usbloadergx/source/settings/cfg.c
dimok321 4ca4ab1061 *Fixed some issues
*Added 16:9 forwarder
*Changed video mode change behaviour
*Added new GameSetting "Online fix"

NOTE: Online fix is ONLY needed if you initialize network inside the loader and start an Online Game and ONLY if your boot cios is the same as GameSettings IOS (which is default). That Game would need an IOS Reload before start to be able to play it online BUT this IOS Reload mostly causes Blackscreens. I made this option so you dont have to avoid initializing network. If you have different boot IOS than gamesettings IOS this fix doesnt matter too.
2009-06-14 10:08:41 +00:00

1642 lines
40 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <ctype.h>
#include <ogcsys.h>
#include <mxml.h>
#include "language/language.h"
#include "xml/xml.h" /* XML - Lustar*/
#include "cfg.h"
struct SSettings Settings;
char bootDevice[10] = "SD:";
//char *cfg_path = "SD:/apps/usbloader/";
char current_path[100];
/* configurable fields */
//define variables
struct CFG CFG;
struct THEME THEME;
u8 ocarinaChoice = 0;
u8 videoChoice = 0;
u8 faveChoice = no;
u8 languageChoice = 0;
u8 viChoice = 0;
u8 iosChoice = 0;
u8 parentalcontrolChoice = 0;
u8 fix002 = 0;
u8 onlinefix = 0;
u8 xflip = 0;
u8 sort = 0;
u8 fave = 0;
u8 qboot = 0;
u8 wsprompt = 0;
u8 keyset = 0;
u8 favorite = 0;
u16 count = 0;
u8 listDisplay = 0;
#define TITLE_MAX 65
struct ID_Title
{
u8 id[5];
char title[TITLE_MAX];
};
struct ID_Control
{
u8 id[5];
u8 block;
};
// renamed titles
int num_title = 0; //number of titles
struct ID_Title *cfg_title = NULL;
int num_control = 0;
struct ID_Control *cfg_control = NULL;
#define MAX_SAVED_GAMES 1000
#define MAX_SAVED_GAME_NUM 1000
int num_saved_games = 0;
int num_saved_game_num = 0;
struct Game_CFG cfg_game[MAX_SAVED_GAMES];
struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
/* For Mapping */
static char *cfg_name, *cfg_val;
struct TextMap
{
char *name;
int id;
};
struct TextMap map_video[] =
{
{ "system", CFG_VIDEO_SYS },
{ "game", CFG_VIDEO_GAME },
{ "patch", CFG_VIDEO_PATCH },
{ "pal50", CFG_VIDEO_PAL50 },
{ "pal60", CFG_VIDEO_PAL60 },
{ "ntsc", CFG_VIDEO_NTSC },
{ NULL, -1 }
};
struct TextMap map_language[] =
{
{ "console", CFG_LANG_CONSOLE },
{ "japanese", CFG_LANG_JAPANESE },
{ "english", CFG_LANG_ENGLISH },
{ "german", CFG_LANG_GERMAN },
{ "french", CFG_LANG_FRENCH },
{ "spanish", CFG_LANG_SPANISH },
{ "italian", CFG_LANG_ITALIAN },
{ "dutch", CFG_LANG_DUTCH },
{ "s.chinese", CFG_LANG_S_CHINESE },
{ "t.chinese", CFG_LANG_T_CHINESE },
{ "korean", CFG_LANG_KOREAN },
{ NULL, -1 }
};
struct TextMap map_alignment[] =
{
{ "left", CFG_ALIGN_LEFT },
{ "right", CFG_ALIGN_RIGHT },
{ "center", CFG_ALIGN_CENTRE },
{ "top", CFG_ALIGN_TOP },
{ "bottom", CFG_ALIGN_BOTTOM },
{ "middle", CFG_ALIGN_MIDDLE },
{ NULL, -1 }
};
int map_get_id(struct TextMap *map, char *name)
{
int i;
for (i=0; map[i].name != NULL; i++) {
if (strcmp(name, map[i].name) == 0) return map[i].id;
}
return -1;
}
char* map_get_name(struct TextMap *map, short id)
{
int i;
for (i=0; map[i].name != NULL; i++) {
if (id == map[i].id) return map[i].name;
}
return NULL;
}
bool map_auto(char *name, char *name2, char *val, struct TextMap *map, short *var)
{
if (strcmp(name, name2) != 0) return false;
int id = map_get_id(map, val);
if (id == -1) {
//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
return false;
}
*var = id;
//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
return true;
}
bool cfg_map_auto(char *name, struct TextMap *map, short *var)
{
return map_auto(name, cfg_name, cfg_val, map, var);
}
bool cfg_map(char *name, char *val, short *var, short id)
{
if (strcmp(name, cfg_name)==0 && strcmpi(val, cfg_val)==0)
{
*var = id;
return true;
}
return false;
}
int subfoldercheck(char * dircovers) {
//check forsubfolders
char dircheck[100];
char dirslash[100];
int cnt = 0;
char * pch;
struct stat st;
sprintf(dirslash, "%s/", dircovers);
if(stat(dirslash, &st) != 0) {
pch = strrchr(dircovers, '/');
cnt = pch-dircovers;
snprintf(dircheck, cnt+1, "%s", dircovers);
subfoldercheck(dircheck);
}
if (mkdir(dircovers, 0777) == -1) {
return 0;
}
return 1;
}
bool cfg_bool(char *name, short *var)
{
return (cfg_map(name, "0", var, 0) || cfg_map(name, "1", var, 1));
}
void cfg_int(char *name, short *var, int count)
{
char tmp[5];
short i;
if (count > 10) //avoid overflow
