mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-18 16:01:58 +01:00
7e0e4cab5c
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option. *Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs *Changed/Fixed Home Menu exit to loader / shutdown *Added reload of game list on SD button click *Fixed language file loading on startup *Changed browse for theme path to file browser instead of OnScreenKeyboard Several settings were changed in this revision. It is recommended to reset the configs before using this rev. Forwarder Channel Update: *Use of IOS58 and AHBPROT *Complete change of forwarder. Using same as on WiiXplorer now. *Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.) Here is a download link for the channel: http://www.mediafire.com/?r11bwt1occlanmk The channel will be uploaded to the download section later when it is thoroughly tested.
158 lines
6.3 KiB
Makefile
158 lines
6.3 KiB
Makefile
#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := boot
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BUILD := build
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SOURCES := source source/images
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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#---------------------------------------------------------------------------------
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# move loader to another location - THANKS CREDIAR - 0x81330000 for HBC
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#---------------------------------------------------------------------------------
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#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x81000000
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x80003f00
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lntfs -lpng -lz -lbte -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
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DOLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.dol)))
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ELFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.elf)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(PNGFILES:.png=.png.o) $(addsuffix .o,$(DOLFILES)) \
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$(addsuffix .o,$(ELFFILES))
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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wiiload $(TARGET).dol
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#---------------------------------------------------------------------------------
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pack:
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zip -9 loadMii.zip $(TARGET).dol ../icon.png ../meta.xml ../README
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.png.o : %.png
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.dol.o : %.dol
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.elf.o : %.elf
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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