usbloadergx/source/usbloader/MountGamePartition.cpp
dimok321 6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00

152 lines
4.1 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "FileOperations/fileops.h"
#include "Controls/DeviceHandler.hpp"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "menu/menus.h"
#include "wpad.h"
#include "usbloader/wbfs.h"
#include "usbloader/GameList.h"
#include "settings/GameTitles.h"
#include "xml/WiiTDB.hpp"
static int FindGamePartition()
{
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
// Loop through all WBFS partitions first to check them in case IOS249 Rev < 18
for(int i = 0; i < usbHandle->GetPartitionCount(); ++i)
{
if(strncmp(usbHandle->GetFSName(i), "WBFS", 4) != 0)
continue;
if (WBFS_OpenPart(i) == 0)
{
Settings.partition = i;
return 0;
}
}
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18)
return -1;
// Loop through FAT/NTFS/EXT partitions, and find the first partition with games on it (if there is one)
for(int i = 0; i < usbHandle->GetPartitionCount(); ++i)
{
if(strncmp(usbHandle->GetFSName(i), "NTFS", 4) != 0 &&
strncmp(usbHandle->GetFSName(i), "FAT", 3) != 0 &&
strncmp(usbHandle->GetFSName(i), "LINUX", 5) != 0)
{
continue;
}
if (WBFS_OpenPart(i) != 0)
continue;
u32 count;
// Get the game count...
WBFS_GetCount(i, &count);
if (count > 0)
{
Settings.partition = i;
return 0;
}
WBFS_Close(i);
}
return -1;
}
static int PartitionChoice()
{
int ret = -1;
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
int choice = WindowPrompt(tr( "No WBFS or FAT/NTFS/EXT partition found" ),
tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ));
if (choice == 0)
{
Sys_LoadMenu();
}
else if(choice == 1)
{
int part_num = SelectPartitionMenu();
if(part_num >= 0)
{
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18 &&
(strncmp(usbHandle->GetFSName(part_num), "NTFS", 4) == 0 ||
strncmp(usbHandle->GetFSName(part_num), "FAT", 3) == 0 ||
strncmp(usbHandle->GetFSName(part_num), "LINUX", 5) == 0))
{
WindowPrompt(tr("Warning:"), tr("You are trying to select a FAT32/NTFS/EXT partition with cIOS 249 Rev < 18. This is not supported. Continue on your own risk."), tr("OK"));
}
ret = WBFS_OpenPart(part_num);
Settings.partition = part_num;
Settings.Save();
}
}
else if(choice == 2)
{
while(ret < 0 || ret == -666)
{
int part_num = SelectPartitionMenu();
if(part_num >= 0)
ret = FormatingPartition(tr( "Formatting, please wait..." ), part_num);
}
}
return ret;
}
/****************************************************************************
* MountGamePartition
***************************************************************************/
int MountGamePartition(bool ShowGUI)
{
gprintf("MountGamePartition()\n");
s32 wbfsinit = MountWBFS(ShowGUI);
if (wbfsinit < 0)
{
if(ShowGUI) WindowPrompt(tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ));
Sys_LoadMenu();
}
s32 ret = -1;
if(Settings.MultiplePartitions)
ret = WBFS_OpenAll();
else
WBFS_OpenPart(Settings.partition);
if(ret < 0)
ret = FindGamePartition();
if (ret < 0 && ShowGUI)
ret = PartitionChoice();
if(ret < 0)
Sys_LoadMenu();
gprintf("\tDisc_Init\n");
ret = Disc_Init();
if (ret < 0)
{
if(ShowGUI)
WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
Sys_LoadMenu();
}
gprintf("LoadTitlesFromWiiTDB\n");
GameTitles.LoadTitlesFromWiiTDB(Settings.titlestxt_path);
return ret;
}