return;
for (i = 0; i < count; i++)
{
sprintf(tmp, "%d", i);
cfg_map(name, tmp, var, i);
}
}
/* Mapping */
//static char bg_path[100];
void CFG_Default(int widescreen) // -1 = non forced Mode
{
if(widescreen == -1)
CFG.widescreen = CONF_GetAspectRatio();
else
CFG.widescreen = widescreen;
if (CFG.widescreen) {
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/wtheme/", bootDevice);
}
else
{
snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/theme/", bootDevice);
}
if (widescreen == -1)
{
snprintf(Settings.covers_path, sizeof(Settings.covers_path), "%s/images/", bootDevice); //default image path
snprintf(Settings.disc_path, sizeof(Settings.disc_path), "%s/images/disc/", bootDevice);
snprintf(Settings.titlestxt_path, sizeof(Settings.titlestxt_path), "%s/config/", bootDevice);//default path for disc images
char * empty = "";
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty); // default password
snprintf(Settings.language_path, sizeof(Settings.language_path), "notset");
snprintf(Settings.languagefiles_path, sizeof(Settings.languagefiles_path), "%s/config/language/", bootDevice);
snprintf(Settings.oggload_path, sizeof(Settings.oggload_path), "%s/config/backgroundmusic/", bootDevice);
snprintf(Settings.update_path, sizeof(Settings.update_path), "%s/apps/usbloader_gx/", bootDevice);
snprintf(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath), "%s/codes/", bootDevice);
sprintf(Settings.ogg_path, "notset");
//all alignments are left top here
THEME.selection_x = 200;
THEME.selection_y = 49;//40;
THEME.selection_w = 396;
THEME.selection_h = 280;
THEME.batteryUnused = 70;
THEME.gamegrid_w = 640;
THEME.gamegrid_h = 400;
THEME.gamegrid_x = 0;
THEME.gamegrid_y = 20;
THEME.gamecarousel_w = 640;
THEME.gamecarousel_h = 400;
THEME.gamecarousel_x = 0;
THEME.gamecarousel_y = -20;
THEME.clock_r = 138;
THEME.clock_g = 138;
THEME.clock_b = 138;
THEME.settingsTxt_r = 0;
THEME.settingsTxt_g = 0;
THEME.settingsTxt_b = 0;
THEME.cover_x = 26;
THEME.cover_y = 58;
THEME.showID = 1;
// THEME.maxcharacters = 36;
THEME.id_x = 68;
THEME.id_y = 305;
THEME.region_x = 68;
THEME.region_y = 30;
THEME.power_x = 576;
THEME.power_y = 355;
THEME.home_x = 485;//215;
THEME.home_y = 367;
THEME.setting_x = 60;//-210
THEME.setting_y = 367;
THEME.showHDD = 1; //default
THEME.showGameCnt = 1; //default
THEME.showToolTip = 1; //1 means use settings, 0 means force turn off
THEME.install_x = 16;//-280
THEME.install_y = 355;
THEME.showBattery = 1;
THEME.showRegion = 1;
THEME.hddInfo_x = 0;
THEME.hddInfo_y = 410;
THEME.hddInfoAlign = CFG_ALIGN_CENTRE;
THEME.gameCnt_x = 0;
THEME.gameCnt_y = 430;
THEME.gameCntAlign = CFG_ALIGN_CENTRE;
THEME.battery1_x = 245;
THEME.battery1_y = 400;
THEME.battery2_x = 335;
THEME.battery2_y = 400;
THEME.battery3_x = 245;
THEME.battery3_y = 425;
THEME.battery4_x = 335;
THEME.battery4_y = 425;
THEME.info_r = 55;
THEME.info_g = 190;
THEME.info_b = 237;
THEME.prompttxt_r = 0;
THEME.prompttxt_g = 0;
THEME.prompttxt_b = 0;
THEME.clock_x = 0;
THEME.clock_y = 335;//330;
THEME.clockAlign = CFG_ALIGN_CENTRE;
THEME.sdcard_x = 150;
THEME.sdcard_y = 390;
THEME.gameText_r = 0;
THEME.gameText_g = 0;
THEME.gameText_b = 0;
THEME.pagesize = 9;
THEME.favorite_x = 4;
THEME.favorite_y = 13;
THEME.abc_x = 36;
THEME.abc_y = 13;
THEME.list_x = 100;
THEME.list_y = 13;
THEME.grid_x = 132;
THEME.grid_y = 13;
THEME.carousel_x = 164;
THEME.carousel_y = 13;
THEME.count_x = 68;
THEME.count_y = 13;
THEME.sortBarOffset = 100;
}
}
void Global_Default(void)
{
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.hddinfo = hr12;
Settings.sinfo = ((THEME.showID) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.showRegion)
{
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.tooltips = TooltipsOn;
char * empty = "";
snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty);
Settings.godmode = 1;
Settings.parentalcontrol = 0;
Settings.cios = ios249;
Settings.xflip = no;
Settings.qboot = no;
Settings.unicodefix = 0;
Settings.wiilight = 1;
Settings.patchcountrystrings = 0;
Settings.titlesOverride = 0;
}
char *cfg_get_title(u8 *id)
{
int i;
for (i=0; i<num_title; i++) {
if (memcmp(id, cfg_title[i].id, 4) == 0) {
return cfg_title[i].title;
}
}
return NULL;
}
char *get_title(struct discHdr *header)
{
char *title = cfg_get_title(header->id);
if (title) return title;
return header->title;
}
void title_set(char *id, char *title)
