RotX += 1.0f;
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last_manual_move_frame = frameCount;
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}
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if(t->wpad.btns_h & WPAD_BUTTON_LEFT)
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{
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RotY -= 1.0f;
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last_manual_move_frame = frameCount;
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}
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if(t->wpad.btns_h & WPAD_BUTTON_RIGHT)
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{
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RotY += 1.0f;
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last_manual_move_frame = frameCount;
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}
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if(t->wpad.btns_h & WPAD_BUTTON_PLUS)
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{
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if(PosZ < -3.4f)
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PosZ += 0.1f;
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else if(BoxScale < 2.4f)
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BoxScale += 0.05f;
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}
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if(t->wpad.btns_h & WPAD_BUTTON_MINUS)
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{
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if(BoxScale > 1.0f)
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BoxScale -= 0.05f;
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else
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{
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BoxScale = 1.0f;
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PosZ -= 0.1f;
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if(PosZ < -6.0f) PosZ = -6.0f;
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}
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}
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}
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//! Stop movement for about 5 sec after manual move
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if(frameCount-last_manual_move_frame < 250)
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return;
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Animation = sin(DegToRad(AnimRotate))*2.0f;
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Animation2 = cos(DegToRad(AnimRotate))*5.0f;
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AnimRotate += 0.1f;
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if(AnimRotate > 360.0f)
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AnimRotate = 0.0f;
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}
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void BoxCover::Draw()
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{
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u8 BoxAlpha = (int) (alpha+angleDyn) & 0xFF;
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Mtx44 projection;
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guPerspective(projection, 45, (f32)screenwidth/(f32)screenheight, fabs(PosZ)-1.3f > 1.0f ? fabs(PosZ)-1.3f : 1.0f, -300.0F);
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GX_LoadProjectionMtx(projection, GX_PERSPECTIVE);
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
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Mtx modelView;
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Mtx modelView2;
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Mtx modelView3;
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guVector cubeAxis = {0,0,1};
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guVector cubeAxis2 = {0,1,0};
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guVector cubeAxis3 = {1,0,0};
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guMtxIdentity(modelView);
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guMtxRotAxisDeg(modelView3, &cubeAxis3, RotX-Animation2);
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guMtxRotAxisDeg(modelView2, &cubeAxis2, RotY+Animation2+xoffsetDyn/2.0f);
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guMtxRotAxisDeg(modelView, &cubeAxis, RotZ-Animation);
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guMtxConcat(modelView3, modelView2, modelView2);
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guMtxConcat(modelView2, modelView, modelView);
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guMtxScaleApply(modelView, modelView, BoxScale, BoxScale, BoxScale);
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guMtxTransApply(modelView, modelView, PosX+xoffsetDyn/680.0f, PosY+yoffsetDyn/680.0f, PosZ);
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guMtxConcat(view,modelView,modelView);
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GX_LoadPosMtxImm(modelView, GX_PNMTX0);
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GX_LoadTexObj(&boxBorderTex, GX_TEXMAP0);
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GX_InvalidateTexAll();
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//! Border quads
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GX_SetArray(GX_VA_POS, (void *) &g_boxMeshQ[0].pos, sizeof(g_boxMeshQ[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxMeshQ[0].texCoord, sizeof(g_boxMeshQ[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
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for (u32 j = 0; j < g_boxMeshQSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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//! Border triangles
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GX_SetArray(GX_VA_POS, (void *) &g_boxMeshT[0].pos, sizeof(g_boxMeshT[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxMeshT[0].texCoord, sizeof(g_boxMeshT[0]));
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GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);
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for (u32 j = 0; j < g_boxMeshTSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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GX_LoadTexObj(flatCover ? &defaultBoxTex : &coverTex, GX_TEXMAP0);
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GX_InvalidateTexAll();
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//! Back Cover
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GX_SetArray(GX_VA_POS, (void *) &g_boxBackCoverMesh[0].pos, sizeof(g_boxBackCoverMesh[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxBackCoverMesh[0].texCoord, sizeof(g_boxBackCoverMesh[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxBackCoverMeshSize);
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for (u32 j = 0; j < g_boxBackCoverMeshSize; ++j)
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{
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GX_Position1x8(j);
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if(flatCover)
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GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
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else
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GX_Color4u8(0xff, 0xff, 0xff, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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if(flatCover)
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{
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//! Front Flat Cover
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GX_LoadTexObj(&coverTex, GX_TEXMAP0);
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GX_InvalidateTexAll();
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GX_SetArray(GX_VA_POS, (void *) &g_flatCoverMesh[0].pos, sizeof(g_flatCoverMesh[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_flatCoverMesh[0].texCoord, sizeof(g_flatCoverMesh[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMeshSize);
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for (u32 j = 0; j < g_flatCoverMeshSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(0xff, 0xff, 0xff, 0xff);
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GX_TexCoord1x8(j);
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}
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GX_End();
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}
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else
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{
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//! Front Cover
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GX_SetArray(GX_VA_POS, (void *) &g_boxCoverMesh[0].pos, sizeof(g_boxCoverMesh[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxCoverMesh[0].texCoord, sizeof(g_boxCoverMesh[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxCoverMeshSize);
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for (u32 j = 0; j < g_boxCoverMeshSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(0xff, 0xff, 0xff, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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}
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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UpdateEffects();
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}
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void BoxCover::SetEffect(int eff, int amount, int target)
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{
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GuiImage::SetEffect(eff, amount, target);
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}
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void BoxCover::UpdateEffects()
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{
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GuiImage::UpdateEffects();
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if(effects & EFFECT_BOX_FLY_CENTRE)
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{
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if(PosX > 0.01f)
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PosX -= effectAmount/1000.0f;
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if(PosY > 0.01f)
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PosY -= effectAmount/1000.0f;
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if(PosX < -0.01f)
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PosX += effectAmount/1000.0f;
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if(PosY < -0.01f)
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PosY += effectAmount/1000.0f;
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PosZ += 0.1f;
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RotY += effectAmount/4.9f;
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if(fabs(PosX) < 0.1f && fabs(PosY) < 0.1f)
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{
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PosX = 0.0f;
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PosY = 0.0f;
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effects = 0;
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effectAmount = 0;
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}
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}
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else if(effects & EFFECT_BOX_FLY_BACK)
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{
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if(PosX > PosXOrig+0.1f)
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PosX -= effectAmount/1000.0f;
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if(PosY > PosYOrig+0.1f)
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PosY -= effectAmount/1000.0f;
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if(PosX < PosXOrig-0.1f)
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PosX += effectAmount/1000.0f;
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if(PosY < PosYOrig-0.1f)
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PosY += effectAmount/1000.0f;
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PosZ -= 0.1f;
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RotY -= effectAmount/4.9f;
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if(BoxScale > 1.0f)
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BoxScale -= 0.08f;
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if(fabs(PosXOrig-PosX) < 0.1f && fabs(PosYOrig-PosY) < 0.1f)
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{
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BoxScale = 1.0f;
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PosX = PosXOrig;
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PosY = PosYOrig;
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PosZ = PosZOrig;
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effects = 0;
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effectAmount = 0;
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}
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}
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}
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