usbloadergx/source/settings/CGameCategories.cpp
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00

395 lines
10 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CGameCategories.hpp"
#include "GameTitles.h"
#include "settings/CSettings.h"
#include "usbloader/GameList.h"
#include "language/gettext.h"
#include "FileOperations/fileops.h"
#include "xml/WiiTDB.hpp"
#include "xml/xml.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1084
CGameCategories GameCategories;
CGameCategories::CGameCategories()
: defaultCategory(1, 0)
{
}
const vector<unsigned int> &CGameCategories::operator[](const char *id) const
{
if(!id) return defaultCategory;
for(map<string, vector<unsigned int> >::const_iterator itr = List.begin(); itr != List.end(); itr++)
{
if(strncasecmp(itr->first.c_str(), id, 6) == 0)
return itr->second;
}
return defaultCategory;
}
static const char * XMLSaveCallback(mxml_node_t *node, int where)
{
const char *name = node->value.element.name;
if (where == MXML_WS_BEFORE_OPEN)
{
if(!strcmp(name, "Revision") || !strcmp(name, "Categories") || !strcmp(name, "GameCategories"))
return "\n";
else if(!strcmp(name, "Game"))
return "\n\t";
else if(!strcmp(name, "Category"))
return "\n\t\t";
}
else if(where == MXML_WS_BEFORE_CLOSE)
{
if(!strcmp(name, "Categories") || !strcmp(name, "GameCategories"))
return "\n";
else if(!strcmp(name, "Game"))
return "\n\t";
}
return (NULL);
}
bool CGameCategories::Load(string filepath)
{
if(filepath.size() == 0)
return false;
if(filepath[filepath.size()-1] != '/')
filepath += '/';
filepath += "GXGameCategories.xml";
configPath = filepath;
u8 *buffer = NULL;
u64 filesize = 0;
LoadFileToMem(filepath.c_str(), &buffer, &filesize);
if(!buffer)
return false;
clear();
mxml_node_t *xmlfile = mxmlLoadString(NULL, (const char *) buffer, MXML_OPAQUE_CALLBACK);
if(!ValidVersion(xmlfile))
{
mxmlDelete(xmlfile);
free(buffer);
return false;
}
mxml_node_t *node = mxmlFindElement(xmlfile, xmlfile, "Categories", NULL, NULL, MXML_DESCEND_FIRST);
if(!node)
{
mxmlDelete(xmlfile);
free(buffer);
return false;
}
node = mxmlFindElement(node, xmlfile, "Category", NULL, NULL, MXML_DESCEND_FIRST);
while(node != NULL)
{
const char * ID = mxmlElementGetAttr(node, "ID");
const char * Name = mxmlElementGetAttr(node, "Name");
if(ID && Name)
CategoryList.SetCategory(atoi(ID), Name);
node = mxmlFindElement(node, xmlfile, "Category", NULL, NULL, MXML_NO_DESCEND);
}
node = mxmlFindElement(xmlfile, xmlfile, "GameCategories", NULL, NULL, MXML_DESCEND_FIRST);
if(!node)
{
mxmlDelete(xmlfile);
free(buffer);
return false;
}
node = mxmlFindElement(node, xmlfile, "Game", NULL, NULL, MXML_DESCEND_FIRST);
while(node != NULL)
{
const char * gameID = mxmlElementGetAttr(node, "ID");
mxml_node_t *category = mxmlFindElement(node, xmlfile, "Category", NULL, NULL, MXML_DESCEND_FIRST);
while(category != NULL)
{
const char * categoryID = mxmlElementGetAttr(category, "ID");
if(gameID && categoryID)
SetCategory(gameID, atoi(categoryID));
category = mxmlFindElement(category, xmlfile, "Category", NULL, NULL, MXML_NO_DESCEND);
}
node = mxmlFindElement(node, xmlfile, "Game", NULL, NULL, MXML_NO_DESCEND);
}
mxmlDelete(xmlfile);
free(buffer);
CategoryList.goToFirst();
return true;
}
bool CGameCategories::Save()
{
char filepath[300];
snprintf(filepath, sizeof(filepath), configPath.c_str());
char * ptr = strrchr(filepath, '/');
if(ptr)
ptr[0] = 0;
CreateSubfolder(filepath);
FILE * f = fopen(configPath.c_str(), "wb");
if(!f)
return false;
mxml_node_t *xmlfile = mxmlNewXML("1.0");
mxmlSetWrapMargin(0);
mxml_node_t *node = mxmlNewElement(xmlfile, "Revision");
mxmlNewInteger(node, atoi(GetRev()));
node = mxmlNewElement(xmlfile, "Categories");
CategoryList.goToFirst();
do
{
mxml_node_t *category = mxmlNewElement(node, "Category");
mxmlElementSetAttrf(category, "ID", "%02u", CategoryList.getCurrentID());
mxmlElementSetAttr(category, "Name", CategoryList.getCurrentName().c_str());