{
char *idt = cfg_get_title((u8*)id);
if (idt) {
// replace
strcopy(idt, title, TITLE_MAX);
} else {
cfg_title = realloc(cfg_title, (num_title+1) * sizeof(struct ID_Title));
if (!cfg_title) {
// error
num_title = 0;
return;
}
// add
memcpy(cfg_title[num_title].id, id, 4);
cfg_title[num_title].id[4] = 0;
strcopy(cfg_title[num_title].title, title, TITLE_MAX);
num_title++;
}
}
u8 cfg_get_block(u8 *id)
{
int i;
for (i=0; i<num_control; i++) {
if (memcmp(id, cfg_control[i].id, 4) == 0) {
return cfg_control[i].block;
}
}
return 0;
}
u8 get_block(struct discHdr *header)
{
return cfg_get_block(header->id);
}
// trim leading and trailing whitespace
// copy at max n or at max size-1
char* trim_n_copy(char *dest, char *src, int n, int size)
{
int len;
// trim leading white space
while (isspace(*src)) { src++; n--; }
len = strlen(src);
if (len > n) len = n;
// trim trailing white space
while (len > 0 && isspace(src[len-1])) len--;
if (len >= size) len = size-1;
strncpy(dest, src, len);
dest[len] = 0;
//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
return dest;
}
char* trimcopy(char *dest, char *src, int size)
{
int len;
while (*src == ' ') src++;
len = strlen(src);
// trim trailing " \r\n"
while (len > 0 && strchr(" \r\n", src[len-1])) len--;
if (len >= size) len = size-1;
strncpy(dest, src, len);
dest[len] = 0;
return dest;
}
void widescreen_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
short widescreen;
if (cfg_bool("widescreen", &widescreen) && CFG.widescreen != widescreen)
CFG_Default(widescreen); //reset default when forced an other Screenmode
}
void path_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
// if these are defined in txt file, use them. otherwise use defaults
if (!CFG.widescreen &&(strcmp(name, "theme_path") == 0)) {// if in 4:3
strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (CFG.widescreen && strcmp(name, "wtheme_path") == 0) { // if in 16:9
strcopy(CFG.theme_path, val, sizeof(CFG.theme_path));
return;
}
if (strcmp(name, "cover_path") == 0) {
strcopy(Settings.covers_path, val, sizeof(Settings.covers_path));
return;
}
if (strcmp(name, "disc_path") == 0) {
strcopy(Settings.disc_path, val, sizeof(Settings.disc_path));
return;
}
if (strcmp(name, "titlestxt_path") == 0) {
strcopy(Settings.titlestxt_path, val, sizeof(Settings.titlestxt_path));
return;
}
if (strcmp(name, "language_path") == 0) {
strcopy(Settings.language_path, val, sizeof(Settings.language_path));
return;
}
if (strcmp(name, "languagefiles_path") == 0) {
strcopy(Settings.languagefiles_path, val, sizeof(Settings.languagefiles_path));
return;
}
if (strcmp(name, "update_path") == 0) {
strcopy(Settings.update_path, val, sizeof(Settings.update_path));
return;
}
if (strcmp(name, "Cheatcodespath") == 0) {
strcopy(Settings.Cheatcodespath, val, sizeof(Settings.Cheatcodespath));
return;
}
if (strcmp(name, "oggload_path") == 0) {
strcopy(Settings.oggload_path, val, sizeof(Settings.oggload_path));
return;
}
if (strcmp(name, "ogg_path") == 0) {
strcopy(Settings.ogg_path, val, sizeof(Settings.ogg_path));
return;
}
return;
}
void theme_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
if(strcmp(cfg_name, "gamelist_coords") == 0) {
int x,y,w,h;
if (sscanf(val, "%d,%d,%d,%d", &x, &y, &w, &h) == 4) {
THEME.selection_x = x - (x % 4);
THEME.selection_y = y;
THEME.selection_w = w;
THEME.selection_h = h;
}
}
if(strcmp(cfg_name, "gamegrid_coords") == 0) {
int x,y,w,h;
if (sscanf(val, "%d,%d,%d,%d", &x, &y, &w, &h) == 4) {
THEME.gamegrid_x = x - (x % 4);
THEME.gamegrid_y = y;
THEME.gamegrid_w = w;
THEME.gamegrid_h = h;
}
}
if(strcmp(cfg_name, "gamecarousel_coords") == 0) {
int x,y,w,h;
if (sscanf(val, "%d,%d,%d,%d", &x, &y, &w, &h) == 4) {
THEME.gamecarousel_x = x - (x % 4);
THEME.gamecarousel_y = y;
THEME.gamecarousel_w = w;
THEME.gamecarousel_h = h;
}
}
else if (strcmp(cfg_name, "covers_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.cover_x = x - (x % 4);
THEME.cover_y = y;
}
}
else if (strcmp(cfg_name, "id_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.id_x = x - (x % 4);
THEME.id_y = y;
}
}
else if (strcmp(cfg_name, "hddinfo_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.hddInfo_x = x - (x % 4);
THEME.hddInfo_y = y;
}
}
else if (strcmp(cfg_name, "gamecount_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.gameCnt_x = x - (x % 4);
THEME.gameCnt_y = y;
