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![dimok321](/assets/img/avatar_default.png)
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
27 lines
1.1 KiB
C
27 lines
1.1 KiB
C
/****************************************************************************
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* PromptWindows
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* USB Loader GX 2009
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*
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* PromptWindows.h
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***************************************************************************/
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#ifndef _PROMPTWINDOWS_H_
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#define _PROMPTWINDOWS_H_
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#include "usbloader/partition.h"
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void WindowCredits();
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int OnScreenKeyboard(char * var, u32 maxlen, int min);
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int WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, const char *btn3Label, const char *btn4Label);
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int WindowExitPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, const char *btn3Label, const char *btn4Label);
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int GameWindowPrompt();
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int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait);
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int FormatingPartition(const char *title, partitionEntry *entry);
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void SearchMissingImages(int choice2);
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int ProgressWindow(const char *title, const char *msg);
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int ProgressDownloadWindow(int choice2);
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int ProgressUpdateWindow();
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char * GetMissingFiles();
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#endif
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