usbloadergx/source/Controls/DeviceHandler.cpp
dimok321 6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00

274 lines
5.6 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <malloc.h>
#include <unistd.h>
#include <string.h>
#include <ogc/mutex.h>
#include <ogc/system.h>
#include <sdcard/wiisd_io.h>
#include <sdcard/gcsd.h>
#include "usbloader/usbstorage2.h"
#include "DeviceHandler.hpp"
#include "usbloader/wbfs.h"
DeviceHandler * DeviceHandler::instance = NULL;
DeviceHandler::~DeviceHandler()
{
UnMountAll();
}
DeviceHandler * DeviceHandler::Instance()
{
if (instance == NULL)
{
instance = new DeviceHandler();
}
return instance;
}
void DeviceHandler::DestroyInstance()
{
if(instance)
{
delete instance;
}
instance = NULL;
}
bool DeviceHandler::MountAll()
{
bool result = false;
for(u32 i = SD; i < MAXDEVICES; i++)
{
if(Mount(i))
result = true;
}
return result;
}
void DeviceHandler::UnMountAll()
{
for(u32 i = SD; i < MAXDEVICES; i++)
UnMount(i);
if(sd)
delete sd;
if(usb)
delete usb;
sd = NULL;
usb = NULL;
}
bool DeviceHandler::Mount(int dev)
{
if(dev == SD)
return MountSD();
else if(dev >= USB1 && dev <= USB8)
return MountUSB(dev-USB1);
return false;
}
bool DeviceHandler::IsInserted(int dev)
{
if(dev == SD)
return SD_Inserted() && sd->IsMounted(0);
else if(dev >= USB1 && dev <= USB8)
return USB_Inserted() && usb->IsMounted(dev-USB1);
return false;
}
void DeviceHandler::UnMount(int dev)
{
if(dev == SD)
UnMountSD();
else if(dev >= USB1 && dev <= USB8)
UnMountUSB(dev-USB1);
}
bool DeviceHandler::MountSD()
{
if(!sd)
sd = new PartitionHandle(&__io_wiisd);
if(sd->GetPartitionCount() < 1)
{
delete sd;
sd = NULL;
return false;
}
//! Mount only one SD Partition
return sd->Mount(0, DeviceName[SD], true);
}
const DISC_INTERFACE * DeviceHandler::GetUSBInterface()
{
if(IOS_GetVersion() < 200)
return &__io_usbstorage;
return &__io_usbstorage2;
}
static inline bool USBSpinUp()
{
bool started = false;
int retries = 400;
const DISC_INTERFACE * handle = DeviceHandler::GetUSBInterface();
// wait 20 sec for the USB to spin up...stupid slow ass HDD
do
{
started = (handle->startup() && handle->isInserted());
if(started) break;
usleep(50000);
}
while(--retries > 0);
return started;
}
bool DeviceHandler::MountUSB(int pos, bool spinup)
{
if(spinup && !USBSpinUp())
return false;
if(!usb)
usb = new PartitionHandle(GetUSBInterface());
if(usb->GetPartitionCount() < 1)
{
delete usb;
usb = NULL;
return false;
}
if(pos >= usb->GetPartitionCount())
return false;
return usb->Mount(pos, DeviceName[USB1+pos]);
}
bool DeviceHandler::MountAllUSB(bool spinup)
{
if(spinup && !USBSpinUp())
return false;
if(!usb)
usb = new PartitionHandle(GetUSBInterface());
bool result = false;
for(int i = 0; i < usb->GetPartitionCount(); i++)
{
if(MountUSB(i, false))
result = true;
}
return result;
}
void DeviceHandler::UnMountUSB(int pos)
{
if(!usb)
return;
if(pos >= usb->GetPartitionCount())
return;
usb->UnMount(pos);
}
void DeviceHandler::UnMountAllUSB()
{
if(!usb)
return;
for(int i = 0; i < usb->GetPartitionCount(); i++)
usb->UnMount(i);
delete usb;
usb = NULL;
}
int DeviceHandler::PathToDriveType(const char * path)
{
if(!path)
return -1;
for(int i = SD; i < MAXDEVICES; i++)
{
if(strncmp(path, DeviceName[i], strlen(DeviceName[i])) == 0)
return i;
}
return -1;
}
const char * DeviceHandler::GetFSName(int dev)
{
if(dev == SD && DeviceHandler::instance->sd)
{
return DeviceHandler::instance->sd->GetFSName(0);
}
else if(dev >= USB1 && dev <= USB8 && DeviceHandler::instance->usb)
{
return DeviceHandler::instance->usb->GetFSName(dev-USB1);
}
return NULL;
}
int DeviceHandler::GetUSBFilesystemType(int partition)
{
if(!instance)
return -1;
PartitionHandle * usbHandle = instance->GetUSBHandle();
const char * FSName = usbHandle->GetFSName(partition);
if(!FSName) return -1;
if(strncmp(FSName, "WBFS", 4) == 0)
return PART_FS_WBFS;
else if(strncmp(FSName, "FAT", 3) == 0)
return PART_FS_FAT;
else if(strncmp(FSName, "NTFS", 4) == 0)
return PART_FS_NTFS;
else if(strncmp(FSName, "LINUX", 4) == 0)
return PART_FS_EXT;
return -1;
}