}
}
else if (strcmp(cfg_name, "region_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.region_x = x - (x % 4);
THEME.region_y = y;
}
}
else if (strcmp(cfg_name, "power_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.power_x = x - (x % 4);
THEME.power_y = y;
}
}
else if (strcmp(cfg_name, "home_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.home_x = x - (x % 4);
THEME.home_y = y;
}
}
else if (strcmp(cfg_name, "setting_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.setting_x = x - (x % 4);
THEME.setting_y = y;
}
}
else if (strcmp(cfg_name, "install_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.install_x = x - (x % 4);
THEME.install_y = y;
}
}
else if (strcmp(cfg_name, "battery1_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery1_x = x - (x % 4);
THEME.battery1_y = y;
}
}
else if (strcmp(cfg_name, "battery2_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery2_x = x - (x % 4);
THEME.battery2_y = y;
}
}
else if (strcmp(cfg_name, "battery3_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery3_x = x - (x % 4);
THEME.battery3_y = y;
}
}
else if (strcmp(cfg_name, "battery4_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.battery4_x = x - (x % 4);
THEME.battery4_y = y;
}
}
else if (strcmp(cfg_name, "clock_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.clock_x = x - (x % 4);
THEME.clock_y = y;
}
}
else if (strcmp(cfg_name, "sdcard_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.sdcard_x = x - (x % 4);
THEME.sdcard_y = y;
}
}
else if (strcmp(cfg_name, "favorite_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.favorite_x = x - (x % 4);
THEME.favorite_y = y;
}
}
else if (strcmp(cfg_name, "abc_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.abc_x = x - (x % 4);
THEME.abc_y = y;
}
}
else if (strcmp(cfg_name, "count_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.count_x = x - (x % 4);
THEME.count_y = y;
}
}
else if (strcmp(cfg_name, "carousel_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.carousel_x = x - (x % 4);
THEME.carousel_y = y;
}
}
else if (strcmp(cfg_name, "grid_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.grid_x = x - (x % 4);
THEME.grid_y = y;
}
}
else if (strcmp(cfg_name, "list_coords") == 0) {
short x,y;
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
THEME.list_x = x - (x % 4);
THEME.list_y = y;
}
}
else if (strcmp(cfg_name, "sortBarOffset") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.sortBarOffset = x;
}
}
else if (strcmp(cfg_name, "info_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.info_r = x;
THEME.info_g = y;
THEME.info_b = z;
}
}
else if (strcmp(cfg_name, "gametext_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.gameText_r = x;
THEME.gameText_g = y;
THEME.gameText_b = z;
}
}
else if (strcmp(cfg_name, "prompttext_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.prompttxt_r = x;
THEME.prompttxt_g = y;
THEME.prompttxt_b = z;
}
}
else if (strcmp(cfg_name, "clock_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.clock_r = x;
THEME.clock_g = y;
THEME.clock_b = z;
}
}
else if (strcmp(cfg_name, "settingstext_color") == 0) {
short x,y,z;
if (sscanf(val, "%hd,%hd, %hd", &x, &y, &z) == 3) {
THEME.settingsTxt_r = x;
THEME.settingsTxt_g = y;
THEME.settingsTxt_b = z;
}
}
else if (strcmp(cfg_name, "pagesize") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.pagesize = x;
}
}
else if (strcmp(cfg_name, "batteryUnused") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.batteryUnused = x;
}
}
/*
else if (strcmp(cfg_name, "maxcharacters") == 0) {
short x;
if (sscanf(val, "%hd", &x) == 1) {
THEME.maxcharacters = x;
}
}
*/
cfg_bool("show_id", &THEME.showID);
cfg_bool("show_tooltip", &THEME.showToolTip);
cfg_bool("show_hddinfo", &THEME.showHDD);
cfg_bool("show_gamecount", &THEME.showGameCnt);
cfg_bool("show_region", &THEME.showRegion);
cfg_bool("show_battery", &THEME.showBattery);
cfg_map_auto("hddinfo_align", map_alignment, &THEME.hddInfoAlign);
cfg_map_auto("gamecount_align", map_alignment, &THEME.gameCntAlign);
cfg_map_auto("clock_align", map_alignment, &THEME.clockAlign);
/*
else if (strcmp(cfg_name, "entry_lines") == 0) {
int x;
if (sscanf(val, "%d", &x) == 1) {
ENTRIES_PER_PAGE = x;
}
}
else if (strcmp(cfg_name, "max_characters") == 0) {
int x;
if (sscanf(val, "%d", &x) == 1) {
MAX_CHARACTERS = x;
}
}*/
}
void global_cfg_set(char *name, char *val)