}
while(CategoryList.goToNext());
node = mxmlNewElement(xmlfile, "GameCategories");
for(map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
mxml_node_t *game = mxmlNewElement(node, "Game");
mxmlElementSetAttr(game, "ID", itr->first.c_str());
mxmlElementSetAttr(game, "Title", GameTitles.GetTitle(itr->first.c_str()));
for(u32 i = 0; i < itr->second.size(); ++i)
{
mxml_node_t *category = mxmlNewElement(game, "Category");
mxmlElementSetAttrf(category, "ID", "%02u", itr->second[i]);
mxmlElementSetAttr(category, "Name", CategoryList[itr->second[i]]);
}
}
mxmlSaveFile(xmlfile, f, XMLSaveCallback);
fclose(f);
mxmlDelete(xmlfile);
return true;
}
bool CGameCategories::ValidVersion(mxml_node_t *xmlfile)
{
if(!xmlfile) return false;
mxml_node_t *node = mxmlFindElement(xmlfile, xmlfile, "Revision", NULL, NULL, MXML_DESCEND_FIRST);
if(!node || !node->child || !node->child->value.opaque)
return false;
return atoi(node->child->value.opaque) >= VALID_CONFIG_REV;
}
bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
{
if(!gameID) return false;
char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID);
string stringGameID(gameID6);
return SetCategory(stringGameID, id);
}
bool CGameCategories::SetCategory(const string &gameID, unsigned int id)
{
if(List[gameID].empty())
List[gameID] = defaultCategory;
vector<unsigned int> tmpVect(List[gameID]);
for(u32 i = 0; i < tmpVect.size(); ++i)
{
if(tmpVect[i] == id)
return false;
}
List[gameID].push_back(id);
return true;
}
bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
{
if(!gameID) return false;
char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID);
List[string(gameID6)] = defaultCategory;
List[string(gameID6)].push_back(id);
return true;
}
bool CGameCategories::ReplaceCategory(const string &gameID, unsigned int id)
{
List[gameID] = defaultCategory;
List[gameID].push_back(id);
return true;
}
void CGameCategories::RemoveCategory(unsigned int id)
{
for(map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
for(u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
itr->second.erase(itr->second.begin()+ i);
}
}
}
void CGameCategories::RemoveGameCategories(const string &gameID)
{
for (map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
if(gameID == itr->first)
{
List.erase(itr);
}
}
}
void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
{
if(!gameID) return;
string gameID6;
for(int i = 0; i < 6; ++i)
gameID6.push_back(gameID[i]);
RemoveCategory(gameID6, id);
}
void CGameCategories::RemoveCategory(const string &gameID, unsigned int id)
{
for (map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
if(gameID == itr->first)
{
for(u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
{
itr->second.erase(itr->second.begin()+ i);
break;
}
}
break;
}
}
}
bool CGameCategories::isInCategory(const char *gameID, unsigned int id)
{
if(id == 0) //! ID = 0 means category 'All' so it is always true
return true;
if(!gameID) return false;
string gameID6;
for(int i = 0; i < 6; ++i)
gameID6.push_back(gameID[i]);
for (map<string, vector<unsigned int> >::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
{
if(itr->first == gameID6)
{
for(u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
return true;
}
break;
}
}
return false;
}
bool CGameCategories::ImportFromWiiTDB(const string &xmlpath)
{
WiiTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath.c_str()))
return false;
XML_DB.SetLanguageCode(Settings.db_language);
wString filter(gameList.GetCurrentFilter());
gameList.LoadUnfiltered();
for(int i = 0; i < gameList.size(); ++i)
{
vector<string> genreList;
if(!XML_DB.GetGenreList((const char *) gameList[i]->id, genreList))
continue;
for(u32 n = 0; n < genreList.size(); ++n)
{
if(!CategoryList.findCategory(genreList[n]))
CategoryList.AddCategory(genreList[n]);
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
}
}
XML_DB.CloseFile();
return true;
}