usbloadergx/source/usbloader/wbfs/wbfs_fat.h
dimok321 6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00

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1.7 KiB
C++

#ifndef _WBFS_FAT_H
#define _WBFS_FAT_H
#include <ogcsys.h>
#include "usbloader/splits.h"
#include "usbloader/wbfs.h"
#include "wbfs_base.h"
class Wbfs_Fat: public Wbfs
{
public:
Wbfs_Fat(u32 device, u32 lba, u32 size);
~Wbfs_Fat();
virtual s32 Open();
virtual void Close();
wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
s32 RemoveGame(u8 *);
s32 DiskSpace(f32 *, f32 *);
s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
u64 EstimateGameSize();
virtual int GetFragList(u8 *);
virtual bool ShowFreeSpace(void);
virtual const u8 GetFSType(void) const { return PART_FS_FAT; }
protected:
split_info_t split;
struct discHdr *fat_hdr_list;
u32 fat_hdr_count;
char wbfs_fs_drive[16];
wbfs_t* OpenPart(char *fname);
void ClosePart(wbfs_t* part);
wbfs_t* CreatePart(u8 *id, char *path);
int FindFilename(u8 *id, char *fname, int len);
void Filename(u8 *id, char *fname, int len, char *path);
bool CheckLayoutB(char *fname, int len, u8* id, char *fname_title);
s32 GetHeadersCount();
void GetDir(struct discHdr *header, char *path);
void mk_title_txt(struct discHdr *header, char *path);
void mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout);
void title_filename(char *title);
bool is_gameid(char *id);
static int nop_rw_sector(void *_fp, u32 lba, u32 count, void* buf)
{
return 0;
}
};
#endif //_WBFS_FAT_H