{
cfg_name = name;
cfg_val = val;
if (strcmp(name, "video") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.video = i;
}
return;
}
else if (strcmp(name, "vpatch") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.vpatch =i;
}
return;
}
else if (strcmp(name, "language") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.language = i;
}
return;
}
else if (strcmp(name, "ocarina") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.ocarina = i;
}
return;
}
else if (strcmp(name, "sort") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sort = i;
}
return;
}
else if (strcmp(name, "fave") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.fave = i;
}
return;
}
else if (strcmp(name, "keyset") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.keyset = i;
}
return;
}
else if (strcmp(name, "hddinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.hddinfo = i;
}
return;
}
else if (strcmp(name, "sinfo") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sinfo = i;
}
return;
}
else if (strcmp(name, "rumble") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.rumble = i;
}
return;
}
else if (strcmp(name, "volume") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.volume = i;
}
return;
}
else if (strcmp(name, "sfxvolume") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.sfxvolume = i;
}
return;
}
else if (strcmp(name, "tooltips") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.tooltips = i;
}
return;
}
else if (strcmp(name, "password") == 0) {
strcopy(Settings.unlockCode, val, sizeof(Settings.unlockCode));
return;
}
else if (strcmp(name, "parentalcontrol") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.parentalcontrol = i;
}
return;
}
else if (strcmp(name, "cios") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.cios = i;
}
return;
}
else if (strcmp(name, "xflip") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.xflip = i;
}
return;
}
else if (strcmp(name, "qboot") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.qboot = i;
}
return;
}
else if (strcmp(name, "wsprompt") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.wsprompt = i;
}
return;
}
else if (strcmp(name, "unicodefix") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.unicodefix =i;
}
return;
}
else if (strcmp(name, "wiilight") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.wiilight = i;
}
return;
}
else if (strcmp(name, "patchcountrystrings") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.patchcountrystrings = i;
}
return;
}
else if (strcmp(name, "titlesOverride") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.titlesOverride = i;
}
return;
}
else if (strcmp(name, "gameDisplay") == 0) {
int i;
if (sscanf(val, "%d", &i) == 1) {
Settings.gameDisplay = i;
}
return;
}
cfg_bool("godmode", &Settings.godmode);
return;
}
// split line to part1 delimiter part2
bool trimsplit(char *line, char *part1, char *part2, char delim, int size)
{
char *eq = strchr(line, delim);
if (!eq) return false;
trim_n_copy(part1, line, eq-line, size);
trimcopy(part2, eq+1, size);
return true;
}
void cfg_parseline(char *line, void (*set_func)(char*, char*))
{
// split name = value
char tmp[200], name[100], val[100];
strcopy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
trimcopy(val, eq+1, sizeof(val));
//printf("CFG: %s = %s\n", name, val);
set_func(name, val);
}
void cfg_parsetitleline(char *line, void (*set_func)(char*, char*, u8))
{
// split name = value
char tmp[200], name[100], val[100];
int block = 0;
strcopy(tmp, line, sizeof(tmp));
char *eq = strchr(tmp, '=');
if (!eq) return;
*eq = 0;
trimcopy(name, tmp, sizeof(name));
char *blockpos = strrchr(eq+1, '=');
if (!blockpos)
trimcopy(val, eq+1, sizeof(val));
else
{
*blockpos = 0;
trimcopy(val, eq+1, sizeof(val));
if (sscanf(blockpos+1, "%d", &block) != 1)
{
block = 0;
}
}
set_func(name, val, block);
}
bool cfg_parsefile(char *fname, void (*set_func)(char*, char*))
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen(fname, "r");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parseline(line, set_func);
}
fclose(f);
return true;
}
bool cfg_parsetitlefile(char *fname, void (*set_func)(char*, char*, u8))
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen(fname, "r");
if (!f) {
//printf("error opening(%s)\n", fname);
return false;
}
while (fgets(line, sizeof(line), f)) {
// lines starting with # are comments
