mirror of
https://github.com/wiidev/usbloadergx.git
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aa7df2788d
*Fixed cheat menu to not go over the board of cheat amount. *Added possibility to make screenshots everywhere in running gui mode (hold Nunchuck Z and press C) *Fixed bug with nunchuck Z button moving one option up in gamelist/options *Added Cyan to the credits
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef THREADED_TASK_HPP_
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#define THREADED_TASK_HPP_
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#include <gccore.h>
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#include <vector>
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#include "Callback.hpp"
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class ThreadedTask
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{
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public:
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static ThreadedTask * Instance() { if(!instance) instance = new ThreadedTask(); return instance; };
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static void DestroyInstance() { delete instance; instance = NULL; };
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void AddCallback(cCallback * c, void * arg = 0) { CallbackList.push_back(c); ArgList.push_back(arg); };
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void Execute() { LWP_ResumeThread(Thread); };
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private:
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ThreadedTask();
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~ThreadedTask();
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void ThreadLoop(void *arg);
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static void * ThreadCallback(void *arg);
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static ThreadedTask *instance;
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lwp_t Thread;
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bool ExitRequested;
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std::vector<cCallback *> CallbackList;
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std::vector<void *> ArgList;
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};
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#endif
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