usbloadergx/source/usbloader/wbfs.cpp
dimok321 6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00

257 lines
5.6 KiB
C++

#include <vector>
#include <ogcsys.h>
#include <unistd.h>
#include <time.h>
#include "Controls/DeviceHandler.hpp"
#include "usbloader/usbstorage2.h"
#include "wbfs.h"
#include "usbloader/wbfs/wbfs_base.h"
#include "usbloader/wbfs/wbfs_wbfs.h"
#include "usbloader/wbfs/wbfs_fat.h"
#include "usbloader/wbfs/wbfs_ntfs.h"
#include "usbloader/wbfs/wbfs_ext.h"
#include "usbloader/GameList.h"
#include "menu/menus.h"
#include "gecko.h"
#define VALID(x) (x >= 0 && x < (int) WbfsList.size() && WbfsList[x] != NULL)
static std::vector<Wbfs *> WbfsList;
wbfs_disc_t* WBFS_OpenDisc(u8 *discid)
{
int part = gameList.GetPartitionNumber(discid);
if(VALID(part))
return WbfsList[part]->OpenDisc(discid);
return NULL;
}
void WBFS_CloseDisc(wbfs_disc_t *disc)
{
if(!disc) return;
for(u32 i = 0; i < WbfsList.size(); ++i)
{
if(WbfsList[i]->GetHDDHandle() == disc->p)
{
WbfsList[i]->CloseDisc(disc);
break;
}
}
}
s32 WBFS_Init(u32 device)
{
return Wbfs::Init(device);
}
s32 WBFS_OpenAll()
{
int ret = -1;
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
for(int i = 0; i < usbHandle->GetPartitionCount(); ++i)
{
if(WBFS_OpenPart(i) == 0)
ret = 0;
}
return ret;
}
s32 WBFS_OpenPart(int part_num)
{
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
if(part_num < 0 || part_num >= usbHandle->GetPartitionCount())
return -1;
// close
WBFS_Close(part_num);
if(part_num <= (int) WbfsList.size())
WbfsList.resize(part_num+1);
gprintf("\tWBFS_OpenPart: start sector %u, sector count: %u\n", usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
if (strncmp(usbHandle->GetFSName(part_num), "FAT", 3) == 0)
{
WbfsList[part_num] = new Wbfs_Fat(WBFS_MIN_DEVICE, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
else if (strncmp(usbHandle->GetFSName(part_num), "NTFS", 4) == 0)
{
WbfsList[part_num] = new Wbfs_Ntfs(WBFS_MIN_DEVICE, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
else if (strncmp(usbHandle->GetFSName(part_num), "LINUX", 5) == 0)
{
WbfsList[part_num] = new Wbfs_Ext(WBFS_MIN_DEVICE, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
else if (strncmp(usbHandle->GetFSName(part_num), "WBFS", 4) == 0)
{
WbfsList[part_num] = new Wbfs_Wbfs(WBFS_MIN_DEVICE, usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
}
else
{
return -1;
}
if (WbfsList[part_num]->Open() != 0)
{
delete WbfsList[part_num];
WbfsList[part_num] = NULL;
return -1;
}
return 0;
}
bool WBFS_Close(int part_num)
{
if(!VALID(part_num))
return false;
WbfsList[part_num]->Close();
delete WbfsList[part_num];
WbfsList[part_num] = NULL;
gameList.RemovePartition(part_num);
return true;
}
void WBFS_CloseAll()
{
for(u32 i = 0; i < WbfsList.size(); ++i)
WBFS_Close(i);
}
s32 WBFS_Format(u32 lba, u32 size)
{
Wbfs_Wbfs Part(WBFS_MIN_DEVICE, lba, size);
return Part.Format();
}
s32 WBFS_GetCount(int part_num, u32 *count)
{
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->GetCount(count);
}
s32 WBFS_GetHeaders(int part_num, struct discHdr *outbuf, u32 cnt, u32 len)
{
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->GetHeaders(outbuf, cnt, len);
}
s32 WBFS_CheckGame(u8 *discid)
{
int part_num = gameList.GetPartitionNumber(discid);
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->CheckGame(discid);
}
s32 WBFS_AddGame(void)
{
if(!VALID(Settings.partition))
return -1;
return WbfsList[Settings.partition]->AddGame();
}
s32 WBFS_RemoveGame(u8 *discid)
{
int part_num = gameList.GetPartitionNumber(discid);
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->RemoveGame(discid);
}
s32 WBFS_GameSize(u8 *discid, f32 *size)
{
int part_num = gameList.GetPartitionNumber(discid);
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->GameSize(discid, size);
}
s32 WBFS_DiskSpace(f32 *used, f32 *free)
{
if(!VALID(Settings.partition))
return -1;
return WbfsList[Settings.partition]->DiskSpace(used, free);
}
s32 WBFS_RenameGame(u8 *discid, const void *newname)
{
int part_num = gameList.GetPartitionNumber(discid);
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->RenameGame(discid, newname);
}
s32 WBFS_ReIDGame(u8 *discid, const void *newID)
{
int part_num = gameList.GetPartitionNumber(discid);
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->ReIDGame(discid, newID);
}
u64 WBFS_EstimeGameSize(void)
{
if(!VALID(Settings.partition))
return 0;
return WbfsList[Settings.partition]->EstimateGameSize();
}
int WBFS_GetFragList(u8 *id)
{
int part_num = gameList.GetPartitionNumber(id);
if(!VALID(part_num))
return -1;
return WbfsList[part_num]->GetFragList(id);
}
int MountWBFS(bool ShowGUI)
{
if(ShowGUI)
return WBFS_Init(WBFS_DEVICE_USB);
int ret = -1;
time_t currTime = time(0);
while (time(0) - currTime < 30)
{
ret = WBFS_Init(WBFS_DEVICE_USB);
printf("%i...", int(time(0) - currTime));
if (ret < 0)
sleep(1);
else
break;
DeviceHandler::Instance()->UnMountAllUSB();
DeviceHandler::Instance()->MountAllUSB();
}
printf("\n");
return ret;
}