if (line[0] == '#') continue;
cfg_parsetitleline(line, set_func);
}
fclose(f);
return true;
}
/*
void cfg_parsearg(int argc, char **argv)
{
int i;
char *eq;
char pathname[200];
for (i=1; i<argc; i++) {
//printf("arg[%d]: %s\n", i, argv[i]);
eq = strchr(argv[i], '=');
if (eq) {
cfg_parseline(argv[i], &cfg_set);
} else {
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
cfg_parsefile(pathname, &cfg_set);
}
}
}
*/
// PER-GAME SETTINGS
// return existing or new
struct Game_CFG* cfg_get_game(u8 *id)
{
struct Game_CFG *game = CFG_get_game_opt(id);
if (game) return game;
if (num_saved_games >= MAX_SAVED_GAMES) return NULL;
game = &cfg_game[num_saved_games];
num_saved_games++;
return game;
}
// current options to game
void cfg_set_game_opt(struct Game_CFG *game, u8 *id)
{
strncpy((char*)game->id, (char*)id, 6);
game->id[6] = 0;
game->video = videoChoice;
game->language = languageChoice;
game->ocarina = ocarinaChoice;
game->vipatch = viChoice;
game->ios = iosChoice;
game->parentalcontrol = parentalcontrolChoice;
game->errorfix002 = fix002;
game->onlinegame = onlinefix;
}
struct Game_NUM* cfg_get_game_num(u8 *id)
{
struct Game_NUM *game = CFG_get_game_num(id);
if (game) return game;
if (num_saved_game_num >= MAX_SAVED_GAME_NUM) return NULL;
game = &cfg_game_num[num_saved_game_num];
num_saved_game_num++;
return game;
}
// current options to game
void cfg_set_game_num(struct Game_NUM *game, u8 *id)
{
strncpy((char*)game->id, (char*)id, 6);
game->id[6] = 0;
game->favorite = favorite;
game->count = count;
}
bool cfg_save_global()// save global settings
{
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config", bootDevice);
struct stat st;
if(stat(GXGlobal_cfg, &st) != 0) {
mkdir(GXGlobal_cfg, 0777);
}
FILE *f;
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
f = fopen(GXGlobal_cfg, "w");
if (!f) {
printf("Error saving %s\n", GXGlobal_cfg);
sleep(1);
return false;
}
fprintf(f, "# USB Loader global settings file\n");
fprintf(f, "# Note: This file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGlobal_cfg, "w");
fprintf(f, "# USB Loader global settings file\n");
fprintf(f, "# Note: This file is automatically generated\n");
fprintf(f, "video = %d\n ", Settings.video);
fprintf(f, "vpatch = %d\n ", Settings.vpatch);
fprintf(f, "language = %d\n ", Settings.language);
fprintf(f, "ocarina = %d\n ", Settings.ocarina);
fprintf(f, "hddinfo = %d\n ", Settings.hddinfo);
fprintf(f, "sinfo = %d\n ", Settings.sinfo);
fprintf(f, "rumble = %d\n ", Settings.rumble);
fprintf(f, "volume = %d\n ", Settings.volume);
fprintf(f, "sfxvolume = %d\n ", Settings.sfxvolume);
fprintf(f, "tooltips = %d\n ", Settings.tooltips);
fprintf(f, "password = %s\n ", Settings.unlockCode);
fprintf(f, "sort = %d\n ", Settings.sort);
fprintf(f, "fave = %d\n ", Settings.fave);
fprintf(f, "cios = %d\n ", Settings.cios);
fprintf(f, "keyset = %d\n ", Settings.keyset);
fprintf(f, "xflip = %d\n ", Settings.xflip);
fprintf(f, "qboot = %d\n ", Settings.qboot);
fprintf(f, "unicodefix = %d\n ", Settings.unicodefix);
fprintf(f, "wsprompt = %d\n", Settings.wsprompt);
fprintf(f, "parentalcontrol = %d\n ", Settings.parentalcontrol);
fprintf(f, "cover_path = %s\n ", Settings.covers_path);
if(CFG.widescreen) {
fprintf(f, "wtheme_path = %s\n ", CFG.theme_path);
} else {
fprintf(f, "theme_path = %s\n ", CFG.theme_path);
}
fprintf(f, "disc_path = %s\n ", Settings.disc_path);
fprintf(f, "language_path = %s\n ", Settings.language_path);
fprintf(f, "languagefiles_path = %s\n ", Settings.languagefiles_path);
fprintf(f, "oggload_path = %s\n ", Settings.oggload_path);
fprintf(f, "titlestxt_path = %s\n ", Settings.titlestxt_path);
if(!strcmp("", Settings.unlockCode)) {
fprintf(f, "godmode = %d\n ", Settings.godmode);
} else {
fprintf(f, "godmode = %d\n ", 0);
}
fprintf(f, "ogg_path = %s\n ", Settings.ogg_path);
fprintf(f, "wiilight = %d\n ", Settings.wiilight);
fprintf(f, "gameDisplay = %d\n ", Settings.gameDisplay);
fprintf(f, "update_path = %s\n ", Settings.update_path);
fprintf(f, "Cheatcodespath = %s\n ", Settings.Cheatcodespath);
fprintf(f, "titlesOverride = %d\n ", Settings.titlesOverride);
fprintf(f, "patchcountrystrings = %d\n ", Settings.patchcountrystrings);
fclose(f);
return true;
}
void game_set(char *name, char *val)
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
struct Game_CFG *game;
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
