usbloadergx/source/GUI/gui_image.cpp
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00

482 lines
10 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_image.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "settings/CSettings.h"
/**
* Constructor for the GuiImage class.
*/
GuiImage::GuiImage()
{
image = NULL;
width = 0;
height = 0;
imageangle = 0;
tileHorizontal = -1;
tileVertical = -1;
stripe = 0;
widescreen = 0;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_DATA;
}
GuiImage::GuiImage(GuiImageData * img)
{
if (img)
{
image = img->GetImage();
width = img->GetWidth();
height = img->GetHeight();
}
else
{
image = NULL;
width = 0;
height = 0;
}
imageangle = 0;
tileHorizontal = -1;
tileVertical = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_DATA;
}
GuiImage::GuiImage(u8 * img, int w, int h)
{
image = img;
width = w;
height = h;
imageangle = 0;
tileHorizontal = -1;
tileVertical = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_TEXTURE;
}
GuiImage::GuiImage(int w, int h, GXColor c)
{
image = (u8 *) memalign(32, w * h * 4);
width = w;
height = h;
imageangle = 0;
tileHorizontal = -1;
tileVertical = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COLOR;
if (!image) return;
int x, y;
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
this->SetPixel(x, y, c);
}
}
int len = w * h * 4;
if (len % 32) len += (32 - len % 32);
DCFlushRange(image, len);
}
GuiImage::GuiImage(GuiImage &srcimage) :
GuiElement()
{
width = srcimage.GetWidth();
height = srcimage.GetHeight();
int len = width * height * 4;
if (len % 32) len += (32 - len % 32);
image = (u8 *) memalign(32, len);
memcpy(image, srcimage.GetImage(), len);
DCFlushRange(image, len);
imageangle = srcimage.GetAngle();
tileHorizontal = -1;
tileVertical = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COPY;
}
GuiImage::GuiImage(GuiImage *srcimage) :
GuiElement()
{
width = srcimage->GetWidth();
height = srcimage->GetHeight();
int len = width * height * 4;
if (len % 32) len += (32 - len % 32);
image = (u8 *) memalign(32, len);
memcpy(image, srcimage->GetImage(), len);
DCFlushRange(image, len);
imageangle = srcimage->GetAngle();
tileHorizontal = -1;
tileVertical = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COPY;
}
GuiImage &GuiImage::operator=(GuiImage & srcimage)
{
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image)
{
free(image);
image = NULL;
}
width = srcimage.GetWidth();
height = srcimage.GetHeight();
int len = width * height * 4;
if (len % 32) len += (32 - len % 32);
image = (u8 *) memalign(32, len);
memcpy(image, srcimage.GetImage(), len);
DCFlushRange(image, len);
imageangle = srcimage.GetAngle();
tileHorizontal = -1;
tileVertical = -1;
stripe = 0;
widescreen = 0;
parentangle = true;
xx1 = 0;
yy1 = 0;
xx2 = 0;
yy2 = 0;
xx3 = 0;
yy3 = 0;
xx4 = 0;
yy4 = 0;
imgType = IMAGE_COPY;
return *this;
}
/**
* Destructor for the GuiImage class.
*/
GuiImage::~GuiImage()
{
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image)
{
free(image);
image = NULL;
}
}
u8 * GuiImage::GetImage()
{
return image;
}
void GuiImage::SetImage(GuiImageData * img)
{
LOCK( this );
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image)
{
free(image);
image = NULL;
}
image = NULL;
width = 0;
height = 0;
imgType = IMAGE_DATA;
if(img)
{
image = img->GetImage();
width = img->GetWidth();
height = img->GetHeight();
}
}
void GuiImage::SetImage(u8 * img, int w, int h)
{
LOCK( this );
if ((imgType == IMAGE_COLOR || imgType == IMAGE_COPY) && image)
{
free(image);
image = NULL;
}
image = img;
width = w;
height = h;
imgType = IMAGE_TEXTURE;
}
void GuiImage::SetAngle(float a)
{
LOCK( this );
imageangle = a;
}
float GuiImage::GetAngle()
{
return imageangle;
}
void GuiImage::SetTileHorizontal(int t)
{
LOCK( this );
tileHorizontal = t;
}
void GuiImage::SetTileVertical(int t)
{
LOCK( this );
tileVertical = t;
}
void GuiImage::SetWidescreen(bool w)
{
LOCK( this );
widescreen = w;
}
void GuiImage::SetParentAngle(bool a)
{
