usbloadergx/source/menu.cpp
2010-09-26 18:19:45 +00:00

617 lines
17 KiB
C++

/****************************************************************************
* USB Loader GX Team
*
* libwiigui Template
* by Tantric 2009
*
* menu.cpp
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <unistd.h>
#include "libwiigui/gui.h"
#include "homebrewboot/BootHomebrew.h"
#include "homebrewboot/HomebrewBrowse.h"
#include "prompts/ProgressWindow.h"
#include "menu/menus.h"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "network/networkops.h"
#include "patches/patchcode.h"
#include "settings/Settings.h"
#include "settings/CGameSettings.h"
#include "themes/CTheme.h"
#include "themes/Theme_Downloader.h"
#include "usbloader/disc.h"
#include "usbloader/GameList.h"
#include "xml/xml.h"
#include "audio.h"
#include "gecko.h"
#include "menu.h"
#include "sys.h"
#include "wpad.h"
#include "settings/newtitles.h"
#include "patches/fst.h"
#include "usbloader/frag.h"
#include "usbloader/wbfs.h"
#include "wad/nandtitle.h"
/*** Variables that are also used extern ***/
GuiWindow * mainWindow = NULL;
GuiImageData * pointer[4];
GuiImage * bgImg = NULL;
GuiImageData * background = NULL;
GuiBGM * bgMusic = NULL;
GuiSound *btnClick2 = NULL;
struct discHdr *dvdheader = NULL;
int currentMenu;
u8 mountMethod = 0;
char game_partition[6];
int load_from_fs;
/*** Variables used only in the menus ***/
GuiText * GameIDTxt = NULL;
GuiText * GameRegionTxt = NULL;
GuiImage * coverImg = NULL;
GuiImageData * cover = NULL;
bool altdoldefault = true;
char headlessID[8] = { 0 };
static lwp_t guithread = LWP_THREAD_NULL;
static bool guiHalt = true;
static int ExitRequested = 0;
/*** Extern variables ***/
extern u8 shutdown;
extern u8 reset;
extern s32 gameSelected, gameStart;
extern u8 boothomebrew;
/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
void ResumeGui()
{
guiHalt = false;
LWP_ResumeThread(guithread);
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
void HaltGui()
{
if (guiHalt) return;
guiHalt = true;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(guithread))
usleep(50);
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes, and draws GUI
***************************************************************************/
static void * UpdateGUI(void *arg)
{
int i;
while (!ExitRequested)
{
if (guiHalt)
{
LWP_SuspendThread(guithread);
continue;
}
mainWindow->Draw();
if (Settings.tooltips == TooltipsOn && Theme.show_tooltip != 0 && mainWindow->GetState() != STATE_DISABLED) mainWindow->DrawTooltip();
for (i = 3; i >= 0; i--)
{
if (userInput[i].wpad.ir.valid)
{
Menu_DrawImg(userInput[i].wpad.ir.x - 48, userInput[i].wpad.ir.y - 48, 200.0, 96, 96,
pointer[i]->GetImage(), userInput[i].wpad.ir.angle, Settings.widescreen ? 0.8 : 1, 1, 255, 0,
0, 0, 0, 0, 0, 0, 0);
}
}
Menu_Render();
UpdatePads();
for (i = 0; i < 4; i++)
mainWindow->Update(&userInput[i]);
if (bgMusic) bgMusic->UpdateState();
switch (Settings.screensaver)
{
case 1:
WPad_SetIdleTime(180);
break;
case 2:
WPad_SetIdleTime(300);
break;
case 3:
WPad_SetIdleTime(600);
break;
case 4:
WPad_SetIdleTime(1200);
break;
case 5:
WPad_SetIdleTime(1800);
break;
case 6:
WPad_SetIdleTime(3600);
break;
}
}
for (i = 5; i < 255; i += 10)
{
if (strcmp(headlessID, "") == 0) mainWindow->Draw();
Menu_DrawRectangle(0, 0, screenwidth, screenheight, (GXColor) {0, 0, 0, i}, 1);
Menu_Render();
}
mainWindow->RemoveAll();
ShutoffRumble();
return NULL;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
***************************************************************************/
void InitGUIThreads()
{
LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 65536, LWP_PRIO_HIGHEST);
InitProgressThread();
InitNetworkThread();
if (Settings.autonetwork) ResumeNetworkThread();
}
void ExitGUIThreads()
{
ExitRequested = 1;
LWP_JoinThread(guithread, NULL);
guithread = LWP_THREAD_NULL;
}