game = cfg_get_game(id);
// set id and current options as default
cfg_set_game_opt(game, id);
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
// parse val
// first split options by ;
char opt[100], *p, *np;
p = val;
while(p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[100], opt_val[100];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))){
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_v, opt_l, opt_c;
if (map_auto("video", opt_name, opt_val, map_video, &opt_v)) {
// valid option, assign
game->video = opt_v;
}
if (map_auto("language", opt_name, opt_val, map_language, &opt_l)) {
// valid option, assign
game->language = opt_l;
}
if (strcmp("ocarina", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ocarina = opt_c;
}
}
if (strcmp("vipatch", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->vipatch = opt_c;
}
}
if (strcmp("ios", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->ios = opt_c;
}
}
if (strcmp("pctrl", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->parentalcontrol = opt_c;
}
}
if (strcmp("errorfix002", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->errorfix002 = opt_c;
}
}
if (strcmp("onlinegame", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->onlinegame = opt_c;
}
}
}
// next opt
if (np) p = np + 1; else p = NULL;
}
}
void parental_set(char *name, char *val)
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
// parse val
// first split options by ;
char opt[100], *p, *np;
p = val;
while(p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[100], opt_val[100];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))){
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_c;
if (strcmp("pctrl", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
cfg_control = realloc(cfg_control, (num_control+1) * sizeof(struct ID_Control));
if (!cfg_control) {
// error
num_control = 0;
return;
}
// add
memcpy(cfg_control[num_control].id, id, 4);
cfg_control[num_control].id[4] = 0;
cfg_control[num_control].block = opt_c;
num_control++;
}
}
}
// next opt
if (np) p = np + 1; else p = NULL;
}
}
void game_set_num(char *name, char *val)
{
u8 id[8];
struct Game_NUM *game;
if (strncmp(name, "game:", 5) != 0) return;
trimcopy((char*)id, name+5, sizeof(id));
game = cfg_get_game_num(id);
cfg_set_game_num(game, id);
// parse val
// first split options by ;
char opt[100], *p, *np;
p = val;
while(p) {
np = strchr(p, ';');
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
else trimcopy(opt, p, sizeof(opt));
char opt_name[100], opt_val[100];
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))){
short opt_c;
if (strcmp("favorite", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->favorite = opt_c;
}
}
if (strcmp("count", opt_name) == 0) {
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
game->count = opt_c;
}
}
}
if (np) p = np + 1; else p = NULL;
}
}
bool cfg_load_games()
{
char GXGameSettings_cfg[32];
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
return cfg_parsefile(GXGameSettings_cfg, &game_set);
}
bool cfg_load_game_num()
{
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
return cfg_parsefile(GXGameFavorites_cfg, &game_set_num);
}
bool cfg_save_games()
{
FILE *f;
int i;
char GXGameSettings_cfg[32];
sprintf(GXGameSettings_cfg, "%s/config", bootDevice);
mkdir(GXGameSettings_cfg, 0777);
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
f = fopen(GXGameSettings_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameSettings.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameSettings_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_games);
for (i=0; i<num_saved_games; i++) {
char *s;
fprintf(f, "game:%s = ", cfg_game[i].id);
s = map_get_name(map_video, cfg_game[i].video);
if (s) fprintf(f, "video:%s; ", s);
s = map_get_name(map_language, cfg_game[i].language);
if (s) fprintf(f, "language:%s; ", s);
fprintf(f, "ocarina:%d; ", cfg_game[i].ocarina);
fprintf(f, "vipatch:%d; ", cfg_game[i].vipatch);
fprintf(f, "ios:%d; ", cfg_game[i].ios);
fprintf(f, "pctrl:%d; ", cfg_game[i].parentalcontrol);
fprintf(f, "errorfix002:%d; ", cfg_game[i].errorfix002);
fprintf(f, "onlinegame:%d;\n", cfg_game[i].onlinegame);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool cfg_save_game_num()
{
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
mkdir(GXGameFavorites_cfg, 0777);