LOCK( this );
parentangle = a;
}
GXColor GuiImage::GetPixel(int x, int y)
{
if (!image || this->GetWidth() <= 0 || x < 0 || y < 0) return ( GXColor )
{ 0, 0, 0, 0};
u32 offset = (((y >> 2) << 4) * this->GetWidth()) + ((x >> 2) << 6) + (((y % 4 << 2) + x % 4) << 1);
GXColor color;
color.a = *(image + offset);
color.r = *(image + offset + 1);
color.g = *(image + offset + 32);
color.b = *(image + offset + 33);
return color;
}
void GuiImage::SetPixel(int x, int y, GXColor color)
{
LOCK( this );
if (!image || this->GetWidth() <= 0 || x < 0 || y < 0) return;
u32 offset = (((y >> 2) << 4) * this->GetWidth()) + ((x >> 2) << 6) + (((y % 4 << 2) + x % 4) << 1);
*(image + offset) = color.a;
*(image + offset + 1) = color.r;
*(image + offset + 32) = color.g;
*(image + offset + 33) = color.b;
}
void GuiImage::SetGrayscale(void)
{
LOCK( this );
GXColor color;
u32 offset, gray;
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
offset = (((y >> 2) << 4) * width) + ((x >> 2) << 6) + (((y % 4 << 2) + x % 4) << 1);
color.r = *(image + offset + 1);
color.g = *(image + offset + 32);
color.b = *(image + offset + 33);
gray = (77 * color.r + 150 * color.g + 28 * color.b) / 255;
*(image + offset + 1) = gray;
*(image + offset + 32) = gray;
*(image + offset + 33) = gray;
}
}
int len = width * height * 4;
if (len % 32) len += (32 - len % 32);
DCFlushRange(image, len);
}
void GuiImage::SetStripe(int s)
{
LOCK( this );
stripe = s;
}
void GuiImage::SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4)
{
xx1 = XX1;
yy1 = YY1;
xx2 = XX2;
yy2 = YY2;
xx3 = XX3;
yy3 = YY3;
xx4 = XX4;
yy4 = YY4;
}
void GuiImage::SetSkew(int *skew)
{
xx1 = *skew++;
yy1 = *skew++;
xx2 = *skew++;
yy2 = *skew++;
xx3 = *skew++;
yy3 = *skew++;
xx4 = *skew++;
yy4 = *skew;
}
void GuiImage::ColorStripe(int shift)
{
LOCK( this );
int x, y;
GXColor color;
int alt = 0;
for (y = 0; y < this->GetHeight(); y++)
{
if (y % 3 == 0) alt ^= 1;
for (x = 0; x < this->GetWidth(); x++)
{
color = GetPixel(x, y);
if (alt)
{
if (color.r < 255 - shift)
color.r += shift;
else color.r = 255;
if (color.g < 255 - shift)
color.g += shift;
else color.g = 255;
if (color.b < 255 - shift)
color.b += shift;
else color.b = 255;
color.a = 255;
}
else
{
if (color.r > shift)
color.r -= shift;
else color.r = 0;
if (color.g > shift)
color.g -= shift;
else color.g = 0;
if (color.b > shift)
color.b -= shift;
else color.b = 0;
color.a = 255;
}
SetPixel(x, y, color);
}
}
int len = width * height * 4;
if (len % 32) len += (32 - len % 32);
DCFlushRange(image, len);
}
/**
* Draw the button on screen
*/
void GuiImage::Draw()
{
LOCK( this );
if (!image || !this->IsVisible() || tileHorizontal == 0) return;
float currScale = this->GetScale();
int currLeft = this->GetLeft();
float currAngleDyn = this->GetAngleDyn();
if (currAngleDyn && parentangle) imageangle = currAngleDyn;
if (tileHorizontal > 0)
{
for (int i = 0; i < tileHorizontal; i++)
Menu_DrawImg(currLeft + width * i, this->GetTop(), zoffset, width, height, image, imageangle,
widescreen ? currScale * Settings.WSFactor : currScale, currScale, this->GetAlpha(), xx1,
yy1, xx2, yy2, xx3, yy3, xx4, yy4);
}
else if(tileVertical > 0)
{
for (int i = 0; i < tileVertical; i++)
Menu_DrawImg(currLeft, this->GetTop() + height * i, zoffset, width, height, image, imageangle,
widescreen ? currScale * Settings.WSFactor : currScale, currScale, this->GetAlpha(), xx1,
yy1, xx2, yy2, xx3, yy3, xx4, yy4);
}
else
{
// temporary (maybe), used to correct offset for scaled images
if (scale != 1) currLeft = currLeft - width / 2 + (width * scale) / 2;
Menu_DrawImg(currLeft, this->GetTop(), zoffset, width, height, image, imageangle, widescreen ? currScale * Settings.WSFactor
: currScale, currScale, this->GetAlpha(), xx1, yy1, xx2, yy2, xx3, yy3, xx4, yy4);
}
if (stripe > 0) for (int y = 0; y < this->GetHeight(); y += 6)
Menu_DrawRectangle(currLeft, this->GetTop() + y, this->GetWidth(), 3, ( GXColor )
{ 0, 0, 0, stripe}, 1);
this->UpdateEffects();
}