/****************************************************************************
* LoadCoverImage
***************************************************************************/
GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCover)
{
if (!header) return NULL;
GuiImageData *Cover = NULL;
char ID[4];
char IDfull[7];
char Path[100];
bool flag = Prefere3D;
snprintf(ID, sizeof(ID), "%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf(IDfull, sizeof(IDfull), "%s%c%c%c", ID, header->id[3], header->id[4], header->id[5]);
for (int i = 0; i < 2; ++i)
{
char *coverPath = flag ? Settings.covers_path : Settings.covers2d_path;
flag = !flag;
//Load full id image
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, IDfull);
delete Cover;
Cover = new (std::nothrow) GuiImageData(Path);
//Load short id image
if (!Cover || !Cover->GetImage())
{
snprintf(Path, sizeof(Path), "%s%s.png", coverPath, ID);
delete Cover;
Cover = new (std::nothrow) GuiImageData(Path);
}
if (Cover && Cover->GetImage()) break;
}
//Load no image
if (noCover && (!Cover || !Cover->GetImage()))
{
flag = Prefere3D;
for (int i = 0; i < 2; ++i)
{
flag = !flag;
delete Cover;
Cover = Resources::GetImageData(Prefere3D ? "nocover.png" : "nocoverFlat.png");
if (Cover && Cover->GetImage()) break;
}
}
if (Cover && !Cover->GetImage())
{
delete Cover;
Cover = NULL;
}
return Cover;
}
/****************************************************************************
* MainMenu
***************************************************************************/
int MainMenu(int menu)
{
currentMenu = menu;
pointer[0] = Resources::GetImageData("player1_point.png");
pointer[1] = Resources::GetImageData("player2_point.png");
pointer[2] = Resources::GetImageData("player3_point.png");
pointer[3] = Resources::GetImageData("player4_point.png");
mainWindow = new GuiWindow(screenwidth, screenheight);
background = Resources::GetImageData(Settings.widescreen ? "wbackground.png" : "background.png");
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
if (strcmp(headlessID, "") == 0) ResumeGui();
bgMusic = new GuiBGM(bg_music_ogg, bg_music_ogg_size, Settings.volume);
bgMusic->SetLoop(Settings.musicloopmode); //loop music
bgMusic->Load(Settings.ogg_path);
bgMusic->Play();
while (currentMenu != MENU_EXIT)
{
bgMusic->SetVolume(Settings.volume);
// gprintf("Current menu: %d\n", currentMenu);
switch (currentMenu)
{
case MENU_CHECK:
currentMenu = MenuCheck();
break;
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_THEMEDOWNLOADER:
currentMenu = Theme_Downloader();
break;
case MENU_HOMEBREWBROWSE:
currentMenu = MenuHomebrewBrowse();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuCheck();
break;
}
}
// MemInfoPrompt();
gprintf("Exiting main GUI. mountMethod = %d\n", mountMethod);
CloseXMLDatabase();
NewTitles::DestroyInstance();
CFG_Cleanup();
if (strcmp(headlessID, "") != 0) //the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
ResumeGui();
ExitGUIThreads();
bgMusic->Stop();
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
delete GameRegionTxt;
delete GameIDTxt;
delete cover;
delete coverImg;
delete fontSystem;
ShutdownAudio();
StopGX();
gettextCleanUp();
if (mountMethod == 3)
{
struct discHdr *header = gameList[gameSelected];
char tmp[20];
u32 tid;
sprintf(tmp, "%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3]);
memcpy(&tid, tmp, 4);
gprintf("\nBooting title %016llx", TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ));
WII_Initialize();
WII_LaunchTitle(TITLE_ID( ( header->id[5] == '1' ? 0x00010001 : 0x00010002 ), tid ));
}
if (mountMethod == 2)
{
gprintf("\nLoading BC for GameCube");
WII_Initialize();
WII_LaunchTitle(0x0000000100000100ULL);
}
if (boothomebrew == 1)
{
gprintf("\nBootHomebrew");
BootHomebrew(Settings.selected_homebrew);
}
else if (boothomebrew == 2)
{
gprintf("\nBootHomebrew from Menu");
//BootHomebrew();
BootHomebrewFromMem();
}
