mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
1d2854c777
*Fixed issue with crashing carousel when switching from empty game list to none empty list. *Added download for Full HQ & LQ Covers. When both are checked HQ Covers are prioritized. *Added support for Full HQ & LQ Covers: Full covers are currently used only in the GameInfo Screen (Press 2). The Box can be rotated in there with the Nunchuck. When the box is clicked it will jump to the midlle of the screen. Here it can be rotated with Nunchuck & Wiimote D-Pad. Also it can be zoomed in/out with the PLUS or MINUS buttons. Zoomed in covers are currently cut off when going too far into the screen because the axis had to be layed to the middle to keep the symmetry. Don't report issues about that. It's known. Another use of full covers might follow with a new layout if we think of something nice ;). *Added support for different box colors. Box colors are taken from WiiTDB so if you get a wrong color complain at WiiTDB :P.
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef BOX_COVER_HPP_
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#define BOX_COVER_HPP_
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#include "libwiigui/gui.h"
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#define EFFECT_BOX_FLY_CENTRE 0x4000000
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#define EFFECT_BOX_FLY_BACK 0x8000000
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class BoxCover : public GuiImage
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{
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public:
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BoxCover(GuiImageData * img, bool flat = false);
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~BoxCover();
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//! Colors:
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//! Gray Box (Default): r:233 g:233 b:233
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//! Red Box (NSMB): r:198 g:34 b:4
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void SetBoxColor(GXColor c) { LOCK(this); boxColor = c; };
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void SetPosition(f32 x, f32 y, f32 z) { LOCK(this); PosXOrig = PosX = x; PosYOrig = PosY = y; PosZOrig = PosZ = z; };
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void SetEffect(int eff, int amount, int target = 0);
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void SetImage(GuiImageData *img); //forbid this call
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void SetZoomable(bool z) { LOCK(this); Zoomable = z; };
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void Draw();
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void Update(GuiTrigger * t);
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void UpdateEffects();
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private:
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f32 RotX;
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f32 RotY;
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f32 RotZ;
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f32 PosX;
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f32 PosY;
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f32 PosZ;
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f32 PosXOrig;
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f32 PosYOrig;
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f32 PosZOrig;
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f32 BoxScale;
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f32 AnimRotate;
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f32 Animation;
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f32 Animation2;
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u32 last_manual_move_frame;
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bool flatCover;
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bool Zoomable;
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guVector camera, up, look;
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GuiImageData boxBorder;
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GuiImageData *defaultBox;
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Mtx view;
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GXTexObj coverTex;
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GXTexObj boxBorderTex;
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GXTexObj defaultBoxTex;
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GXColor boxColor;
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};
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#endif
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