usbloadergx/source/menu/menu_check.cpp
e.bovendeur e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00

165 lines
4.7 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/getentries.h"
#include "usbloader/wbfs.h"
extern int load_from_fs;
extern char game_partition[6];
extern char headlessID[8];
/****************************************************************************
* MenuCheck
***************************************************************************/
int MenuCheck() {
gprintf("\nMenuCheck()");
int menu = MENU_NONE;
int i = 0;
int choice;
s32 ret2, wbfsinit;
OptionList options;
options.length = i;
VIDEO_WaitVSync ();
wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
if (wbfsinit < 0) {
ret2 = WindowPrompt(tr("No USB Device found."), tr("Do you want to retry for 30 secs?"), "cIOS249", "cIOS222", tr("Back to Wii Menu"));
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
if (ret2 == 1) {
Settings.cios = ios249;
} else if (ret2 == 2) {
Settings.cios = ios222;
} else {
Sys_LoadMenu();
}
ret2 = DiscWait(tr("No USB Device"), tr("Waiting for USB Device"), 0, 0, 1);
//reinitialize SD and USB
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("USB Device not found"), tr("OK"));
Sys_LoadMenu();
}
}
ret2 = -1;
memset(game_partition, 0, 6);
load_from_fs = -1;
extern PartList partitions;
// Added for slow HDD
for (int runs = 0; runs < 10; runs++) {
if (Partition_GetList(WBFS_DEVICE_USB, &partitions) != 0) {
sleep(1);
continue;
}
if (Settings.partition != -1 && partitions.num > Settings.partition) {
PartInfo pinfo = partitions.pinfo[Settings.partition];
if (!WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size, (char *) &game_partition))
{
ret2 = 0;
load_from_fs = pinfo.part_fs;
break;
}
}
if (partitions.wbfs_n != 0) {
ret2 = WBFS_Open();
for (int p = 0; p < partitions.num; p++) {
if (partitions.pinfo[p].fs_type == FS_TYPE_WBFS) {
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
break;
}
}
} else if (Sys_IsHermes() && (partitions.fat_n != 0 || partitions.ntfs_n != 0)) {
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
u32 count;
for (int i = 0; i < partitions.num; i++) {
if (partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS) {
if (!WBFS_OpenPart(partitions.pinfo[i].part_fs, partitions.pinfo[i].index, partitions.pentry[i].sector, partitions.pentry[i].size, (char *) &game_partition)) {
// Get the game count...
WBFS_GetCount(&count);
if (count > 0) {
load_from_fs = partitions.pinfo[i].part_fs;
Settings.partition = i;
break;
} else {
WBFS_Close();
}
}
}
}
}
if ((ret2 >= 0 || load_from_fs != PART_FS_WBFS) && isInserted(bootDevice)) {
cfg_save_global();
break;
}
sleep(1);
}
if (ret2 < 0 && load_from_fs != PART_FS_WBFS) {
choice = WindowPrompt(tr("No WBFS or FAT/NTFS partition found"),tr("You need to select or format a partition"), tr("Select"), tr("Format"), tr("Return"));
if (choice == 0) {
Sys_LoadMenu();
} else {
load_from_fs = choice == 1 ? PART_FS_FAT : PART_FS_WBFS;
menu = MENU_FORMAT;
}
}
ret2 = Disc_Init();
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("Could not initialize DIP module!"),tr("OK"));
Sys_LoadMenu();
}
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (wbfsinit < 0) {
sleep(1);
}
// open database if needed, load titles if needed
if(isInserted(bootDevice))OpenXMLDatabase(Settings.titlestxt_path,Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
// titles.txt loaded after database to override database titles with custom titles
//snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
//cfg_parsefile(pathname, &title_set);
//Spieleliste laden
//__Menu_GetEntries(0);//no point getting the gamelist here
if (strcmp(headlessID,"")!=0)
menu = MENU_EXIT;
if (menu == MENU_NONE)
menu = MENU_DISCLIST;
//for HDDs with issues
if (wbfsinit < 0) {
sleep(1);
USBDevice_Init();
SDCard_Init();
}
return menu;
}