else
{
gprintf("\tSettings.partition: %d\n", Settings.partition);
struct discHdr *header = NULL;
//if the GUI was "skipped" to boot a game from main(argv[1])
if (strcmp(headlessID, "") != 0)
{
gprintf("\tHeadless mode (%s)\n", headlessID);
gameList.LoadUnfiltered();
if (!gameList.size())
{
gprintf(" ERROR : !gameCnt");
exit(0);
}
//gprintf("\n\tgameCnt:%d",gameCnt);
for (int i = 0; i < gameList.size(); i++)
{
header = gameList[i];
char tmp[8];
sprintf(tmp, "%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2], header->id[3], header->id[4],
header->id[5]);
if (strcmp(tmp, headlessID) == 0)
{
gameSelected = i;
gprintf(" found (%d)\n", i);
break;
}
//if the game was not found
if (i == gameList.GameCount() - 1)
{
gprintf(" not found (%d IDs checked)\n", i);
exit(0);
}
}
}
int ret = 0;
header = (mountMethod ? dvdheader : gameList[gameSelected]);
u8 videoChoice = Settings.videomode;
u8 languageChoice = Settings.language;
u8 ocarinaChoice = Settings.ocarina;
u8 viChoice = Settings.videopatch;
u8 iosChoice = Settings.cios;
u8 fix002 = Settings.error002;
u8 countrystrings = Settings.patchcountrystrings;
u8 alternatedol = off;
u32 alternatedoloffset = 0;
u8 reloadblock = off;
u8 returnToLoaderGV = 1;
GameCFG * game_cfg = GameSettings.GetGameCFG(header->id);
if (game_cfg)
{
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
if (!altdoldefault)
{
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
}
reloadblock = game_cfg->iosreloadblock;
returnToLoaderGV = game_cfg->returnTo;
}
if (!mountMethod)
{
gprintf("Loading fragment list...");
ret = get_frag_list(header->id);
gprintf("%d\n", ret);
gprintf("Setting fragment list...");
ret = set_frag_list(header->id);
gprintf("%d\n", ret);
ret = Disc_SetUSB(header->id);
if (ret < 0) Sys_BackToLoader();
gprintf("\tUSB set to game\n");
}
else
{
gprintf("\tUSB not set, loading DVD\n");
}
ret = Disc_Open();
if (ret < 0) Sys_BackToLoader();
if (dvdheader) delete dvdheader;
gprintf("Loading BCA data...");
ret = do_bca_code(header->id);
gprintf("%d\n", ret);
if (reloadblock == on && Sys_IsHermes())
{
enable_ES_ioctlv_vector();
if (load_from_fs == PART_FS_WBFS)
{
mload_close();
}
}
u8 errorfixer002 = fix002;
switch (languageChoice)
{
case ConsoleLangDefault:
configbytes[0] = 0xCD;
break;
case jap:
configbytes[0] = 0x00;
break;
case eng:
configbytes[0] = 0x01;
break;
case ger:
configbytes[0] = 0x02;
break;
case fren:
configbytes[0] = 0x03;
break;
case esp:
configbytes[0] = 0x04;
break;
case it:
configbytes[0] = 0x05;
break;
case dut:
configbytes[0] = 0x06;
break;
case schin:
configbytes[0] = 0x07;
break;
case tchin:
configbytes[0] = 0x08;
break;
case kor:
configbytes[0] = 0x09;
break;
//wenn nicht genau klar ist welches
default:
configbytes[0] = 0xCD;
break;
}
u8 videoselected = 0;
switch (videoChoice)
{
case discdefault:
videoselected = 0;
break;
case pal50:
videoselected = 1;
break;
case pal60:
videoselected = 2;
break;
case ntsc:
videoselected = 3;
break;
case systemdefault:
videoselected = 4;
break;
case patch:
videoselected = 5;
break;
default:
videoselected = 0;
break;
}
u32 cheat = 0;
switch (ocarinaChoice)
{
case on:
cheat = 1;
break;
case off:
cheat = 0;
break;
default:
cheat = 1;
break;
}
u8 vipatch = 0;
switch (viChoice)
{
case on:
vipatch = 1;
break;
case off:
vipatch = 0;
break;
default:
vipatch = 0;
break;
}
u32 channel = 0;
if (returnToLoaderGV)
{
int idx = NandTitles.FindU32(Settings.returnTo);
if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
}
//This is temporary
SetCheatFilepath(Settings.Cheatcodespath);
SetBCAFilepath(Settings.BcaCodepath);
gprintf("\tDisc_wiiBoot\n");
ret = Disc_WiiBoot(Settings.dolpath, videoselected, cheat, vipatch, countrystrings, errorfixer002,
alternatedol, alternatedoloffset, channel, fix002);
if (ret < 0)
{
Sys_LoadMenu();
}
//should never get here
printf("Returning entry point: 0x%0x\n", ret);
}
return 0;
}