mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 06:34:17 +01:00
6850d68074
*Added proper deinitialize of usb before starting game / exiting app. This is supposed to fix Blackops multiplayer mode (Did not test it. I don't have that game.) *Added Wii message board update (Playlog) (thanks to dkosmari for a starting point). This feature can be enabled/disabled in the global settings. Default is ON. *Removed unused sources.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#ifndef OPENING_BNR_HPP_
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#define OPENING_BNR_HPP_
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#include <gctypes.h>
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typedef struct _IMETHeader
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{
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u8 zeroes[64];
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u32 fcc;
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u8 unk[8];
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u32 iconSize;
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u32 bannerSize;
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u32 soundSize;
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u32 flag1;
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u16 names[10][42]; // 10 languages (thanks dkosmari for the info)
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u16 zeroes_2[7*42]; // padding for 7 more languages (thanks dkosmari for the info)
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u8 crypto[16];
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} __attribute__((packed)) IMETHeader;
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class OpeningBNR
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{
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public:
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OpeningBNR();
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~OpeningBNR();
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bool Load(const u8 * gameID);
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const u16 * GetIMETTitle(int lang);
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const u16 * GetIMETTitle(const u8 * gameID, int lang) { Load(gameID); return GetIMETTitle(lang); };
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const u8 * GetBannerSound(u32 * size);
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const u8 * GetBannerSound(const u8 * gameID, u32 * size) { Load(gameID); return GetBannerSound(size); };
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private:
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IMETHeader *imetHdr;
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char gameID[7];
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};
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class BNRInstance : public OpeningBNR
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{
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public:
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static BNRInstance * Instance() { if(!instance) instance = new BNRInstance; return instance; };
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static void DestroyInstance() { delete instance; instance = NULL; };
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private:
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BNRInstance() { };
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~BNRInstance() { };
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static BNRInstance * instance;
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};
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#endif
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