usbloadergx/source/StartUpProcess.cpp
dimok321 1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00

194 lines
5.1 KiB
C++

#include <unistd.h>
#include "StartUpProcess.h"
#include "libwiigui/gui.h"
#include "video.h"
#include "audio.h"
#include "input.h"
#include "themes/CTheme.h"
#include "gecko.h"
#include "Controls/DeviceHandler.hpp"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "utils/timer.h"
#include "settings/CSettings.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/CGameCategories.hpp"
#include "usbloader/usbstorage2.h"
#include "sys.h"
StartUpProcess::StartUpProcess()
{
//! Load default font for the next text outputs
Theme::LoadFont("");
background = new GuiImage(screenwidth, screenheight, (GXColor) {0, 0, 0, 255});
GXImageData = Resources::GetImageData("gxlogo.png");
GXImage = new GuiImage(GXImageData);
GXImage->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
GXImage->SetPosition(screenwidth/2, screenheight/2-50);
titleTxt = new GuiText("Loading...", 24, (GXColor) {255, 255, 255, 255});
titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
titleTxt->SetPosition(screenwidth/2, screenheight/2+30);
messageTxt = new GuiText(" ", 22, (GXColor) {255, 255, 255, 255});
messageTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
messageTxt->SetPosition(screenwidth/2, screenheight/2+60);
}
StartUpProcess::~StartUpProcess()
{
delete background;
delete GXImageData;
delete GXImage;
delete titleTxt;
delete messageTxt;
}
void StartUpProcess::TextFade(int direction)
{
if(direction > 0)
{
for(int i = 0; i < 255; i += direction)
{
messageTxt->SetAlpha(i);
Draw();
}
messageTxt->SetAlpha(255);
Draw();
}
else if(direction < 0)
{
for(int i = 255; i > 0; i += direction)
{
messageTxt->SetAlpha(i);
Draw();
}
messageTxt->SetAlpha(0);
Draw();
}
}
void StartUpProcess::SetTextf(const char * format, ...)
{
char * tmp = NULL;
va_list va;
va_start(va, format);
if((vasprintf(&tmp, format, va) >= 0) && tmp)
{
TextFade(-40);
gprintf(tmp);
messageTxt->SetText(tmp);
TextFade(40);
}
va_end(va);
if(tmp)
free(tmp);
}
bool StartUpProcess::USBSpinUp()
{
bool started = false;
const DISC_INTERFACE * handle = DeviceHandler::GetUSBInterface();
Timer countDown;
// wait 10 sec for the USB to spin up...stupid slow ass HDD
do
{
started = (handle->startup() && handle->isInserted());
if(started)
break;
messageTxt->SetTextf("Waiting for HDD: %i sec left\n", 20-(int)countDown.elapsed());
Draw();
usleep(50000);
}
while(countDown.elapsed() < 20.f);
return started;
}
bool StartUpProcess::Run()
{
StartUpProcess Process;
return Process.Execute();
}
bool StartUpProcess::Execute()
{
SetTextf("Start up\n");
if(IosLoader::LoadAppCios() < 0)
{
SetTextf("Failed loading any cIOS. USB Loader GX requires at least cIOS 222 or 245-250. Exiting...\n");
sleep(5);
Sys_BackToLoader();
}
SetTextf("Initialize sd card\n");
DeviceHandler::Instance()->MountSD();
SetTextf("Initialize usb device\n");
USBSpinUp();
DeviceHandler::Instance()->MountAllUSB(false);
SetTextf("Loading config files");
gprintf("\tLoading config...%s\n", Settings.Load() ? "done" : "failed");
gprintf("\tLoading language...%s\n", Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT) ? "done" : "failed");
gprintf("\tLoading game settings...%s\n", GameSettings.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading game statistics...%s\n", GameStatistics.Load(Settings.ConfigPath) ? "done" : "failed");
if(Settings.cios != IOS_GetVersion())
{
SetTextf("Loading cIOS %i\n", Settings.cios);
DeviceHandler::DestroyInstance();
// Loading now the cios setup in the settings
IosLoader::LoadAppCios();
SetTextf("Loaded cIOS %i R%i\n", IOS_GetVersion(), IOS_GetRevision());
DeviceHandler::Instance()->MountSD();
USBSpinUp();
DeviceHandler::Instance()->MountAllUSB(false);
}
if(!IosLoader::IsHermesIOS())
{
Settings.USBPort = 0;
}
else if(Settings.USBPort == 1)
{
SetTextf("Changing USB Port to %i\n", Settings.USBPort);
DeviceHandler::Instance()->UnMountAllUSB();
DeviceHandler::SetUSBPort(Settings.USBPort);
DeviceHandler::Instance()->MountAllUSB();
}
gprintf("\tLoading game categories...%s\n", GameCategories.Load(Settings.ConfigPath) ? "done" : "failed");
gprintf("\tLoading font...%s\n", Theme::LoadFont(Settings.ConfigPath) ? "done" : "failed (using default)");
gprintf("\tLoading theme...%s\n", Theme::Load(Settings.theme) ? "done" : "failed (using default)");
//! Init the rest of the System
Sys_Init();
SetupPads();
InitAudio();
setlocale(LC_CTYPE, "C-UTF-8");
setlocale(LC_MESSAGES, "C-UTF-8");
return true;
}
void StartUpProcess::Draw()
{
background->Draw();
GXImage->Draw();
titleTxt->Draw();
messageTxt->Draw();
Menu_Render();
}