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
f = fopen(GXGameFavorites_cfg, "w");
if (!f) {
printf("Error saving %s\n", "GXGameFavorites.cfg");
sleep(1);
return false;
}
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fclose(f);
/* Closing and reopening because of a write issue we are having right now */
f = fopen(GXGameFavorites_cfg, "w");
fprintf(f, "# USB Loader settings file\n");
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
for (i=0; i<num_saved_game_num; i++) {
fprintf(f, "game:%s = ", cfg_game_num[i].id);
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
fprintf(f, "count:%d;\n", cfg_game_num[i].count);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool cfg_load_global()
{
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
//Default values defined by dev team
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.xflip = off;
Settings.qboot = off;
Settings.wsprompt = off;
Settings.keyset = us;
Settings.hddinfo = hr12;
Settings.gameDisplay = list;
Settings.sinfo = ((THEME.showID) ? GameID : Neither);
Settings.rumble = RumbleOn;
if (THEME.showRegion)
{
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.titlesOverride = 0;
return cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
}
struct Game_CFG* CFG_get_game_opt(u8 *id)
{
int i;
for (i=0; i<num_saved_games; i++) {
if (memcmp(id, cfg_game[i].id, 6) == 0) {
return &cfg_game[i];
}
}
return NULL;
}
struct Game_NUM* CFG_get_game_num(u8 *id)
{
int i;
for (i=0; i<num_saved_game_num; i++) {
if (memcmp(id, cfg_game_num[i].id, 6) == 0) {
return &cfg_game_num[i];
}
}
return NULL;
}
bool CFG_save_game_opt(u8 *id)
{
struct Game_CFG *game = cfg_get_game(id);
if (!game) return false;
cfg_set_game_opt(game, id);
return cfg_save_games();
}
bool CFG_save_game_num(u8 *id)
{
struct Game_NUM *game = cfg_get_game_num(id);
if (!game) return false;
cfg_set_game_num(game, id);
return cfg_save_game_num();
}
bool CFG_forget_game_opt(u8 *id)
{
struct Game_CFG *game = CFG_get_game_opt(id);
int i;
if (!game) return true;
// move entries down
num_saved_games--;
for (i=game-cfg_game; i<num_saved_games; i++) {
cfg_game[i] = cfg_game[i+1];
}
memset(&cfg_game[num_saved_games], 0, sizeof(struct Game_CFG));
return cfg_save_games();
}
void CFG_LoadXml(bool openfile, bool loadtitles, bool freemem)
{
/* load renamed titles from proper names and game info XML, needs to be after cfg_load_games - Lustar */
char pathname[200];
snprintf(pathname, sizeof(pathname), "%s%s", Settings.titlestxt_path, "wiitdb.zip");
if (openfile) OpenXMLFile(pathname);
char forcedlanguage[100] = "";
if (loadtitles) LoadTitlesFromXML(forcedlanguage, true); // options can be added to set force title language to any language and force Japanese title to English
// true = force english for al Japanese tiles, this should be set to true as long as Japanese titles are not displayed properly
if (freemem) FreeXMLMemory(); // free memory as soon as titles are loaded, the file will need to be loaded again if needed
}
void CFG_Load(void)
{
char pathname[200];
// bool ret = false;
//set app path
// chdir_app(argv[0]);
CFG_Default(-1); // set defaults non forced
snprintf(pathname, sizeof(pathname), "%s/config/GXGlobal.cfg", bootDevice);
cfg_parsefile(pathname, &widescreen_set); //first set widescreen
cfg_parsefile(pathname, &path_set); //then set config and layout options
snprintf(pathname, sizeof(pathname), "%sGXtheme.cfg", CFG.theme_path);
cfg_parsefile(pathname, &theme_set); //finally set theme information
snprintf(pathname, sizeof(pathname), Settings.language_path);
cfg_parsefile(pathname, &language_set);
snprintf(pathname, sizeof(pathname), "%s/config/GXGameSettings.cfg", bootDevice);
cfg_parsefile(pathname, &parental_set);
// load per-game settings
cfg_load_games();
cfg_load_game_num();
Global_Default(); //global default depends on theme information
CFG_LoadGlobal();
if (Settings.titlesOverride==1) CFG_LoadXml(true, true, false); // load titles, do not keep in memory
// loaded after database to override database titles with custom titles
snprintf(pathname, sizeof(pathname), "%stitles.txt", Settings.titlestxt_path);
cfg_parsefile(pathname, &title_set);
// cfg_parsearg(argc, argv);
}
void CFG_LoadGlobal(void)
{
char GXGlobal_cfg[26];
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
}
void CFG_Cleanup(void)
{
if (cfg_title)
{
free(cfg_title);
cfg_title = NULL;
}
}